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Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... DIABLO Driven by nightmares to the ruins of a mysterious tomb, Lord Aldric Jitan hopes to awaken a terrible evil that has slept since the fall of Tristram. Drawn by the growing darkness in the land, the enigmatic Necromancer, Zayl, stumbles upon Jitan's plot -- unaware that one of his own brethren has set these dire events in motion. Now, as the celestial Moon of the Spider rises, the nefarious demon, Astrogha, prepares to unleash his minions upon Sanctuary. MOON OF THE SPIDER An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That struggle has now come to the mortal realm...and neither Man nor Demon nor Angel will be left unscathed.... Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is believed that every two thousand years, when the stars align and the shadow of Mount Nymyr falls upon the ruins, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now, after a lifetime of research and intense calculation, the Vizjerei sorcerer, Quov Tsin, has come to witness Ureh's rebirth for himself. But that which awaits Tsin and his hired band of mercenaries is nothing like what they expected. They will find that the dream of radiant Ureh is, in fact, a twisted nightmare of horror -- one that will draw them inexorably into The Kingdom of Shadow An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.
Based on a true story, this wonderful bedtime tale for kids ages 3 through 8 tells of the difficult journey of Spirit the black leopard, told from his own point of view. Anna Breytenbach, an animal communicator helps Spirit to change his life, which also changes the life of those who care for him. Spirit's amazing story has been viewed over 10 million times on YouTube. Beautifully illustrated, this book, which is part of the Conscious Bedtime Story Club collection, is a sure-fire winner for parents seeking conscious parenting tools. This book will help children recognize and appreciate all life forms, including animals, as the sentient beings that they are. How Diablo Became Spirit ends with Spirit's Secret Steps for communicating with animals.
Deckard Cain made his way across the floor, following the footprints to an alcove in the far wall. Rotted boards clung to supports, the last remains of an ancient library. This had been a ritual chamber, many centuries before, used to summon things from beyond the human world. A portal to the Burning Hells themselves, perhaps. The shelves were empty now. He saw a speck of yellow underneath a splinter of wood and bent to pick up a corner of parchment paper, curled and speckled with mildew. Something moved in the shadows to his right. He whirled, holding the light up. For a moment it appeared as if the shadows themselves were alive, bunching and swirling like ink in water. At the same time, a voice like the distant moan of wind drifted through the empty room and raised the hairs on the back of his neck. “Deckaaaaarrdddd Caiiinnnn . . .” Cain felt a strange doubling, a memory of a night many years before, when he was just a boy. A whispered voice calling to him, just like this. He backed away, fumbling in his rucksack with one hand, holding the lighted staff with the other against the darkness. Already he was doubting himself: had it just been the wind moving through the broken remains of the building above him, a trick his mind had played after so long in the sun? The voice came again, a sound like bones scraping together in the grave. “Your ghosts are many, old man, and they are active.” A grating of metal over rock seemed to come from everywhere at once. Once again a pool of black smoke thickened and then dissipated, only to reassemble somewhere else: a shape carrying a sword, the form of a man, but with eyes that glowed red with the fires of hell. Cain knew what this was, yanked from the depths of his own mind and used against him: the image of the Dark Wanderer himself, conjured up to weaken his resolve. The smoke-shape swirled and shifted, reforming into two indistinct human shapes, one taller and clearly female, one small and delicate. Shock raced through Cain’s limbs as an older, familiar memory fought to surface. He closed his eyes against the darkness as the yawning pit of despair opened within him, threatening to pull him in. You must not listen. *** Deckard Cain is the last of the Horadrim, the sole surviving member of a mysterious and legendary order. Assembled by the archangel Tyrael, the Horadrim were charged with the sacred duty of seeking out and vanquishing the three Prime Evils: Diablo (the Lord of Terror), Mephisto (the Lord of Hatred), and Baal (the Lord of Destruction). But that was many years ago. As the decades passed, the Horadrim’s strength diminished, and they fell into obscurity. Now all of their collected history, tactics, and wisdom lie within the aged hands of one man. A man who is growing concerned. Dark whisperings have begun to fill the air, tales of ancient evil stirring, rumblings of a demonic invasion set to tear the land apart. Amid the mounting dread, Deckard Cain uncovers startling new information that could bring about the salvation—or ruin—of the mortal world: other remnants of the Horadrim still exist. He must unravel where they have been and why they are hiding from one of their own. As Cain searches for the lost members of his order, he is thrust into an alliance with an unlikely ally: Leah, an eight-year-old girl feared by many to carry a diabolical curse. What is her secret? How is it tied to the prophesied End of Days? And if there are other living Horadrim, will they be able to stand against oblivion? These are the questions Deckard Cain must answer . . . . . . before it is too late.
"Between Heaven and Hell lies a waystation for the soul--a place where your deeds in life are the keys to your eternity in the afterlife--at the Hotel Diablo. And it's Lydia Lopez's first night behind the front desk. Every guest's got a story to tell and a lesson to learn... Co-written by film and music superstar Machine Gun Kelly with Eliot Rahal (Knock Em Dead) and Ryan Cady (Future State: Green Lantern). Art by Martin Morazzo (Ice Cream Man), Victor Ibaez (Jean Grey), Amilcar Pinna (Generation X), Nelson Blake II (Byte-Sized), Roberta Ingranata (Doctor Who), and Rachel Smartt.
Would you like to learn how to play diabolo? With this book, you can't fail. The only diabolo book complete in colour! The professional juggler Kaspar Tribelhorn has written a book that makes it as easy as possible for you to learn how to play diabolo. With as little text as possible and all the more colourful comic figures that show you the tricks in a simple and understandable way. The instructions are written with beginners in mind so that you can learn how to play diabolo as easily as possible. Playing diabolo is really fun! With this guide, you will learn to play diabolo step by step. Thanks to the many colourful illustrations, this book is also ideal for children. You will learn how to get the diabolo spinning, what you should watch out for as a beginner, as well as your first diabolo tricks. Soon you will be ready for your first diabolo performance. The Author The author, Kaspar Tribelhorn, is a passionate juggler and has performed his comedy juggling show over 1000 times. He has spent years researching the easiest way to learn how to juggle.
Read Ann Aguirre's posts on the Penguin Blog “Gritty, steamy and altogether wonderful urban fantasy.”—New York Times Bestselling Author Patricia Briggs View our feature on Ann Aguirre’s Blue Diablo. "Right now, I’m a redhead. I’ve been blonde and brunette as the situation requires, though an unscheduled color change usually means relocating in the middle of the night. So far, I’m doing well here. Nobody knows what I’m running from. And I’d like to keep it that way…" Eighteen months ago, Corine Solomon crossed the border and wound up in Mexico City, fleeing her past, her lover, and her “gift”. Corine, a handler, can touch something and know its history—and sometimes, its future. Using her ability, she can find the missing—and that’s why people never stop trying to find her. People like her ex, Chance… Chance, whose uncanny luck has led him to her doorstep, needs her help. Someone dear to them both has gone missing in Laredo, Texas, and the only hope of finding her is through Corine’s gift. But their search may prove dangerous as the trail leads them into a strange dark world of demons and sorcerers, ghosts and witchcraft, zombies—and black magic…
Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries, Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.
Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.