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Mutiny On The Enterprise The ship is crippled in orbit around a dangerous, living, breathing planet, and a desperate peace mission to the Orion Arm is stalled. Kirk has never needed his crew more. But a lithe, alien women is casting a spell of pacifism -- and now mutiny -- over the crew. Suddenly Captain Kirk's journey for peace has turned into terrifying war--to retake command of his ship!
Parallels mutinies in today's business organizations with the shipboard rebellions of old. 15,000 first printing.
Timshel was once the vacation spot of the galaxy, full of culture, natural beauty, and friendly, hospitable inhabitants. But now Timshel has cut itself off from the universe. No one is allowed to enter or leave. Concerned, the Federation has sent agents to investigate, but none have returned. Captain Kirk and the crew of the Starship EnterpriseTM are shocked to discover the truth: the people of Timshel have succumbed to an insidious new technology that guarantees every citizen total pleasure, a soul-destroying ecstasy that has enslaved their entire civilization. Kirk and Spock have faced many threats before, but now they face the most seductive menace of all: perfect happiness. And the rest of the Federation may soon fall under the irresistible control of the Joy Machine.
A Star Trek adventure set during The Original Series era and featuring James T. Kirk and the U.S.S. Enterprise crew! While testing a new shielding device, the U.S.S. EnterpriseTM is caught in the middle of a Klingon/Romulan battle. The Enterprise crew rescues a lifepod, and they are confronted by a Klingon who claims to know nothing of human existence. Convinced the Klingon is telling the truth, Captain Kirk hurries to Starfleet Headquarters in search of answers. But upon arriving on Earth, the Starship Enterprise crew finds that Earth is a vast jungle-like paradise where large, reptillian animals rule, with no signs of human life anywhere. Kirk must travel to the past in search of the key to the mystery, or face the destruction of the human race.
DIVViolent mutiny was common in seafaring enterprises during the Age of Discovery—so common, in fact, that dealing with mutineers was an essential skill for captains and other leaders of the time. Mutinies in today’s organizations are much quieter, more social and intellectual, and far less violent, yet the coordinated defiance of authority springs from dissatisfactions very similar to those of long-ago shipboard crews. This highly original book mines seafaring logs and other archives of fifteenth- and sixteenth-century ship captains and discovers instructive lessons for today’s leaders facing challenges to their authority as well as for other members of organizations in which mutinous events occur. The book begins by examining mutinies against great explorer captains of the Age of Discovery: Christopher Columbus, Ferdinand Magellan, Sebastian Cabot, and Henry Hudson. The authors then identify lessons that entrepreneurs, leaders, and other members may apply to organizational insurrections today. They find, surprisingly, that mutiny may be a force for good in an organization, paving the way to more collaborative leadership and stronger commitment to shared goals and values./div
On a mission of peace, a bewitching woman sets the U.S.S. Enterprise at war with itself. Star Trek #12.
A thrilling Star Trek: The Original Series adventure featuring Captain James T. Kirk and the USS Enterprise in a strange battle for dilithium crystals against the Klingons. Dilithium. In crystalline form, the most valuable mineral in the galaxy. It powers the Federation’s starships...and the Klingon Empire’s battlecruisers. Now on a small, out-of-the-way planet named Direidi, the greatest fortune in dilithium crystals ever seen has been found. Under the terms of the Organian Peace Treaty, the planet will go to the side best able to develop the planet and its resourses. Each side will contest the prize with the prime of its fleet. For the Federation—Captain James T. Kirk and the Starship Enterprise. For the Klingons—Captain Kaden vestai-Oparai and the Fire Blossom. Only the Direidians are writing their own script for this contest—script that propels the crew of the Starship Enterprise into their strangest adventure yet!
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
The Romulans attack the planet Gateway, where Federation scientists are studying the Guardian of Forever -- the mysterious portal to the past. The Starship Enterprise™ must protect the Guardian -- or destroy it. But Spock has already used the portal to journey to the past. On the planet Sarpedion, 5,000 years ago, Spock knew a beautiful, primitive woman. Now he has gone back to meet his son!
An enemy so intractable that it cannot be reasoned with. The entire race thinks with one mind and strives toward one purpose: to add our biological distinctiveness to their own and wipe out individuality, to make every living thing Borg. In over two centuries, the Federation has never encountered a greater threat. Twice Starfleet assembled and threw countless starships to stand against them. The Borg were stopped, the price paid in blood. Humanity breathed a sigh of relief, assuming it was safe. And with the destruction of the transwarp conduits, the Federation believed that the killing blow had finally been struck against the Borg. Driven to the point of extinction, the Borg continue to fight for their very existence, for their culture. They will not be denied. They must not be stopped. The old rules and assumptions regarding how the Collective should act have been dismissed. Now the Borg kill first, assimilate later. When the Enterprise manages to thwart them once again, the Borg turn inward. The dark places that even the drones never realized existed are turned outward against the enemy they have never been able to defeat. What is revealed is the thing that no one believed the Borg could do.