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Inspired by a post online, Mandy decided to make a book with submissions from other geeks, as well as her own tales, to help inspire geeks to accept who they are and be awesome. Check out the eBook at http: //www.lulu.com/shop/mandy-osipenko/murloc-soup-for-the-geek-soul-ebook/ebook/product-21001798.html and like the Facebook page https: //www.facebook.com/MurlocSoupForTheGeekSo
Contains 50 step-by-step, illustrated recipes for foods seen in sci-fi and fantasy TV, movies, games and books.
Featuring nerdy recipes for both alcoholic and non-alcoholic beverages, The Geeky Chef Drinks is your chance to sip your way through your favorite sci-fi and fantasy worlds—Game of Thrones, Legend of Zelda, Star Trek, and more. Author Cassandra Reeder has created authentic real-life drinks and cocktails inspired by your favorite fantasy drinks. So, if you’ve found yourself craving Shimmerwine from Firefly, Black Frost Beer from Buffythe Vampire Slayer, Swanky Panky from Bob’s Burgers, or Butterbeer from Harry Potter, you’re about to quench your thirst in a galaxy far, far away. Featuring more than 60 original cocktail recipes, you’ll also learn edgy cocktail tricks, such as creating a “shimmer effect” in your liquor, giving a sparkle rim to your glass, and adding fire or mist to a cocktail, along with concocting simple syrups and ice-cube effects. Easy step-by-step instructions and fun-themed photos make these creative recipes perfect for your next party, season premiere get-together, or your standing reservation for a party of one. And for all you designated drivers, don’t despair: The Geeky Chef has plenty of imaginative tricks for making these yummy drinks alcohol-free. Whether you’re thirsting for adventure or just need your mana restored, The Geeky Chef Bartender has you covered!
[New Pit "Young Master Zhou of Rebirth"] [This article does not know how to lock doors]To live a new life, to hold a grudge for a lifetime, Zuo Shaoqing had the will to take revenge and take revenge.Those who should fight for it, fight for it.Who said that a bastard couldn't be the head of a household?Who said that officials could not love money?Who said that men couldn't break their sleeves?Who said that the top scholar could not be married off?As long as I like it, I'll take it all!
Sip your way through the most legendary cocktails from the worlds of science fiction, fantasy, and more with over 70 nerdy recipes as realistically imagined by Cassandra Reeder, aka The Geeky Chef. Whether you binge sci-fi TV shows, rewatch cult films, get addicted to MMORPGs, or read all the fantasy book series, The GeekyBartender Drinks has your fictional beverage fantasies covered. For super fans of every variety, this leveled-up cocktail book will soon have you unlocking achievements behind the bar, no matter if you’re mixing drinks for yourself, a friend, or even a viewing party. And for all you nondrinkers, don’t fret: this book has a nonalcoholic chapter along with plenty of imaginative tricks for making drinks alcohol-free. After an introduction to making your own flavored simple syrups and instructions on cool special effects such as shimmer, fire, and mist, get ready to restore your mana and wow your guests with these and more brilliant drinks: Sulfuron Slammer (World of Warcraft) Romulan Ale (Star Trek) Sonic Screwdriver (Doctor Who) Butterbeer (Harry Potter) Moloko Plus (A Clockwork Orange) Ardees aka Jawa Juice (Star Wars) Hero Drink (Final Fantasy) Let your love for sci-fi or fantasy shine with The Geeky Chef series by creating food and drinks from your favorite shows, movies, and video games. Your cool, homemade, fiction-themed spread will make you the life of the party. Incredibly fun and creative, and colorfully designed, The Geeky Chef books make the perfect gift for the geek in your life who lives in a world of their own. Other titles in this series include: Geeky Bartender Drinks, Geeky Chef Cookbook, Geeky Chef Drinks, and Geeky Chef Strikes Back.
You’ve watched the TV shows and movies, played the video games, and read the books. Now it’s time to level-up your geek factor…into the kitchen. From Game of Thrones, The Hunger Games, and Star Trek to Doctor Who, The Legend of Zelda, and World of Warcraft, The Geeky Chef compiles over 60 delectable, ethereal, and just plain odd—yet oddly delicious—recipes that you can re-create right in your own home. This smaller hardcover version of the original book has a new, fresh, modern design and includes 10 additional recipes from The Geeky Chef Strikes Back, making it the perfect gift for the geek in your life. A self-proclaimed nerd with a fondness for cooking, author Cassandra Reeder, creator of The Geeky Chef blog, has thoroughly researched every dish to make the final product look and taste as close to the source material as possible. With easy-to-follow step-by-step instructions and fun themed photos, these simple recipes will soon have you unlocking achievements in the kitchen, no matter if you’re cooking for yourself, a friend, or even a viewing party. So if you’ve ever found yourself thirsting for Lon Lon Milk, drooling over Pumpkin Pasties, or being a tad bit curious about Cram, this cookbook is for you. Fantasy foods are fantasy no longer!
Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam
Eddie Izzard - action transvestite, boy racer and male tomboy - spent the 1990s conquering Britain. As the decade ended, he looked further afield. "Dressed To Kill", his stand-up tour, saw him transport his high heels and off-the-shoulder numbers to New York, Los Angeles and San Francisco, taking a natural comedian's delight in the differences separating the two sides of the Pond. In this book, he reflects on his birth in Yemen and his childhood in Northern Ireland, Wales and London, and muses on animals, male tomboys, street theatre, sex, crime, God, "The Great Escape", Bible stories starring Sean Connery and James Mason, and cats who dig for oil. He also reflects on the trials and tribulations of being an cross-dressing, surrealist comedian intent on making it in America.
Captain Ichabod Drift attempts to make a dark run, delivering a special cargo to Earth aboard the Keiko, a ship full of smugglers, soldiers of fortune and adventurers, who are actually the good guys in a corrupt galaxy--
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.