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Frances (Barrie) nee Wilson Huard, Baroness de Villiers (1885-after 1968) was an American author. Her works include: My Home in the Field of Honor (1916), My Home in the Field of Mercy (1917), With Those Who Wait (1918), Lilies White and Red (1919), The Flying Poilu (1919), French Provincial Furniture (1927) and Charles Huard: 1874-1965 (1969).
In 2006, one of the hottest years on record, a “pizzly” was discovered near the top of the world. Half polar bear, half grizzly, this never-before-seen animal might be dismissed as a fluke of nature. Anthony Barnosky instead sees it as a harbinger of things to come. In Heatstroke, the renowned paleoecologist shows how global warming is fundamentally changing the natural world and its creatures. While melting ice may have helped produce the pizzly, climate change is more likely to wipe out species than to create them. Plants and animals that have followed the same rhythms for millennia are suddenly being confronted with a world they’re unprepared for—and adaptation usually isn’t an option. This is not the first time climate change has dramatically transformed Earth. Barnosky draws connections between the coming centuries and the end of the last ice age, when mass extinctions swept the planet. The differences now are that climate change is faster and hotter than past changes, and for the first time humanity is driving it. Which means this time we can work to stop it. No one knows exactly what nature will come to look like in this new age of global warming. But Heatstroke gives us a haunting portrait of what we stand to lose and the vitality of what can be saved.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The psychology classic—a detailed study of scientific theories of human nature and the possible ways in which human behavior can be predicted and controlled—from one of the most influential behaviorists of the twentieth century and the author of Walden Two. “This is an important book, exceptionally well written, and logically consistent with the basic premise of the unitary nature of science. Many students of society and culture would take violent issue with most of the things that Skinner has to say, but even those who disagree most will find this a stimulating book.” —Samuel M. Strong, The American Journal of Sociology “This is a remarkable book—remarkable in that it presents a strong, consistent, and all but exhaustive case for a natural science of human behavior…It ought to be…valuable for those whose preferences lie with, as well as those whose preferences stand against, a behavioristic approach to human activity.” —Harry Prosch, Ethics