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This omnibus edition of the hugely popular Myst trilogy is published to coincide with the release of Myst Revelations, the latest in the line of the bestselling Myst interactive CD-ROM games. The award-winning Myst series is one of the most successful interactive CD-ROM computer games in history with sales of more than 12 million copies worldwide. Myst captivated the world when it was first conceived and created by brothers Rand and Robyn Miller. Its extraordinary success has gone on to spawn Riven, Myst III Exile, and most recently, Uru: The Ages Beyond Myst. Devoted fans of these surreal adventure games gather yearly at "Mysterium" (whose event sites are spreading to other countries) to exchange game strategies, share stories, and meet up with old friends. The Myst Reader is a literary companion to the CD-ROM games and a compendium of the bestselling official Myst trilogy: The Book of Atrus, The Book of Ti'ana, and The Book of D'ni. Devoted fans and new players alike will be delighted to have three books in this mythic saga together for the first time in one value-priced volume, which will be published in time to coincide with the long-awaited release of Myst Revelations.
- Full and complete walkthrough of your journey, from Tomahna to Serenia - Supplemental background information about every Age that you can't get anywhere else - Comprehensive puzzle solutions that explain the logic of each riddle, not just their answers - Lavishly illustrated with hundreds of screenshots and previously unseen concept art - Quick-reference appendix that includes every journal found in the game - All branching storyline pathways explored and explained - Fill in the missing aspects of the story that began in Myst and continues in Uru
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.
A driven young man's quest for justice is transformed by a chance night-time encounter with his greatest rival. Power and fear. Murder and sacrifice. Family and justice. Edward is a tenacious young man bent on avenging his father's murder. If only he had a workable plan for how to go about it! Hector is a prince and the heir-apparent to the throne. His secret knowledge won't let him smile. Morcar is a king with an interest inpoison. He's terrified someone will use it on him one day. Eleanor is a queen who dearly loves her two daughters. What will happen when she gives birth to her next child?
Celebrate Twenty Years of Magic!
The book that changed the consciousness of a country—and the world. Landmark, groundbreaking, classic—these adjectives barely describe the earthshaking and long-lasting effects of Betty Friedan's The Feminine Mystique. This is the book that defined "the problem that has no name," that launched the Second Wave of the feminist movement, and has been awakening women and men with its insights into social relations, which still remain fresh, ever since. A national bestseller, with over 1 million copies sold.
This is the ONLY officially authorized and complete strategy guide for Myst! - A complete, fictionalized walkthrough of Myst - Detailed examinations of the puzzles and reasonings behind them - Screen images of the most important locations - Overhead views of Myst Island and the Ages - Quick and Dirty solutions if you're in a hurry - A revealing interview with Myst game designers Rand and Robyn Miller - Early sketches and concept materials used to create the Myst environment - Special renderings of objects from the world of Myst
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