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Explores haunted places, local legends, crazy characters, and unusual roadside attractions found in New Jersey.
Sam and his mother must figure out why food is disappearing from the refrigerator and big wet footprints are being left on the floor.
Think you know everything there is to know about Hammer Films, the fabled "Studio that Dripped Blood?" The lowdown on all the imperishable classics of horror, like The Curse of Frankenstein, Horror of Dracula and The Devil Rides Out? What about the company's less blood-curdling back catalog? What about the musicals, comedies and travelogues, the fantasies and historical epics--not to mention the pirate adventures? This lavishly illustrated encyclopedia covers every Hammer film and television production in thorough detail, including budgets, shooting schedules, publicity and more, along with all the actors, supporting players, writers, directors, producers, composers and technicians. Packed with quotes, behind-the-scenes anecdotes, credit lists and production specifics, this all-inclusive reference work is the last word on this cherished cinematic institution.
There are strange lights over the woods and it looks like an alien spaceship has landed. Adi and Chet decide to check it out ...The Mystery Mob series has been created specifically to encourage boys to get reading and to support teachers with paired and guided reading sessions.The books have been written by Roger Hurn, bestselling author and primary school teacher, and feature a gang of boys getting into scrapes as they investigate strange mysteries!
When a poet, Richard Cadogan, receives an unexpected £50 advance from his publisher for his new poetry book, he decides to go to Oxford for a well deserved holiday. The change of scenery and peace of mind is what he needs to recover his inspiration for writing, but little he suspects that what he envisioned as a leisurely time spent on long walks and visiting friends will turn into a mystery solving adventure full of unexpected and dangerous twists. After an eventful train journey, Cadogan arrives in Oxford late at night only to realise that he has forgotten the exact address of his stay. Relying on a distant memory of the place he boarded in years ago he accidentally enters a toyshop where, to his surprise and fright, he finds the dead body of a women. Before he knows he is knocked out and spends his first night of the holidays locked in the backroom of the shop. When he finally recovers from the concussion the body is gone and the toyshop turned mysteriously into a grocery store, and Cadogan himself is accused of trespassing and stealing food. Luckily for the puzzled poet his old university friend, the professor of literature, Gervase Fen is there ready to plunge into the midst of this mystery. The Moving Toyshop, first published in 1946, is Edmund Crispin's most famous novel featuring eccentric amateur detective, Gervase Fen.
Thirty-five years in the making, and destined to be the last word in fanta-film references! This incredible 1,017-page resource provides vital credits on over 9,000 films (1896-1999) of horror, fantasy, mystery, science fiction, heavy melodrama, and film noir. Comprehensive cast lists include: directors, writers, cinematographers, and composers. Also includes plot synopses, critiques, re-title/translation information, running times, photographs, and several cross-referenced indexes (by artist, year, song, etc.). Paperback.
The Coquille River is haunted. So the legend says. When Nick and Sal see a ghost paddle wheeler, they're caught in a puzzling whirlpool that's historic and international.
In the best book yet in this blockbuster series, you are brought back to the world of Minecraft, facing the ultimate challenge it has to offer: The End. Trapped in the body of a Minecraft zombie, you have gathered the materials, made the preparations, and finally opened a portal to the End. The prophecy says that your only way home is through this mysterious realm, populated by the alien Enderman and a massive, sinister dragon. As you step through the portal for the first time, you have decisions to make. Will you make the journey yourself or take along your friend and sidekick Gordo, even if it puts him in danger? Maybe you need more allies. Which of the friends you've made so far should you ask? The next installment in the adventure revisits all your favorite places and characters from the first three books. Perhaps you'll go looking for Fibula, the bossy skeleton that showed you the ropes of being a mob. Or maybe you'll reconnect with Teagan, that Creeper that had a crush on you. Or what about those self-conscious Enderman? How about those Zombie Piglins you freed that one time? Preparation is the key to success. Only clever planning will get you through to the end of this book and face-to-face with your final opponent: the Ender Dragon. Good luck! The Zombie Adventure 4: Beginning of the End is a rollicking comedy-adventure for kids aged 8 to 12. Perfect for the lover of Minecraft or the reluctant reader who will be drawn in by getting to choose their own path through the story. Readers will face moral questions, make mischief and explore the meaning of friendship in this fun-filled romp through their favorite game.