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The Path of War continues onward! Inside the pages of this tome, your options for martial characters more than double! Within Path of War Expanded you will find more maneuvers, stances, and feats for your existing martial disciples as well as a host of new options! There are new classes, archetypes, martial traditions, and even the new class template that provides a way to use a single archetype for different character classes. Path of War Expandedcontains: Three new base classes, from the ill-omened harbinger, to the psychic zealot, and finally the arcane mystic who all mix supernatural elements into their martial combat styles. Nine new martial disciplines like Cursed Razor, Eternal Guardian, and Sleeping Goddess A host of archetypes for the three original classes from Path of War and the three new classes from Path of War Expanded Martial archetypes for core and psionic classes, including options for the Aegis, Dread, and Marksman classes from Ultimate Psionics Class templates, which provides archetypes that work across multiple classes Martial style feats for all the different disciplines, including those originally found in Path of War like Iron Tortouise and Solar Wind More than a dozen new martial traditions And new and optional rules and clarifications to martial combat that will take your martial characters to a whole new level! Come and enjoy the spoils of battle with Path of War Expanded! This version of Path of War Expanded has black & white interior.
In this book, Conrad Rudolph studies and reconstructs Hugh of Saint Victor's forty-two-page written work, The Mystic Ark, which describes the medieval painting of the same name. In medieval written sources, works of art are not often referred to, let alone described in any detail. Almost completely ignored by art historians because of the immense difficulty of its text, Hugh of Saint Victor's Mystic Ark (c.1125–30) is among the most unusual sources we have for an understanding of medieval artistic culture. Depicting all time, all space, all matter, all human history and all spiritual striving, this highly polemical painting deals with a series of cultural issues crucial in the education of society's elite during one of the great periods of intellectual change in Western history.
A comprehensive guide to American cross-country travel furnishes detailed descriptions of a variety of odysseys, including such routes as an Eastern Seaboard trip, Route 66, Highway 40, and the Al-Can Highway to Anchorage, along with listings of lodgings and eateries.
The Math Mystic’s Guide to Creative Spirituality is unique, provocative, engaging, and a masterpiece of philosophical and mystical exploration. It offers gourmet treats for those with spiritual hunger, a feast of innovative perspectives on building social collateral (trust, forgiveness, resilience . . .), and intellectual desserts for the mathematically inclined. User-friendly for the non-mathematician, the book also provides a smorgasbord of resources for those who want to know more about the math. Deeply personal but also scholarly, with an unprecedented use of mathematical metaphors, this book will appeal to mathematicians, scientists, teachers, philosophers, religious educators, and spiritual seekers of many persuasions. A math professor before becoming a Unitarian Universalist minister, the author has compiled herein a lifetime of creative study about the relationship between math and religion. She has pioneered ways to use mathematics to help clarify such spiritual ideas as God, fairness, equality, redemption, and the nature of things. In the process she coined the terms “matheology” and “mathaphor,” introduced the notion of math sermons, and has expanded the concept of moral math. This exciting collection of essays (with a little poetry as garnish) uses math as a language to nourish the spiritual heart of our global society.
THE FUTURE IS NOW The World is changing, are you prepared? Science has progressed and has transformed the world, for better and for worse. Play as a human, mutant, or one of several new races. Containing new skills, weapons, cybernetics, mutations, and dozens of new feats, the Alterkine Player's Handbook gives you the tools you need to survive. This book requires the d20 Modern(R) and the Dungeons & Dragons(R) Core Rulebooks, published by Wizards of the Coast(R). This product is compatible with other d20 System(R) roleplaying games.
Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com