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The life of an adventurer isn’t always a glamorous one. Belgrieve finds this out the hard way when a deadly encounter robs him of his leg and the ability to pursue his dreams not long after setting off for fame and fortune. But fate isn’t finished with this retired adventurer! While gathering herbs in the wilderness, he discovers an abandoned baby girl and names her Angeline after deciding to raise her as his own. Angeline grows up to become a top-tier adventurer in her own right, yet after venturing out into the world and making a name for herself, fame, fortune, and power hold no allure for the accomplished S-rank adventurer: her heartfelt wish is for nothing more than to see her father again.
After rescuing Mit from the malice of the ancient woods, Belgrieve and Angeline set off on their first proper adventure together. Their goal: the long-awaited reunion of Belgrieve and an old comrade. Along the way, they happen to cross paths with an old acquaintance of Kasim’s, a guild master. But as fate would have it, a disagreement leads Belgrieve to lock blades with her... Eventually, after so many long years, Belgrieve finally manages to find his former party member Percival. Their reunion, however, isn’t entirely a happy one. An ideological clash between the two men—one bound by the past, the other resolutely facing the future headlong—is inevitable. The only question is who will prevail in the end.
With the party split, Angeline finds herself protecting Byaku and Charlotte—her former enemies—without her father, Belgrieve, by her side. Forces are intent on manipulating Charlotte or silencing her, and Ange has to use her wits and her S-Rank strength to keep her new little sister safe. Meanwhile, the very forest Belgrieve calls home begins warping under an ominous influence. He teams up with Marguerite, an elven princess, to neutralize the threat—but the two butt heads over how to deal with the mysterious child at the center of it all. Can this innocent-seeming child really be a demon? And is there any way to avoid slaying such a foe? One misstep, and Turnera could be destroyed...
With her vacation over and separated from her father once again, the S-Rank adventurer Angeline is utterly convinced that Belgrieve must be feeling just as lonely as her. In order to make his home feel a little less empty, she resolves to find him a bride! Meanwhile, Belgrieve’s hands are full with his own troubles, as his reputation has gained the attention of an adventurer hoping to test his mettle against a living legend, as well as an old elf claiming to be a holy knight... No matter the distance between them, the bond of a parent and child is unbreakable. The hilarious, tear-jerking, and comfy fantasy-adventure story of Belgrieve and Angeline continues with new comrades joining the fray!
At last, a long-awaited reunion! After overcoming numerous trials and titanic challenges, Angeline finally returns to her hometown with her party members and reunites with her beloved father, Belgrieve, for some much-needed rest and relaxation in the countryside. But amidst home comforts and nostalgic joy, her father feels duty bound to make sure she’s not holding back as a warrior, even against him: “If you want to continue as an adventurer, defeat me first!” The Black-Haired Valkyrie faces off against the Red Ogre in this next chapter of the heartwarming tale of a father and his elite-adventurer daughter.
After reuniting with his old friend Kasim and solving Charlotte’s problem, Belgrieve and company return to Turnera. Angeline immediately warms up to her new little brother Mit, and the growing family spends their days in peace. Their happy time together, however, is cut short when the forest near the village suddenly gains sentience and begins to attack people—worse yet, it seems to be after Mit and his demonic powers! As the situation grows dire, the Paladin Graham makes a stand! How will the father and daughter duo overcome the crisis threatening their home?
From his deathbed, Hero-King Inglis, the divine knight and master of all he surveys, gazes down on the empire he built with his mighty hand. Having devoted his life to statecraft and his subjects’ well-being, his one unfulfilled wish is to live again, for himself this time: a warrior’s life he’d devoted himself to before his rise to power. His patron goddess, Alistia, hears his plea and smiles upon him, flinging his soul into the far future. Goddesses work in mysterious ways—not only is Inglis now the daughter of a minor noble family, but at her first coming-of-age ceremony at 6, she’s found ineligible to begin her knighthood! However, for a lady of Inglis’s ambition, this is less a setback and more the challenge she was (re)born to overcome. “It’s not the blood that runs through your veins that makes a knight; it’s the blood you shed on the battlefield!” The curtain rises on the legend of an extraordinary lady squire reborn to master the blade!
America is a police state, and it is about to be threatened by the most hellish enemy in the world: insects. When the Agency discovered that Dr. Hellstrom's Project 40 was a cover for a secret laboratory, a special team of agents was immediately dispatched to discover its true purpose and its weaknesses—it could not be allowed to continue. What they discovered was a nightmare more horrific and hideous than even their paranoid government minds could devise. First published in Galaxy magazine in 1973 as "Project 40," Frank Herbert's vivid imagination and brilliant view of nature and ecology have never been more evident than in this classic of science fiction. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Commissioned in death to save a world in peril, a tabletop RPG fanatic is reborn as a humble farm boy with the rulebook for the universe at his fingertips! Young Erich’s quest for an invincible character build will require more than his decades as a number-crunching munchkin, though. Even with power-leveled skills, feudal life is no cakewalk—especially when you keep drawing more attention than you can handle… Can Erich adapt to his strange new world before his worst impulses take the campaign of a lifetime completely off the rails? Let the dice fall where they may!