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A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.
Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.
"Mythic created by Hester and McCrea"--Page 3.
"In the summer of 1992, Travis proposed taking ten to fifiteen architecture students to the far reaches of our continent to design and build interventions within well-defined landscapes, sites that reflected equally a long history of working and reworking both the profane and sacred. Called "The Spirit of Place," these workshops in the field encompassed focused studies of a place and its inhabitants as well as exploring the deep belief systems, myths, and stories that defined them ... What unfolded was a twenty-year history of interventions in cultural settings often completel foreign to the quotidian exeriences of our predominantly East Coast undergraduates"--Page VIII.
Delve deeper into the wisdom of the Tarot with this one-of-a-kind, hands-on guide The perfect companion to any Tarot deck, The Mythic Tarot Workbook offers a variety of card spreads and creative exercises to help readers learn more about the imagery and symbolism of each card in the deck. Understanding the nature of each card brings a deeper sense of knowledge and insight to every Tarot reading, and with this workbook as a guide, every Tarot enthusiast -- whether beginning or advanced -- can become a more proficient reader. Here You Will Find: Guided imagery exercises and meditations to help you concentrate Suggestions for coloring and drawing so you can become more familiar with the card images Seven different card spreads offering you new ways to conduct and interpret readings Blank lines and pages interspersed throughout, so you can note your reactions to the cards and record the insights revealed in readings
Mythic discourses in the present day show how vernacular heritage continues to function and be valuable through emergent interpretations and revaluations. At the same time, continuities in mythic images, motifs, myths and genres reveal the longue durée of mythologies and their transformations. The eighteen articles of Mythic Discourses address the many facets of myth in Uralic cultures, from the Finnish and Karelian world-creation to Nenets shamans, offering multidisciplinary perspectives from twenty eastern and western scholars. The mythologies of Uralic peoples differ so considerably that mythology is approached here in a broad sense, including myths proper, religious beliefs and associated rituals. Traditions are addressed individually, typologically, and in historical perspective. The range and breadth of the articles, presenting diverse living mythologies, their histories and relationships to traditions of other cultures such as Germanic and Slavic, all come together to offer a far richer and more developed perspective on Uralic traditions than any one article could do alone.
An all-new anthology of eighteen classic myth retellings featuring an all-star lineup of award-winning and critically acclaimed writers. Madeleine L’Engle once said, “When we lose our myths we lose our place in the universe.” The Mythic Dream gathers together eighteen stories that reclaim the myths that shaped our collective past, and use them to explore our present and future. From Hades and Persephone to Kali, from Loki to Inanna, this anthology explores retellings of myths across cultures and civilizations. Featuring award-winning and critically acclaimed writers such as Seanan McGuire, Naomi Novik, Rebecca Roanhorse, JY Yang, Alyssa Wong, Indrapramit Das, Carlos Hernandez, Sarah Gailey, Ann Leckie, John Chu, Urusla Vernon, Carmen Maria Machado, Stephen Graham Jones, Arkady Martine, Amal El-Mohtar, Jeffrey Ford, and more, The Mythic Dream is sure to become a new classic.
Epic battles, hideous monsters and a host of petty gods--the world of Classical mythology continues to fascinate and inspire. Heroes like Herakles, Achilles and Perseus have influenced Western art and literature for centuries, and today are reinvented in the modern superhero. What does Iron Man have to do with the Homeric hero Odysseus? How does the African warrior Memnon compare with Marvel's Black Panther? Do DC's Wonder Woman and Xena the Warrior Princess reflect the tradition of Amazon women such as Penthesileia? How does the modern superhero's journey echo that of the epic warrior? With fresh insight into ancient Greek texts and historical art, this book examines modern superhero archetypes and iconography in comics and film as the crystallization of the hero's journey in the modern imagination.