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In the Hero's Guide books, readers discover that Prince Charming isn't one man—there are four of them: Liam, Frederick, Duncan, and Gustav. And they all have their own challenges to overcome as they try to grow from goofy, average-guy princes into impossibly perfect knights of legend. Joined by princesses Ella, Snow White, Briar Rose, Rapunzel, and Lila, they're off on adventures that they—and their kingdoms—can only hope to survive. Tween fans of Shrek and How to Train Your Dragon will love this fast-paced, funny series that's been applauded by the LA Times, the New York Times, Publishers Weekly, and Kirkus Reviews. This collection includes: The Hero’s Guide to Saving Your Kingdom The Hero’s Guide to Storming the Castle The Hero’s Guide to Being an Outlaw
My Hero is a comic bookaEUR"style, funaEUR"filled story about a father and son. In this rhyming children's book, you'll see the relationship of a boy and his daddy, mixed with fun and adventure.
Have at You! Cyrus Solburg is a young man who dreams of becoming a Hero in a fantasy world in which Heroes owe monthly dues and Villains are allowed only one eclipse per fiscal quarter. Cyrus becomes the apprentice to Sir Reginald Ogleby, also known as the Crimson Slash, a towering swordsman with a titanic sword and a penchant for self-narrating his own battles. It's up to Reginald to train Cyrus in the essentials of Heroism so that one day, at the conclusion of his first Quest, Cyrus may become a Hero, Second Class. More is afoot than the routine of training in the arts of Heroic Derring-Do, however. A bona fide Arch-Villain is on the loose. And this Villain is particularly interested in Cyrus, not least because of how Cyrus seems to have magic coming to him in spite of himself, resulting in tremendous disruption of the magical planes. Entering into the fray come a wise-cracking Dragon, a petulant gargoyle, the Heroes' Guild, the Army of DarknessTM, and a horde of cursed invisible Centaurs. Cyrus will have to call on his friends, a beautiful young cat girl, and all the power of the Capital Letters and Arbitrary Numbers if he is to live to become a full-fledged Hero. *** When Mitchell was 10 he and his friends created an adventure game called Quest. Mitchell played all the supporting characters, quest givers, and (his favorite) the villains, while his friends played the brave heroes who thwarted them. That game became the basis for Hero, Second Class. Mitchell is a young man with theatrical inclinations, a wry sense of humor, and storytelling ability well beyond his years.
The Kingdom of Duranthia has long romanticized heroism and adventure. Powerful warriors called heroes are idolized by the public for their strength and their deeds. Robert Bunker is one such person, long dreaming of journeying the lands as a hero. Unfortunately, his lack of confidence had prevented him from pursuing his dream. However, when a dragon threatens his home, Robert is forced to journey to find a hero to save it from certain destruction. Fate proves to be kind to Robert when he meets the famed "Cheapest Hero in the Kingdom", an eccentric man by the name of Simon, who quickly saves his home.Simon's "ideal" heroism inspires Robert, who joins Simon on his travels as his apprentice in heroism. Robert is in for the adventure of a lifetime as he journeys across Duranthia, striving to learn everything he knows from his new mentor about heroics. The only question now is, can the two hope to survive the journey ahead?
After the events of The Ables, Phillip, James & the rest of the gang are still finding a balance between being acceted by the rest of the hero community and just... being teenagers. In The Heroes Journey, we glimpse a single day in their lives, as they fight a dangerous enemy in a heavily populated area and make split-second choices that will impact their lives forever. Hero actions can be big or small, seen or unseen. Sometimes everything works out great; sometimes there are consequences. But it's always the right choice to try to be a hero. Isn't it...
Have you ever wondered; are heroes born, or are they made? Mairtin Riddell was a typical boy in medieval Scotland. He loved to fight his twin brother with wooden swords and explore the hills around his home; until one day, he discovers the secret of his father's magic sword. His simple life becomes a magical quest to make him more than just a man; but a true hero. Mairtin stamps out the last little bit of smoldering coals that cling to the fragmented pine box that was found at the top of the tower. Various furniture and dense objects adorn this room; all of which must be for feeding the vampire's grotesque habit; cups made of skulls, and decorations of bone and blood. The smell is even richer up here, and offends the warrior miserably as he uses his boots to scatter the grave soil all along the floor. There is little left to do but wait, now, for his quarry to return. Shortly before dawn, while Mairtin lies in wait, the vampire enters his tower and begins a steady climb up the stairs. Sword drawn, the Scotsman crouches near the top of the steps and waits, listening. The footsteps of a vampire are smooth and barely even audible despite his haste, but Mairtin is sure he can follow them. Waiting poised until he feels his foe is right near the top of the steps, he springs up with his sword raised high, but finds nothing. Pondering to himself in mild confusion, he slowly returns to his position lest he be heard and have to spend yet another day, if not longer, in Ireland without a friendly face. Barely realizing it for a moment, he feels the form of a gout and pale-looking man, crouched with his hands in front of his knees, staring forward. Slowly, he turns to look at Mairtin with a haunting expression as the warrior eyes him out the corner of his eye. "Who are you waiting for?