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An ebook-exclusive omnibus of books 1, 2 and 3 in the brilliant Museum Mystery Squad series. Some people think that museums are dusty, boring places full stuff no-one cares about: wrong! In a hidden headquarters below the exhibits there's a gang ready to handle dangerous, spooky or just plain weird problems: the Museum Mystery Squad. Meet techie-genius Nabster, mile-a-minute Kennedy, and sharp-eyed Laurie (along with Colin the hamster!) in book 1. There's nothing deader than a mammoth. So how can it be moving at night? Can the Squad unravel the puzzle before the museum faces a mammoth sized problem? In book 2, a strange message is found hidden on the casket of Pharaoh Raneb and the Squad must crack a code nobody's seen since ancient Egyptian times. Can they reveal the mummy's secret before it unravels? In book 3, the team investigates missing treasure. Enjoy the riddles, red herrings and big reveals jam-packed into this fun-filled series of mystery stories.There's no brain-twisting, totally improbable puzzle the Squad can't solve. Addictive reading for amateur detectives.
Hieroglyphics: hard to spell and even harder to decode! When a strange message is found hidden on the casket of Pharaoh Raneb, the Museum Mystery Squad must crack a code nobody's seen since ancient Egyptian times. But this mummy’s keeping mum. The Squad are not the only ones working on the mystery: they meet Egyptian expert Professor Peter Gyptex, and the very odd Vera Damclot, a fan of mummified cats. Can the Squad reveal the mummy's secret before it unravels?
Some people think that museums are boring places full of glass cases, dust and stuff no one cares about: wrong! In a hidden headquarters below the exhibits there's a gang ready to handle dangerous, spooky or just plain weird problems: the Museum Mystery Squad. Techie-genius Nabster, mile-a-minute Kennedy and sharp-eyed Laurie (along with Colin the hamster!) tackle the surprising conundrums happening at the museum. From pre-historic creatures that move and secret Egyptian codes to missing treasure and strange messages from the past, there's no brain-twisting, totally improbable puzzle the Squad can't solve. -------------- The discovery of new Viking treasure brings the museum its biggest exhibit yet -- a giant longboat. With such a huge attraction on show there's plenty of room to hide a secret, or two. In the Case of the Vanishing Viking, the Squad investigate legendary longboats, rare runes and hidden hoards to try to solve their latest mystery. --------------- Young readers will love the riddles, red herrings and big reveals jam-packed into this fun-filled series of mystery stories by Mike Nicholson. The enjoyable extras like wacky facts and activities, as well as zany illustrations by Mike Phillips, will keep amateur detectives entertained for hours.
Some people think that museums are boring places full of glass cases, dust and stuff no one cares about: wrong! In a hidden headquarters below the exhibits there's a gang ready to handle dangerous, spooky or just plain weird problems: the Museum Mystery Squad. Techie-genius Nabster, mile-a-minute Kennedy and sharp-eyed Laurie (along with Colin the hamster!) tackle the surprising conundrums happening at the museum. From pre-historic creatures that move and secret Egyptian codes to missing treasure and strange messages from the past, there's no brain-twisting, totally improbable puzzle the Squad can't solve. Has someone been taking money from the museum's donations at night? Why are there coins all over the floor? In the Case of the Curious Coins the Squad enlists the help of a few metallic friends -- robots from a new futuristic exhibition. These super-cool robots might be able to build furniture, cook up a feast and send messages, but can they spy on a thief? Young readers will love the riddles, red herrings and big reveals jam-packed into this fun-filled series of mystery stories by Mike Nicholson. The enjoyable extras like wacky facts and activities, as well as zany illustrations by Mike Phillips, will keep amateur detectives entertained for hours.
Some people think that museums are boring places full of glass cases, dust and stuff no one cares about: wrong! In a hidden headquarters below the exhibits there's a gang ready to handle dangerous, spooky or just plain weird problems: the Museum Mystery Squad. Techie-genius Nabster, mile-a-minute Kennedy and sharp-eyed Laurie (along with Colin the hamster!) tackle the surprising conundrums happening at the museum. From pre-historic creatures that move and secret Egyptian codes to missing treasure and strange messages from the past, there's no brain-twisting, totally improbable puzzle the Squad can't solve. --------------- Strange lights, eerie sounds -- something spooky is happening at the museum. The ghostly goings-on centre on a dented Roman helmet. Could it be haunted? The Squad aren't convinced but what better place is there for a ghost to hide than in a museum full of seriously old and rather dead things? -------------------- In the Case of the Roman Riddle, the Squad investigate ancient treasure, mystery mosaics and suspicious centurions to try to solve their latest mystery. Young readers will love the riddles, red herrings and big reveals jam-packed into this fun-filled series of mystery stories by Mike Nicholson. The enjoyable extras like wacky facts and activities, as well as zany illustrations by Mike Phillips, will keep amateur detectives entertained for hours.
There's nothing deader than a mammoth -- not just dead but completely extinct. So how can it be moving at night? In the Case of the Moving Mammoth, the Squad investigate the museum's new star exhibit, on loan from Tyrone O'Saurus, ringmaster of the travelling Dinosaur Circus. There must be a reasonable explanation for a shifting stuffed prefistoric animal. Can they sift through the clues and unravel the puzzle before the museum faces a mammoth-sized problem?
This book connects to the new AASL standards, ISTE Standards for Students, and provides simple directions for using a variety of books to create maker activities that deepen the reading experience. Books and maker activities help children to associate reading with hands-on learning. For educators looking for additional ways to engage youngsters in reading and maker activities, this book provides the perfect hands-on connection. Providing connections to the new AASL standards and the ISTE Standards for Students with simple directions for using a variety of books to create maker activities, this book can help elementary teachers and librarians to enhance and deepen the reading experience. Featured books represent a variety of genres for kindergarten through sixth-grade students and highlights very current titles as well as classics. The book is based on actual experiences with students and staff who have enjoyed and benefited from these activities in their elementary school library. The author's forty years of educational experience ensure the reliability and practicality of this resource that readers can trust and use every day.
Encourage children to become lifelong readers by exposing them to a variety of genres: biography, mystery, drama, fairy tale, romance, mythology, and science fiction. Each unit includes helpful background information, key vocabulary words, activities, and a bibliography of suggested books. An introductory unit teaches students to recognize propaganda and bias, while a concluding unit walks them through the steps of writing a research paper. Grades 4-6. Resources. Illustrated.