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Stevie and Alex are still looking for answers about the mysterious Ender crystal Stevie discovered, and the sinister voice that seems to emanate from it. Their search leads them to a strange book filled with writing in a strange language, and pictures that seem to show two adventurers trapping the evil Ender Dragon in the End. As the writing in the book slowly reveals itself, the friends realize that the Overworld is in danger! The Ender crystal Stevie stumbled upon in the Overworld is one piece of an enchanted crystal that, if fully assembled, could either destroy the dragon—or set it free to destroy the world! Now Stevie and his friends must race to find the pieces of the broken Ender crystal. Can they find them all before the Ender Dragon discovers a way to stop them? Fans of Minecraft will be at the edge of their seats all the way through this second book in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
After discovering a portal to Earth and battling the evil Herobrine and his army of vicious mobs, Steve and his friends are known throughout the Overworld as heroes. Stevie’s enjoying the attention—that is, until he tries to show off and instead falls down a mineshaft. At the bottom of the mineshaft, Stevie finds an Ender crystal with mysterious powers. Soon the Overworld is in danger once again, this time from vicious Endermen! Mayor Alexandra summons Stevie, Alex, Maison, Yancy, and Destiny to try and stop the attacks. When the friends investigate, they quickly realize that the Endermen are looking for something. Could it be Stevie’s Ender crystal? Soon the group of friends—now an Overworld task force—are caught up in a battle larger than any they could have imagined. Can they protect the world of Minecraft from Endermen—and the larger threat of the crystal? Fans of Minecraft will race to the end of this first installment in the Unofficial Overworld Heroes Adventure series by Danica Davidson!
After searching biome after biome for the lost shards of an enchanted Ender crystal that, in the wrong hands, could ensure the destruction of the entire Overworld, Stevie and Alex have tracked down all but one piece of the crystal. The magical book they’ve been using as a guide is finally fully readable—but several pages are missing! Following the one clue the book still holds, the friends travel through the portal to Earth, where the last shard may be hidden. There they reunite with Maison, who’s just about to celebrate her twelfth birthday. When Maison’s family reveals a secret about her ancestors, the friends realize that Maison may be the only one who can track down the final clues that will lead them to the last Ender shard. Can Stevie, Alex, and Maison uncover long-hidden knowledge and put the clues together in time to reassemble the crystal—and stop the Ender Dragon from breaking free of the End? Fans of Minecraft will rush to put the clues together in the fifth Unofficial Overworld Heroes Adventure!
Harriet, Jack, and Toby are treasure hunters, searching the Minecraft world for its most valuable hidden secrets. In an abandoned mineshaft, they discover what they hope is an enchanted book. But what they’ve found turns out to be much more valuable. William is one of Minecraft’s most renowned explorers. He’s a legend in the world of Minecraft, but, under suspicious circumstances, he’s gone missing. The book they’ve discovered is a journal—a lost journal that once belonged to William the Explorer. Ignoring the ominous DO NOT OPEN THIS BOOK! warning scribbled across the journal, the treasure hunters delve into the book’s pages. Filled with the knowledge William has gathered during his adventures, the journal offers invaluable information for the treasure hunters. The promise of hidden strongholds filled with treasure is too good to resist, and the trio begins an epic journey in search of rare goods and possibly even the long-lost explorer himself. This is the first book in the new Lost Minecraft Journals series. The chapters of each book alternate between the journal entries (William’s story) and the story of the treasure hunters. Fans of Minecraft won’t want to miss this wild new adventure. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Will Noah and Violet find the griefers who escaped to the Overworld? Noah and Violet are busy rebuilding their town when the Ender Dragon flies above the village streets. The following day the Wither attacks them. As the town battles these harsh hostile mobs, Noah and Violet, with their good friends Hannah and Ben, set out to search for Daniel, whom they suspect is behind these vicious attacks. As they search for the griefers, they find clues leading them to believe the griefers haven’t disappeared but are actually planning a master attack. Instead of battling the griefers, the gang has to find head griefer Daniel and his friends before they stage their next attack. While battling strikes from Endermen, the Wither, and the Ender Dragon, the group’s journey to find the tricky griefers leads them to an unexpected place, where the griefers have been hiding. Upon discovering the griefer’s hiding spot, a war ensues between Noah and Violet and the league of griefers. Will Violet and Noah take down the league of griefers and survive all the mob attacks they face? Find out in this second installment in a new series for Minecrafters, the League of Griefers! Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
After repeated boundary attacks by Dr. Dirt and Lady Craven, the United Biomes of the Overworld alliance hangs by a thread and must be rebuilt. Captain Rob, Corporal Frida, and the members of Battalion Zero have made it their lives’ work to do it—but they’ll have to bring the fight home. With the riches gained from their last encounter with the griefer army, they set out to build and defend a UBO capital. As every player knows, though, life in Survival mode isn’t all sunflowers and roses. Bat Zero has bought some time for the Overworld by throwing Lady Craven into Creative Mode. Free from the need to battle for every biome border, the indie cavalry turns its efforts toward guarding one stronghold. They must form a standing army, create federal buildings, and gain the support of other villages. Meanwhile, hostile mobs threaten, and the Griefer Imperial Army promises a comeback—with a vengeance. For security, Captain Rob asks his troops to make the ultimate sacrifice: changing their spawn points to the capital city. Will they? Survivalists Frida and Turner have always kept their spawn points secret. Strategist Jools doesn’t want to die—ever again. Adventurer Stormie has changed her spawn point so many times that she can’t remember how she began playing the game. Even the intrepid captain doesn’t want to risk rebirth far from the ocean that brought him into this world . . . or how will he ever get back home? If the troopers won’t agree to transplant, they’ll never be able to respawn at their battle stations with any certainty. Letting go of their origins might be the only way they can continue their quest in this hard-hitting third episode of the Defenders of the Overworld series. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
(An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen) Get ready for some excitement and entertainment as you join Ben in his new adventures and quest to find Herobrine! Ben is about to start his world on the Jungle Biome and fulfill his goal to find Herobrine when one day, he found another player on his supposedly single player game. Strange as it may sound, Ben had no idea who she is, where she comes, or why is she even on his game. What's even more strange is that as soon as he and the new player begin to accept their odd situation, mysterious signs started appearing wherever they are. What could all these unusual happenings mean? Is it a hacker making fun of them? Or, is it Herobrine giving Ben a taste of his power? Will Herobrine show himself to Ben and help him solve the puzzles? Or, is it actually him causing all these mysteries? Mark Mulle, one of Amazon's best-selling author is here again to give you another story about adventures and mysteries. Grab this book now and enter the exciting world of Ben and his quest to find Herobrine!This unofficial Minecraft book is not authorized, endorsed or sponsored by Microsoft Corp., Mojang AB, Notch Development AB or any other person or entity owning or controlling the rights of the Minecraft name, trademark or copyrights. All characters, names, places and other aspects of the game described herein are trademarked and owned by their respective owners. Minecraft(r)/ /TM & (c)2009-2016 Mojang/Notch.
"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?
Harriet, Jack, and Toby are treasure hunters, searching the Minecraft world for its most valuable hidden secrets. In an abandoned mineshaft, they discovered a lost journal that once belonged to William, a legendary explorer who has gone missing. The first journal took them on a daring adventure to a secret temple deep in the desert. Now they have the second journal, and they’re more determined than ever to find the missing explorer. The treasure hunters build a portal and travel to the Nether. Even with the help of the second journal detailing survival strategies for the dangerous biome, the gang is in trouble when they realize two sinister treasure hunters, Valentino and Veronica, are trailing them. Will they make it out alive, or are they in over their heads this time? This is the second book in the new Lost Minecraft Journals series. The chapters of each book alternate between the journal entries (William’s story) and the story of the treasure hunters. Fans of Minecraft won’t want to miss this wild new adventure. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Alchemist Edison and his treasure hunter friend Billy have just returned from a successful trip to the Nether, coming home with tons of valuable loot, but then the chest of treasures mysteriously disappears from Edison's home. Devastated, they start questioning all of their neighbors. Just when Edison and Billy are ready to give up their search, they realize they are not the only victims of the thief. It's up to Edison and Billy to use their Minecraft skills to uncover the truth.