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Aleksander Zgrzywa, Kazimierz Choroś, and Andrzej Siemiński (Eds.) Multimedia and Internet Systems: Theory and Practice During the last 20 years we have witnessed a rapid development of Multimedia and Network Information Systems. What is even more important, the pace of change does not show any sign of slowing. When we look back we see how many research projects that have originated at various universities or in research facilities are now part of our everyday life. This monograph offers the reader a very broad review of the most recent scientific investigations in that area. The book is a collection of carefully selected and the most representative investigations, solutions, and applications presented by scientific teams from several countries. The content of the monograph has been divided into four parts: 1. Multimedia Information Technology 2. Information Systems Specification 3. Information Systems Applications 4. Web Systems and Network Technologies The book is aiming to attract more scholars to work on the area of multimedia and Internet applications and to inspire the research community already working on the domain.
For undergraduate courses in Multimedia. This comprehensive, hands-on text covers basic multimedia concepts such as the principles of design, graphics and animation, video, and digital sound and music.
Mobile multimedia broadcasting compasses a broad range of topics including radio propagation, modulation and demodulation, error control, signal compression and coding, transport and time slicing, system on chip real-time implementation in ha- ware, software and system levels. The major goal of this technology is to bring multimedia enriched contents to handheld devices such as mobile phones, portable digital assistants, and media players through radio transmission or internet pro- col (IP) based broadband networks. Research and development of mobile multi- dia broadcasting technologies are now explosively growing and regarded as new killer applications. A number of mobile multimedia broadcasting standards related to transmission, compression and multiplexing now coexist and are being ext- sively further developed. The development and implementation of mobile multi- dia broadcasting systems are very challenging tasks and require the huge efforts of the related industry, research and regulatory authorities so as to bring the success. From an implementation design and engineering practice point of view, this book aims to be the ?rst single volume to provide a comprehensive and highly coherent treatment for multiple standards of mobile multimedia broadcasting by covering basic principles, algorithms, design trade-off, and well-compared implementation system examples. This book is organized into 4 parts with 22 chapters.
This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. · Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. . Cooperative Learning assisted by Automatic Classification within Social Networking Services. . Improving Peer-to-Peer Communication in e-Learning by Development of an Advanced Messaging System. · Fuzzy-based Digital Video Stabilization in Static Scenes. · Development of Architecture, Information Archive and Multimedia Formats for Digital e-Libraries. · Layered Ontological Image for Intelligent Interaction to extend User Capabilities on Multimedia Systems in a Folksonomy Driven Environment.
Digital multimedia is a new form of literacy and a powerful tool of creative expression available to nearly everyone. Introduction to Digital Multimedia presents the concepts needed to fully understand multimedia as well as create it. Throughout the text, the authors encourage readers to think critically about the nature of the tools and media they use in order to be more effective, efficient, and creative in their own project development. The text also provides a clear introduction to all the basic concepts and tools of digital multimedia, including the fundamentals of digital data and computer hardware and software, making it appropriate for a first course in computing as well as courses in specific multimedia topics. A multimedia timeline as well as a historical overview of the evolution of multimedia thought and technologies provide background on early visions and possible future innovations. Introduction to Digital Multimedia is the ideal text for those interested in delving into the vast world of multimedia computing.
Principles of Interactive Multimedia introduces all the contributory fields that are necessary for informed, thoughtful design and development of multimedia systems to be delivered through CD, the web or other mechanisms. It adopts an inter-disciplinary approach. The focus is to explain the basics of all the contributing disciplines to the design of systems. The book equips readers to think about multimedia issues, at the same time as they are learning and applying skills. It will encourage development, innovation and creative operation using the tools of multimedia. Multimedia workers operate in teams with differing skills, and this book will give each member of the team an understanding of the skills of the rest of the team and hence a means of communicating with them effectively. It is closely related to the needs of practice and the real world, while being leading edge in what it proposes. Written by an Author with many years'||''' experience as lecturer and practitioner in multimedia applications, the book focuses on the underpinning models behind multimedia. Hitherto, practice has been to teach the material primarily as skill-based, with comparatively little theory of any sort, and no integrated theory at all. The subject is now reaching the level of maturity where such theory is being recognised as essential to the provision of adequate courses as an academic discipline. The book provides this integrated theoretical base by focussing on interaction as the key to system design, and particularly by using linguistic models to underpin a communication interpretation of multimedia. This unification is unique, but has been used with students over several years and is well received by those from both science and arts backgrounds. It has been positively received by other academics who have seen it.
Session Initiation Protocol (SIP) was conceived in 1996 as a signaling protocol for inviting users to multimedia conferences. With this development, the next big Internet revolution silently started. That was the revolution which would end up converting the Internet into a total communication system which would allow people to talk to each other, see each other, work collaboratively or send messages in real time. Internet telephony and, in general, Internet multimedia, is the new revolution today and SIP is the key protocol which allows this revolution to grow.The book explains, in tutorial fashion, the underlying technologies that enable real-time IP multimedia communication services in the Internet (voice, video, presence, instant messaging, online picture sharing, white-boarding, etc). Focus is on session initiation protocol (SIP) but also covers session description protocol (SDP), Real-time transport protocol (RTP), and message session relay protocol (MSRP). In addition, it will also touch on other application-related protocols and refer to the latest research work in IETF and 3GPP about these topics. (3GPP stands for "third-generation partnership project" which is a collaboration agreement between ETSI (Europe), ARIB/TTC (Japan), CCSA (China), ATIS (North America) and TTA (South Korea).) The book includes discussion of leading edge theory (which is key to really understanding the technology) accompanied by Java examples that illustrate the theoretical concepts. Throughout the book, in addition to the code snippets, the reader is guided to build a simple but functional IP soft-phone therefore demonstrating the theory with practical examples.This book covers IP multimedia from both a theoretical and practical point of view focusing on letting the reader understand the concepts and put them into practice using Java. It includes lots of drawings, protocol diagrams, UML sequence diagrams and code snippets that allow the reader to rapidly understand the concepts. - Focus on HOW multimedia communications over the Internet works to allow readers to really understand and implement the technology - Explains how SIP works, including many programming examples so the reader can understand abstract concepts like SIP dialogs, SIP transactions, etc. - It is not focused on just VoIP. It looks At a wide array of enhanced communication services related to SIP enabling the reader put this technology into practice. - Includes nearly 100 references to the latest standards and working group activities in the IETF, bringing the reader completely up to date. - Provides a step-by-step tutorial on how to build a basic, though functional, IP soft-phone allowing the reader to put concepts into practice. - For advanced readers, the book also explains how to build a SIP proxy and a SIP registrar to enhance one's expertise and marketability in this fast moving area.
This practical resource provides a survey on the technologies, protocols, and architectures that are widely used in practice to implement networked multimedia services. The book presents the background and basic concepts behind multimedia networking, and provides a detailed analysis of how multimedia services work, reviewing the diverse network protocols that are of common use to implement them. To guide the explanation of concepts, the book focuses on a representative set of networked multimedia services with proven success and high penetration in the telecommunication market, namely Internet telephony, Video-on-Demand (VoD), and live IP television (IPTV). Contents are presented following a stepwise approach, describing each network protocol in the context of a networked multimedia service and making appropriate references to the protocol as needed in the description of other multimedia services. This book also contains questions and exercises to provide the reader with insight on the practical application of the explained concepts. Additionally, a laboratory practice is included, based on open-source tools and software, to analyze the operation of an Internet telephony service from a practical perspective, as well as to deploy some of its fundamental components.
Practitioners in the helping professions make life-affecting judgements and decisions. This new integrated learning package seeks to improve practice reasoning through principles of logical thinking and evidence-based practice. EVIDENCE-BASED PRACTICE FOR THE HELPING PROFESSIONS gives students access to a robust companion Web site, linked to the best databases of use across all the helping professions. Also accompanying this book is a CD-ROM that contains three enactments of evidence-based practice: one of a hospital team, one of a courtroom testimony, and one of a school's individual education plan team meeting. Through viewing the videos on the CD-ROM and completing the interactive assignments, students will learn how to integrate practice and research.