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This original novel is based on the hit show Mysticons, and tells a brand-new adventure for our heroes! Mysticon Knight Em is contacted by a mysterious spirit who claims to be the original Fifth Mysticon from eons ago. Em trusts the spirit, and convinces the other Mysticons to follow her on a quest through another dimension, uncovering ancient rituals and mysteries of the Mysticons of old. But then they discover a terrible secret about the Fifth Mysticon—one that threatens to tear the current team apart! Mysticons characters, designs, and elements © 2018 Nelvana Limited. Mysticons is a trademark of Nelvana Limited. All rights reserved. An Imprint Book
The Mysticons embark on an entirely new, original adventure in this middle grade novel! In this contemporary urban fantasy, four Mysticon warriors continue their search for a magical item, the Codex, which they can use to defeat the Queen Necrafa and save their realm. With an empowering theme of confidence and strength, the Mysticons will appeal to girls 6-11 who love action sequences, magic powers, and friendship.
This original novel is based on the hit show Mysticons, and tells a brand-new adventure for our heroes! Mysticon Ranger Zarya meets an extraordinary magician—but then her new friend steals her powers. Without her abilities, Zarya no longer feels like part of the Mysticons—and she refuses to let the team help. Zarya got herself in this mess; she’ll get her powers back on her own. But as the forces of evil close in on Drake City, the Mysticons need their Ranger. Zarya will have to rely on her friends—or risk losing her Mysticon powers forever! Mysticons characters, designs, and elements © 2018 Nelvana Limited. Mysticons is a trademark of Nelvana Limited. All rights reserved. An Imprint Book
This junior novelization retells storylines from many episodes of the hit new show Mysticons! In Drake City, where magic and technology meet, four girls are brought together by an ancient prophecy. Princess Arkayna, her friend Em, and street kids Zarya and Piper are transformed into the Mysticons—heroes with incredible magic powers. But to unlock their full abilities—and save Arkayna's parents, the queen and king—the Mysticons must find the Codex. An ancient spellbook with the power to fight evil, the Codex was split into four pieces, each hidden away with riddles and puzzles as the only clues. The Mysticons must hurry; forces of evil want the Codex themselves—and they'll be able to use its powers to destroy Drake City and anyone who would stop them. Based on the animated television series, Mysticons: Quest for the Codex includes an 8-page color insert with artwork from the show! Mysticons characters, designs, and elements © 2018 Nelvana Limited. Mysticons is a trademark of Nelvana Limited. All rights reserved. An Imprint Book
This junior novelization retells storylines from many episodes of the hit new show Mysticons! In Drake City, where magic and technology meet, four girls are brought together by an ancient prophecy. Princess Arkayna, her friend Em, and street kids Zarya and Piper are transformed into the Mysticons—heroes with incredible magic powers. Now a new prophecy foretells an attack by a terrible dragon—and reveals that Arkayna has a secret twin sister! But will the true identity of this secret sister tear the Mysticons apart? And who will save Drake City from the dragon if the Mysticons don’t work together? Based on the animated television series, and includes an 8-page color insert with artwork from the show! Mysticons characters, designs, and elements © 2018 Nelvana Limited. Mysticons is a trademark of Nelvana Limited. All rights reserved. An Imprint Book
Arkayna, Zarya, Emerald, and Piper--unexpected heroes who together become epic warriors--are drawn together by a prophecy to battle evil. In an effort to get Em out of the house, the Mysticons go to the mall, where Em is swept up in the world of a Battle-Bots style competition, "Machinations." When she and Piper team up and enter the competition, they not only find themselves battling with robots, but against new friends with scorned feelings.
A middle grade original story based on the Mysticons animated tv show, in which four girls transform into legendary warriors to save their realm from an evil, undead queen. Mysticon Dragon Mage Arkayna is looking forward to a ride on the fanciest train in Gemina with her team members. Adding to the mystique: the train is also carrying a famous diamond—with its own famous curse. But when a villain from the Mysticons’ past tries to steal the diamond, the curse unleashes an ancient evil. Now trapped on a runaway train, the Mysticons have to band together even as forces of darkness become determined to tear them apart. This original novel is based on the hit new show Mysticons, and tells a brand-new adventure for our heroes! An Imprint Book
A contemporary urban fantasy about four girls from different walks of life who are transformed into the legendary Mysticons! Arkayna, Zarya, Emerald, and Piper--unexpected heroes who together become epic warriors as well as the closest of friends--are drawn together by a prophecy to battle evil and protect the realm!
NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!