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In recent years there has been an increasing interest in Second Generation Image and Video Coding Techniques. These techniques introduce new concepts from image analysis that greatly improve the performance of the coding schemes for very high compression. This interest has been further emphasized by the future MPEG 4 standard. Second generation image and video coding techniques are the ensemble of approaches proposing new and more efficient image representations than the conventional canonical form. As a consequence, the human visual system becomes a fundamental part of the encoding/decoding chain. More insight to distinguish between first and second generation can be gained if it is noticed that image and video coding is basically carried out in two steps. First, image data are converted into a sequence of messages and, second, code words are assigned to the messages. Methods of the first generation put the emphasis on the second step, whereas methods of the second generation put it on the first step and use available results for the second step. As a result of including the human visual system, second generation can be also seen as an approach of seeing the image composed by different entities called objects. This implies that the image or sequence of images have first to be analyzed and/or segmented in order to find the entities. It is in this context that we have selected in this book three main approaches as second generation video coding techniques: Segmentation-based schemes Model Based Schemes Fractal Based Schemes £/LIST£ Video Coding: The Second Generation Approach is an important introduction to the new coding techniques for video. As such, all researchers, students and practitioners working in image processing will find this book of interest.
A discussion of a compressed-domain approach for designing and implementing digital video coding systems, which is drastically different from the traditional hybrid approach. It demonstrates how the combination of discrete cosine transform (DCT) coders and motion compensated (MC) units reduces power consumption and hardware complexity.
An exciting new development has taken place in the digital era that has captured the imagination and talent of researchers around the globe - wavelet image compression. This technology has deep roots in theories of vision, and promises performance improvements over all other compression methods, such as those based on Fourier transforms, vectors quantizers, fractals, neural nets, and many others. It is this revolutionary new technology that is presented in Wavelet Image and Video Compression, in a form that is accessible to the largest audience possible. Wavelet Image and Video Compression is divided into four parts. Part I, Background Material, introduces the basic mathematical structures that underly image compression algorithms with the intention of providing an easy introduction to the mathematical concepts that are prerequisites for the remainder of the book. It explains such topics as change of bases, scalar and vector quantization, bit allocation and rate-distortion theory, entropy coding, the discrete-cosine transform, wavelet filters and other related topics. Part II, Still Image Coding, presents a spectrum of wavelet still image coding techniques. Part III, Special Topics in Still Image Coding, provides a variety of example coding schemes with a special flavor in either approach or application domain. Part IV, Video Coding, examines wavelet and pyramidal coding techniques for video data. Wavelet Image and Video Compression serves as an excellent reference and may be used as a text for advanced courses covering the subject.
Annotation Emphasizes the convergence of information processing algorithms and associated technologies.
This book reports on the state of the art in multimedia information processing. The emphasis is on the convergence of information processing algorithms and associated technologies. The areas of interest include video/image coding, color vision, 3D reconstruction, field programmable devices, and many others.
This book presents the state-of-the-art in visual media coding and transmission Visual Media Coding and Transmission is an output of VISNET II NoE, which is an EC IST-FP6 collaborative research project by twelve esteemed institutions from across Europe in the fields of networked audiovisual systems and home platforms. The authors provide information that will be essential for the future study and development of visual media communications technologies. The book contains details of video coding principles, which lead to advanced video coding developments in the form of Scalable Coding, Distributed Video Coding, Non-Normative Video Coding Tools and Transform Based Multi-View Coding. Having detailed the latest work in Visual Media Coding, networking aspects of Video Communication is detailed. Various Wireless Channel Models are presented to form the basis for both link level quality of service (QoS) and cross network transmission of compressed visual data. Finally, Context-Based Visual Media Content Adaptation is discussed with some examples. Key Features: Contains the latest advances in this important field covered by VISNET II NoE Addresses the latest multimedia signal processing and coding algorithms Covers all important advance video coding techniques, scalable and multiple description coding, distributed video coding and non-normative tools Discusses visual media networking with various wireless channel models QoS methods by way of link adaptation techniques are detailed with examples Presents a visual media content adaptation platform, which is both context aware and digital rights management enabled Contains contributions from highly respected academic and industrial organizations Visual Media Coding and Transmission will benefit researchers and engineers in the wireless communications and signal processing fields. It will also be of interest to graduate and PhD students on media processing, coding and communications courses.
The process of Integrated Circuits (IC) started its era of VLSI (Very Large Scale Integration) in 1970’s when thousands of transistors were integrated into one single chip. Nowadays we are able to integrate more than a billion transistors on a single chip. However, the term “VLSI” is still being used, though there was some effort to coin a new term ULSI (Ultra-Large Scale Integration) for fine distinctions many years ago. VLSI technology has brought tremendous benefits to our everyday life since its occurrence. VLSI circuits are used everywhere, real applications include microprocessors in a personal computer or workstation, chips in a graphic card, digital camera or camcorder, chips in a cell phone or a portable computing device, and embedded processors in an automobile, et al. VLSI covers many phases of design and fabrication of integrated circuits. For a commercial chip design, it involves system definition, VLSI architecture design and optimization, RTL (register transfer language) coding, (pre- and post-synthesis) simulation and verification, synthesis, place and route, timing analyses and timing closure, and multi-step semiconductor device fabrication including wafer processing, die preparation, IC packaging and testing, et al. As the process technology scales down, hundreds or even thousands of millions of transistors are integrated into one single chip. Hence, more and more complicated systems can be integrated into a single chip, the so-called System-on-chip (SoC), which brings to VLSI engineers ever increasingly challenges to master techniques in various phases of VLSI design. For modern SoC design, practical applications are usually speed hungry. For instance, Ethernet standard has evolved from 10Mbps to 10Gbps. Now the specification for 100Mbps Ethernet is on the way. On the other hand, with the popularity of wireless and portable computing devices, low power consumption has become extremely critical. To meet these contradicting requirements, VLSI designers have to perform optimizations at all levels of design. This book is intended to cover a wide range of VLSI design topics. The book can be roughly partitioned into four parts. Part I is mainly focused on algorithmic level and architectural level VLSI design and optimization for image and video signal processing systems. Part II addresses VLSI design optimizations for cryptography and error correction coding. Part III discusses general SoC design techniques as well as other application-specific VLSI design optimizations. The last part will cover generic nano-scale circuit-level design techniques.
Presents trends and techniques for successful intelligent decision-making andtransfer of products through digital signal processing.
In recent years there has been an increasing interest in Second Generation Image and Video Coding Techniques. These techniques introduce new concepts from image analysis that greatly improve the performance of the coding schemes for very high compression. This interest has been further emphasized by the future MPEG 4 standard. Second generation image and video coding techniques are the ensemble of approaches proposing new and more efficient image representations than the conventional canonical form. As a consequence, the human visual system becomes a fundamental part of the encoding/decoding chain. More insight to distinguish between first and second generation can be gained if it is noticed that image and video coding is basically carried out in two steps. First, image data are converted into a sequence of messages and, second, code words are assigned to the messages. Methods of the first generation put the emphasis on the second step, whereas methods of the second generation put it on the first step and use available results for the second step. As a result of including the human visual system, second generation can be also seen as an approach of seeing the image composed by different entities called objects. This implies that the image or sequence of images have first to be analyzed and/or segmented in order to find the entities. It is in this context that we have selected in this book three main approaches as second generation video coding techniques: Segmentation-based schemes Model Based Schemes Fractal Based Schemes £/LIST£ Video Coding: The Second Generation Approach is an important introduction to the new coding techniques for video. As such, all researchers, students and practitioners working in image processing will find this book of interest.
During the past few years, we have been witnessing the rapid growth of the ap plications of Interactive Digital Video, Multimedia Computing, Desktop Video Teleconferencing, Virtual Reality, and High Definition Television (HDTV). An other information revolution which is tied to Cyberspace is almost within reach. The information, data, text, graphics, video, sound, etc. , in the form of multi media, can be requested, accessed, distributed, and transmitted to potentially every household. This is changing and will continue to change the way of people doing business, functioning in the society, and entertaining. In the foreseeable future, many personalized, portable information terminals, which can be car ried while traveling, will provide the link to central computer network to allow information exchange including videos from a node to node, from a center to a node, or nodes. Facing this opportunity, the question is what are the major significant technical challenges that people have to solve to push the-state-of-the-art for the realiza tion of the above mentioned technology advancement? From our professional judgement We feel that one of the major technical challenges is in Video Data Compression. Video communications in the form of desktop teleconferencing, videophone, network video delivery on demand, even games, are going to be major media traveling in the information super highway, hopping from one node in the Cyberspace to the other.