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"This book offers a variety of perspectives on multimodal user interface design, describes a variety of novel multimodal applications and provides several experience reports with experimental and industry-adopted mobile multimodal applications"--Provided by publisher.
"This book provides concepts, methodologies, and applications used to design and develop multimodal systems"--Provided by publisher.
Here is the third of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, in July 2007, jointly with eight other thematically similar conferences. It covers multimodality and conversational dialogue; adaptive, intelligent and emotional user interfaces; gesture and eye gaze recognition; and interactive TV and media.
This book is based on publications from the ISCA Tutorial and Research Workshop on Multi-Modal Dialogue in Mobile Environments held at Kloster Irsee, Germany, in 2002. The workshop covered various aspects of devel- ment and evaluation of spoken multimodal dialogue systems and components with particular emphasis on mobile environments, and discussed the state-- the-art within this area. On the development side the major aspects addressed include speech recognition, dialogue management, multimodal output gene- tion, system architectures, full applications, and user interface issues. On the evaluation side primarily usability evaluation was addressed. A number of high quality papers from the workshop were selected to form the basis of this book. The volume is divided into three major parts which group together the ov- all aspects covered by the workshop. The selected papers have all been - tended, reviewed and improved after the workshop to form the backbone of the book. In addition, we have supplemented each of the three parts by an invited contribution intended to serve as an overview chapter.
With contributions by leading scientists in the field, this book gives the first comprehensive overview of the results of the seminal SmartKom project – one of the most advanced multimodal dialogue systems worldwide.
Biannually since 1994, the European Conference on Product and Process Modelling in the Building and Construction Industry has provided a review of research, given valuable future work outlooks, and provided a communication platform for future co-operative research and development at both European and global levels.This volume, of special interest t
This book presents new standards for multimodal interaction published by the W3C and other standards bodies in straightforward and accessible language, while also illustrating the standards in operation through case studies and chapters on innovative implementations. The book illustrates how, as smart technology becomes ubiquitous, and appears in more and more different shapes and sizes, vendor-specific approaches to multimodal interaction become impractical, motivating the need for standards. This book covers standards for voice, emotion, natural language understanding, dialog, and multimodal architectures. The book describes the standards in a practical manner, making them accessible to developers, students, and researchers. Comprehensive resource that explains the W3C standards for multimodal interaction clear and straightforward way; Includes case studies of the use of the standards on a wide variety of devices, including mobile devices, tablets, wearables and robots, in applications such as assisted living, language learning, and health care; Features illustrative examples of implementations that use the standards, to help spark innovative ideas for future applications.
Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create effective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to effectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it differs from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.
The Mobile Course Design Journey provides practical strategies to college and university educators and faculty support professionals looking to develop accessible mobile learning experiences. Given the near-ubiquity of mobile device ownership today, creating courses that can be completed entirely on a mobile device is essential to captivating student attention and supporting equity-minded pedagogy. This book frames effective mobile design within a continuum in which educators can make gradual yet meaningful changes to their instruction and course content while leveraging learners’ existing tools and literacies. Original, ready-to-use features such as a rubric for evaluating the mobile-friendliness of course content and assignments as well as a toolkit for leading workshops on mobile design will further help to demystify mobile learning in higher education.