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Multimedia services involve processing, transmission and retrieval of multiple forms of information. Multimedia services have gained momentum in the past few years due to the easy availability of computing power and storage media. Societyisdemandinghuman-likeintelligentbehaviour,suchasadaptationand generalization, from machines every day. With this view in mind, researchers are working on fusing intelligent paradigms such as arti?cial neural networks, swarm intelligence, arti?cial immune systems, evolutionary computing and multiagents with multimedia services. Arti?cial neural networks use neurons, interconnected using various schemes, for fusing learning in multimedia-based systems. Evolutionary c- puting techniques are used in tasks such as optimization. Typical multiagent systems are based on Belief-Desire-Intention model and act on behalf of the users. Typical examples of intelligent multimedia services include digital - braries, e-learning and teaching, e-government, e-commerce, e-entertainment, e-health and e-legal services. This book includes 15 chapters on advanced tools and methodologies pertaining to the multimedia services. The authors and reviewers have c- tributed immensely to this research-oriented book. We believe that this - search volume will be valuable to professors, researchers and students of all disciplines, such as computer science, engineering and management. We express our sincere thanks to Springer-Verlag for their wonderful e- torial support.
This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. · Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. . Cooperative Learning assisted by Automatic Classification within Social Networking Services. . Improving Peer-to-Peer Communication in e-Learning by Development of an Advanced Messaging System. · Fuzzy-based Digital Video Stabilization in Static Scenes. · Development of Architecture, Information Archive and Multimedia Formats for Digital e-Libraries. · Layered Ontological Image for Intelligent Interaction to extend User Capabilities on Multimedia Systems in a Folksonomy Driven Environment.
Multimedia services involve processing, transmission and retrieval of multiple forms of information. Multimedia services have gained momentum in the past few years due to the easy availability of computing power and storage media. Societyisdemandinghuman-likeintelligentbehaviour,suchasadaptationand generalization, from machines every day. With this view in mind, researchers are working on fusing intelligent paradigms such as arti?cial neural networks, swarm intelligence, arti?cial immune systems, evolutionary computing and multiagents with multimedia services. Arti?cial neural networks use neurons, interconnected using various schemes, for fusing learning in multimedia-based systems. Evolutionary c- puting techniques are used in tasks such as optimization. Typical multiagent systems are based on Belief-Desire-Intention model and act on behalf of the users. Typical examples of intelligent multimedia services include digital - braries, e-learning and teaching, e-government, e-commerce, e-entertainment, e-health and e-legal services. This book includes 15 chapters on advanced tools and methodologies pertaining to the multimedia services. The authors and reviewers have c- tributed immensely to this research-oriented book. We believe that this - search volume will be valuable to professors, researchers and students of all disciplines, such as computer science, engineering and management. We express our sincere thanks to Springer-Verlag for their wonderful e- torial support.
The 5th International Conference on Intelligent Environments (IE'09) provides a multidisciplinary forum for researchers and engineers to present their research and to discuss future directions in the area of Intelligent Environments. This work presents the conference program and includes three invited lectures on topics of IE research.
The environment, as modified and created by people, is largely about the use of information, its generation and exchange. How do recent innovations in the technologies of information management and communication affect our use of space and place, and the way we perceive and think about our surroundings?This volume provides an international, exploratory forum for the complex phenomenon of new information and communication technology as it permeates and transforms our physical world, and our relation to it: the architectural definition of our surrounding, geographical space, urban form and immediate habitats. This book is a reader, an attempt at registering disciplinary changes in context, at tracing subtexts for which most mainstream disciplines have no established language. The project is to give voice to an emerging meta-discipline that has its logic across the specializations.A wide range of professionals and academics report findings, views and ideas. Together, they describe the architecture of a postmodern paradigm: how swiftly mutating the proliferating technology applications have begun to interact with the construction and reading of physical space in architecture, economics, geography, history, planning, social sciences, transport, visual art - but also in the newer domains that have joined this spectrum through the very nature of their impacts: information technology and telecommunications.The space navigated in this volume is vast, both in physical terms and in its virtual and analogous form. It ranges from the space that immediately encompasses, or is simulated to encompass, the human body - as in buildings and virtual tectonics - to that of towns and regions. We stay clear of molecular-scale space, and of dimensions that are larger than earth.
Intelligent Environments (IEs) aims to empower users by enriching their experience, raising their awareness and enhancing their management of their surroundings. The term IE is used to describe the physical spaces where ICT and pervasive technologies are used to achieve specific objectives for the user and/or the environment. The growing IE community, from academia and practitioners, is working on the materialization of IEs driven by the latest technological developments and innovative ideas. This book presents the proceedings of the workshops held in conjunction with the 16th International Conference on Intelligent Environments (IE2020), Madrid, Spain, 20-23 July 2020. The conference focused on the development of advance intelligent environments, as well as newly emerging and rapidly evolving topics. The workshops included here emphasize multi-disciplinary and transverse aspects of IE, as well as cutting-edge topics: 10th International Workshop on Intelligent Environments Supporting Healthcare and Well-being (WISHWell’20); 9th International Workshop on the Reliability of Intelligent Environments (WoRIE2020); 4th International Workshop on Legal Issues in Intelligent Environments (LIIE’20); 4th International Workshop on Intelligent Systems for Agriculture Production and Environment Protection (ISAPEP’20); 4th International Workshop on Citizen-Centric Smart Cities Services (CCSCS’20); 2nd International Workshop on Intelligent Environments and Buildings (IEB’20); 1st International Workshop on Research on Smart Grids and Related Applications (SGRA'20); 1st International Workshop on Open and Crowdsourced Location Data (ISOCLoD’20); 1st International Workshop on Social Media Analysis for Intelligent Environment (SMAIE’20). The proceedings contain contributions reflecting the latest research developments in IEs and related areas, focusing on stretching the borders of the current state of the art and contributing to an ever-increasing establishment of IEs in the real world. It will be of interest to all those whose work involves the design or application of Intelligent Environments.
This volume contains the Proceedings of the 4th International Conference on Intelligent Interactive Multimedia Systems and Services (IIMSS-2011). IIMSS-2011 comes as a sequel to IIMSS-2008 (Piraeus-Athens, Greece, July 9, 10 and 11, 2008), IIMSS-2009 (Mogliano Veneto (near Venice), Italy, July 15, 16 and 17, 2009) and IIMSS-2010 (Baltimore, USA, July 28, 29, and 30, 2010). This fourth edition of the IIMSS Conference was organized jointly by the Department of Informatics of the University of Piraeus, Greece and the School of Electrical and Information Engineering of the University of South Australia, in conjunction with KES International. At a time when computers are more widespread than ever and computer users range from highly qualified scientists to non-computer-expert professionals and may include people with special needs, interactivity, personalization and adaptivity have become a necessity in modern multimedia systems. Modern intelligent multimedia systems need to be interactive not only through classical modes of interaction where the user inputs information through a keyboard or mouse. They must also support other modes of interaction, such as visual or lingual computer-user interfaces, which render them more attractive, user friendlier, more human-like and more informative. IIMSS is a new series of international scientific conferences aimed at presenting novel research in the fields of intelligent multimedia systems relevant to the development of a new generation of interactive, user-centric services.
This book provides theoretical and practical approach in the area of multimedia and IOT applications and performance analysis. Further, multimedia communication, deep learning models to multimedia data and the new (IOT) approaches are also covered. It addresses the complete functional framework in the area of multimedia data, IOT and smart computing techniques. The book proposes a comprehensive overview of the state-of-the-art research work on multimedia analysis in IOT applications. It bridges the gap between multimedia concepts and solutions by providing the current IOT frameworks, their applications in multimedia analysis, the strengths and limitations of the existing methods, and the future directions in multimedia IOT analytics.
Multimedia services are now commonly used in various activities in the daily lives of humans. Related application areas include services that allow access to large depositories of information, digital libraries, e-learning and e-education, e-government and e-governance, e-commerce and e-auctions, e-entertainment, e-health and e-medicine, and e-legal services, as well as their mobile counterparts (i.e., m-services). Despite the tremendous growth of multimedia services over the recent years, there is an increasing demand for their further development. This demand is driven by the ever-increasing desire of society for easy accessibility to information in friendly, personalized and adaptive environments. In this book at hand, we examine recent Advances in Recommender Systems. Recommender systems are crucial in multimedia services, as they aim at protecting the service users from information overload. The book includes nine chapters, which present various recent research results in recommender systems. This research book is directed to professors, researchers, application engineers and students of all disciplines who are interested in learning more about recommender systems, advancing the corresponding state of the art and developing recommender systems for specific applications.
Multimedia environments suggest to us a new perception of the state of changes in and the integration of new technologies that can increase our ability to process information. Moreover, they are obliging us to change our idea of knowledge. These changes are reflected in the obvious synergetic convergence of different types of access, communication and information exchange. The multimedia learning environment should not represent a passive object that only contains or assembles information but should become, on one side, the communication medium of the pedagogical intentions of the professor/designer and, on the other side, the place where the learner reflects and where he or she can play with, test and access information and try to interpret it, manipulate it and build new knowledge. The situation created by such a new learning environments that give new powers to individuals, particularly with regard to accessing and handling diversified dimensions of information, is becoming increasingly prevalent in the field of education. The old static equilibrium, in which fixed roles are played by the teacher (including the teaching environment) and the learner, is shifting to dynamic eqUilibrium where the nature of information and its processing change, depending on the situation, the learning context and the individual's needs.