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A magician's apprentice teams up with the demon Aahz and experiences a variety of adventures with many strange, other-worldy characters.
Things are not well in the kingdom...While Skeeve and Aahz are preoccupied with the aftermath of Gleep's shooting, the MYTH Inc crew faces its biggest challenge yet-not one, but multiple challenges to the king and his court sorcerer! Word on the street is that the kingdom is under the control of a mighty sorcerer. It's obvious that this magician dabbles in the black arts: He consorts with demons. He has a dragon for a pet. He's connected to the criminal underground, trading political influence for their assistance in keeping the populace under control. And for most citizens, all this could be overlooked, except that this villain has committed the greatest crime possible: he's raised taxes! Clearly something has to be done! The citizens are beginning to ponder and mutter, both individually and in groups, about how this tyrant can be brought down. And while they vary greatly in skill and intelligence, certainly the sheer volume of them virtually ensures the eventual downfall of the scoundrel that's currently growing fat off the kingdom...the man called Skeeve the Great. Can the MYTH Inc gang protect Skeeve from these attacks and still convince him that everything is business as usual
Skeeve, a powerful young magician, and his companions venture into an upside-down dimension to search for his missing demon partner, Aahz, in Myth-ing Persons, and finds himself saddled with Markie, a pint-sized troublemaker, as an IOU for a high-stakes poker game in Little Myth Marker, in an entertaining omnibus volume.
More information to be announced soon on this forthcoming title from Penguin USA.
The Muses of Greek Mythology have brought tales and wonder to the world for centuries. Follow this brand-new and exciting series that details each Muse and the story of how they came to be. Marvel at the story of Terpsichore, the muse of Dance, as she travels to the mortal world and meets with one of the most famous and well-respected dancers in modern history. Wonder at her travails in the modern world. Explore the universe with the muses and start here with Book One, the story of Terpsichore.
Aahz falls for a literal pyramid scheme, selling it stone by stone as a burial site, while claiming the coveted pointed stone top for himself. But Skeeve wants to be know why the construction site is having so many accidents-before both he and Aahz end up in the afterlife before their time...
With The Modern Myths, brilliant science communicator Philip Ball spins a new yarn. From novels and comic books to B-movies, it is an epic exploration of literature, new media and technology, the nature of storytelling, and the making and meaning of our most important tales. Myths are usually seen as stories from the depths of time—fun and fantastical, but no longer believed by anyone. Yet, as Philip Ball shows, we are still writing them—and still living them—today. From Robinson Crusoe and Frankenstein to Batman, many stories written in the past few centuries are commonly, perhaps glibly, called “modern myths.” But Ball argues that we should take that idea seriously. Our stories of Dracula, Dr. Jekyll and Mr. Hyde, and Sherlock Holmes are doing the kind of cultural work that the ancient myths once did. Through the medium of narratives that all of us know in their basic outline and which have no clear moral or resolution, these modern myths explore some of our deepest fears, dreams, and anxieties. We keep returning to these tales, reinventing them endlessly for new uses. But what are they really about, and why do we need them? What myths are still taking shape today? And what makes a story become a modern myth? In The Modern Myths, Ball takes us on a wide-ranging tour of our collective imagination, asking what some of its most popular stories reveal about the nature of being human in the modern age.
A CAMPAIGN OF MYTH-INFORMATION Since it was founded, M.Y.T.H., Inc. has dealt with all manner of vile and evil creatures. But not even a magician of Skeeve’s caliber is prepared to face the most duplicitous monsters of all: politicians. Emo Weavil and his cousin Wilmer Weavil-Scuttil have been running against each other for governor of the island of Bokromi—for five years. Their magical mudslinging (literal and otherwise) strategies continue to postpone the election, leaving the realm in a state of leaderless chaos. Hired to moderate a fair and balanced race between the candidates, Skeeve and Bunny attempt to clean up the dirty politics, only to become targets of the tabloids and paparazzi who are more interested in innuendo than in the facts…
You're the main character. You make the choices. Can you survive against Medusa, a monster with snakes for hair, in this adapted classic for ages 9 to 13?