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Frank Marshall was United States Chess Champion for 27 years. He was also the first American player able so sustain himself as one of the top players in the world for an extended period of time. Marshall was in the first group of five players to be awarded the Grandmaster title. He along with Lasker, Capablanca, Tarrasch and Alekhine were awarded the grandmaster title by Czar Nicholas II of Russia in 1914, as they were the five top finishers at the tournament at St. Petersberg 1914.
Originally entitled "My Fifty Years of Chess", this volume presents an account of the career of Frank J. Marshall, who was a United States Chess Champion between 1909-1936. With autobiographical information and detailed, move-by-move accounts of some of his more notable games, "Marshall's Best Games of Chess" is not to be missed by chess enthusiasts and professional players looking for inspiration and insight. Contents include: "My Chess Career", "The Early Years", "Winning my Spurs", "The Year of Years", "Commuting to Europe", "Championship Years", "Championship Years (continued)", "Retirement Years", "My Best Games", "Winning My Spurs", "The Year of Years (1904-1905)", "Commuting to Europe", "Championship Years (1910-1914)", etc. Many vintage books such as this are increasingly scarce and expensive. We are republishing this volume now in an affordable, modern, high-quality edition complete with the original text and artwork.
A collection of the 60 best games of Bobby Fischer, analyzed by himself. The games are reset by John Nunn into modern algebraic notation, providing an insight into the methods and thought processes of one of the greatest chess champions.
The History of Chess in 50 Moves tells the 1,500-year story of chess in fifty selections. The fifty people, places, or things all make fascinating stand-alone stories that can be read individually, but taken together they give the reader a sense of how chess has changed, adapted, and thrived down through the centuries. The story begins in the East and follows the movement of chess along the silk trade routes as comes to the West via Persia. From there it spreads to Africa, Russia, and Europe, where it takes the form that is familiar to us today. The greatest players, matches and tournaments of all time get their moments in the sun, but equally important are the bigger trends and patterns, from the evolution of different playing styles to the emergence of computer technology. Chess has a rich history, and The History of Chess in 50 Moves reflects this with a rich selection of historical illustrations and photographs. Specially drawn diagrams also appear throughout to help specific moves come to life.
"A chess Olympic Gold Medal winner explains how you can dramatically improve your chess results"--Cover.
Frank Marshall (1877–1944) reigned as America’s chess champion from 1907 through 1936—the longest stint of anyone in history. A colorful character almost always decked out in an ascot and chewing a cigar, his career coincided with many evolutionary changes in competitive chess. Marshall was a master gamesman. He took up the game of salta, akin to Chinese checkers, and was soon world champion. But more than anything, he loved chess, claiming that after he learned the game at 10 he played every day for the next 57 years. Marshall’s life and playing style are fully examined here, including 220 of his games (some never before published) with 190 positional diagrams.
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
This book takes the student on a journey through his own mind and returns him to the chess board with a wealth of new-found knowledge and the promise of a significant gain in strength. Most amateurs possess erroneous thinking processes that remain with them throughout their chess lives. These flaws in their mental armour result in stinging defeats and painful reversals. Books can be bought and studied, lessons can be taken -- but in the end, these elusive problems always prove to be extremely difficult to eradicate. Seeking a solution to this dilemma, the author wrote down the thoughts of his students while they played actual games, analysed them, and catalogued the most common misconceptions that arose. This second edition greatly expands on the information contained in the popular first edition.
Finalist for a 2019 Sidewise Award “Conceptually adventurous yet full of feeling. . . . smart, thought-provoking, and thoroughly enjoyable.” —Charles Yu, author of Interior Chinatown Wherever Hel looks, New York City is both reassuringly familiar and terribly wrong. As one of the thousands who fled the outbreak of nuclear war in an alternate United States—an alternate timeline, somewhere across the multiverse—she finds herself living as a refugee in our own not-so-parallel New York. The slang and technology are foreign to her, the politics and art unrecognizable. While others, like her partner, Vikram, attempt to assimilate, Hel refuses to reclaim her former career or create a new life. Instead, she obsessively rereads Vikram’s copy of The Pyronauts—a science fiction masterwork in her world that now only exists as a single flimsy paperback—and becomes determined to create a museum dedicated to preserving the remaining artifacts and memories of her vanished culture. But the refugees are unwelcome and Hel’s efforts are met with either indifference or hostility. And when the only copy of The Pyronauts goes missing, Hel must decide how far she is willing to go to recover it and finally face her own anger, guilt, and grief over what she has truly lost. With Famous Men Who Never Lived, K Chess has created a compelling and inventive speculative work on what home means to those who have lost it forever.