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Discusses the structure of MS-DOS application programs and programming tools and looks at peripheral devices, file management, interrupt handlers, and filters
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version. Advanced Linux Programming is divided into two parts. The first covers generic UNIX system services, but with a particular eye towards Linux specific information. This portion of the book will be of use even to advanced programmers who have worked with other Linux systems since it will cover Linux specific details and differences. For programmers without UNIX experience, it will be even more valuable. The second section covers material that is entirely Linux specific. These are truly advanced topics, and are the techniques that the gurus use to build great applications. While this book will focus mostly on the Application Programming Interface (API) provided by the Linux kernel and the C library, a preliminary introduction to the development tools available will allow all who purchase the book to make immediate use of Linux.
A complete self-study course containing information on program design concepts, writing Basic programs and debugging advice for the novice programmer.
This newly updated and expanded volume contains detailed, thorough and accurate information on MS-DOS written for advanced-level programmers of all environments. Contains an index and appendixes.
The Microsoft guide to advanced C programming, giving detailed information and examples that employ MS-DOS features, and paying special attention to aspects of C related to the proposed ANSI Standard.
A powerful collection of Basic routines to make the intermediate to advanced programmer more productive--faster. Designed to be an erector set for sophisticated applications, the more than 50 reusable programs feature a code-intensive "learn-by-example" approach. The code and descriptions will be particularly useful to programmers who have experience with QuickBasic, Turbo Pascal, or Turbo C.