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Foreword by Rob ZombieIntroduction by Todd McFarlaneEpilog by Doug Murrary and Forrest AckermanOver 4000 horror movie collectibles are pictured in full color. Ahistory of scary movies is also presented along guidance from some of the leading collectors of this type memorabilia. Every known collectible item for sale up to Halloween 2003 is shown.
Stand-up comedian and Hollywood box-office hit Kevin Hart keeps the laughs coming in an illustrated middle-grade novel about a boy who has big dreams of making a blockbuster superhero film. Perfect for readers of James Patterson's Middle School series and Lincoln Peirce's Big Nate series. Marcus is NOT happy to be stuck in after-school film class . . . until he realizes he can turn the story of the cartoon superhero he’s been drawing for years into an actual MOVIE! There’s just one problem: he has no idea what he’s doing. So he’ll need help, from his friends, his teachers, Sierra, the strong-willed classmate with creative dreams of her own, even Tyrell, the local bully who’d be a perfect movie villain if he weren’t too terrifying to talk to. Making this movie won’t be easy. But as Marcus discovers, nothing great ever is—and if you want your dream to come true, you’ve got to put in the hustle to make it happen. Comedy superstar Kevin Hart teams up with award-winning author Geoff Rodkey and lauded illustrator David Cooper for a hilarious, illustrated, and inspiring story about bringing your creative goals to life and never giving up, even when nothing’s going your way.
With the help of this official price guide, collectors will know just what their movie autographs and collectibles are worth.
Over 25 official crafting activities inspired by the Harry Potter films. Filled with imaginative projects, this official book of craft activities channels the magic of the Wizarding World into your home. Featuring over 25 crafts covering a range of skill levels, Crafting Wizardry includes clear, step-by-step, illustrated instructions so that the whole family can share in the magic. Inside you’ll learn how to craft your very own wand, decorate your home to showcase your Hogwarts house pride, create your own pop-ups, and so much more. Sprinkled with fun facts and behind-the-scenes insights, this book also features film stills, original concept art, and blueprints from the making of the Harry Potter films to take you deeper into the Wizarding World and further inspire your creativity. So get ready, it’s time for some crafting wizardry!
Offers tips on identifying, collecting, and caring for furniture, photographs, posters and illustration art, costume jewelry and wristwatches, dolls, toys, advertising and sports memorabilia, and glass and pottery.
Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold. Topics discussed include: The San Diego Comic-Con and the cult geographies of the fan convention Hollywood memorabilia and collecting cinema history The Star Wars franchise, merchandising and the adult collector Online stores and the commercialisation of cult fandom Mattel, Hasbro and nostalgia for animated eighties children’s television
Today's collectibles universe is a multi-billion-dollar industry. The perfect introduction to the collectible scene, this "Everything" book provides both buyers and sellers with all the information they need to recognize treasures in their own homes and find great buys at garage sales, flea markets, and shows. Illustrations & photos throughout.
Recollecting Collecting interrogates and illustrates the meaning and practical nature of film and media collections while considering the vast array of personal and professional motivations behind their assemblage.