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Two brothers, Alant and Arderi Cor, find themselves on oppisite sides of a war whose beginnings are lost in time.
2009 Moonbeam Fantasy Award Winner for Excellence in Literature Named Dragonroots Magazine's Best New Fantasy Saga of 2009 The characters in Farmers & Mercenaries are well-developed. Their stories are told in alternating chapters, and readers easily become invested in the fate of each. The pace of the book is quick and the story lines solid. Readers will turn pages late into the night just to find out what will happen next. With Farmers & Mercenaries, fans of the fantasy genre have another group of characters to get to know and love. I can't wait for the next in the series. -Lindsey Losnedahl - Las Vegas Review Journal ...by the end I was mesmerized so that I could not put it down till I had finished it. Drake does a good job of developing the characters and melding their paths throughout the book. The ending was a good set up for book two so I can hardly wait to see how the story continues. -Antya Gilson - Paper Dragon Ink The deeper you read, the more drawn into the story and characters you will become. I am looking forward to more books by Maxwell Alexander Drake and Imagined Interprises, Inc. -Amber Campbell - Fantasy Book Reviewer, Examiner.com In a sleepy farming stead, a young man, Alant Cor, is found to be one of the few Humans who can manipulate the Essence. And, not simply manipulate it. Alant has more power over this magical force than any Human in known history. Does his younger brother, Arderi Cor, possess the same ability, or something more sinister? Clytus Rillion, the commander of a mercenary troop, embarks on a quest to cure his dying son, Sindian. Though he doubts he will survive the journey, he will pay any price to save his son's life. The beast, known only as Klain, born a slave and now used to entertain the masses in a bloodthirsty sport known as the Games, finds out his true value to those who own him lies with his death. All are resigned to walk the paths fate has put them upon. Yet, is this of their own accord? Or, is an ancient and powerful race, the Elmorr'Antiens, manipulating the other inhabitants of Talic'Nauth? Change is falling upon the Plane. Some Elmorr'Antiens are making preparations to weather the storms ahead - others intend to use the coming chaos to seize power over all the races. Follow these seemingly unrelated lives as their paths are set on a course that none can hope to survive. Readers of the Genesis of Oblivion Saga will immerse themselves in the depth of a unique world culture, the grandeur of its civilizations, and the sheer awe of more than ninety-six thousand years of history!
The Left Hand of the Biblical God refers to the myths, customs, rituals, ceremonies, and sacrifices performed by religious organizations that are the shields that hide the true identity of both the benevolent Lord God and Jehovah, the vindictive God of Abraham. It is a saga of their genetic bloodlines, that of the Lord God through Adam and that of Jehovah through his son Isaac. It is a realistic look at the civilized society of man before the flood and a critical critique of the recorded death, suffering, trials, and tribulations of the Jewish people after the flood. The Left Hand of the Biblical God is a new and different perspective on the identity of the biblical gods and their relationship with man, an analysis of the Christian Bible, and the reality of organized religion. It is a perspective that will never be heard, preached from the pulpit, or taught in Sunday school.
Wish You Were Here Stories and Essays Inspired by Fabulous Las Vegas Postcards The postcard is a brilliant piece of pop culture. These simple, lightweight rectangles of good cheer serve many functions at once: They are glimpses of a special place, vessels of memory, fragments of story -- and, for those that survive, little capsules of history. That's especially true of postcards from Las Vegas, one of the most visually dynamic, changing, meaning-packed locales in the world. Inspired by iconic Sin City postcards, eight of the city's best writers delve deep into their imaginations to conceive short stories and essays that cast a fresh eye on a place you only think you know. The writers are Quentin R. Bufogle, Maile Chapman, Maxwell Alexander Drake, Lindsey Leavitt, Corey Levitan, Greg Blake Miller, Kristen Peterson and Lissa Townsend Rodgers. Editor: Scott Dickensheets.
“A readable and up-to-date introduction to a most fascinating culture” from a world-renowned Sumerian scholar (American Journal of Archaeology). The Sumerians, the pragmatic and gifted people who preceded the Semites in the land first known as Sumer and later as Babylonia, created what was probably the first high civilization in the history of man, spanning the fifth to the second millenniums B.C. This book is an unparalleled compendium of what is known about them. Professor Kramer communicates his enthusiasm for his subject as he outlines the history of the Sumerian civilization and describes their cities, religion, literature, education, scientific achievements, social structure, and psychology. Finally, he considers the legacy of Sumer to the ancient and modern world. “An uncontested authority on the civilization of Sumer, Professor Kramer writes with grace and urbanity.” —Library Journal
The first translation of a previously unknown Aztec codex and its initiatory teachings for 2012 • Discloses the potential for great spiritual awakening offered at the end of the Aztec calendar cycle • Presents the only existing English-language transcription of the Aztec codex, with line-by-line commentary • Contains the epic poetry and metaphysical insights of Beat poet Marty Matz (1934–2001 In 1961 an unknown Aztec codex was revealed to Beat poet and explorer Marty Matz by a Mazatec shaman in the mountains of Oaxaca, Mexico. Originally intended for dramatic performance, this codex presents a profound metaphysical teaching describing how the end of time will bring about a visionary ascent. At the behest of his Mazatec teacher, Matz transcribed this pictorial codex into a literary form that would preserve its initiatory teachings and reveal its secret meanings to a wider audience.Pyramid of Fire is an epic poem that provides a vehicle to transport the initiate into the higher realms of consciousness. It represents a barely surviving thread of teachings that have been passed down in secret since the time of the Spanish Conquest. Revealed are the techniques by which man is transported to the stellar realm after death via the solar energy within what the ancients called the “serpent of consciousness.” Line-by-line commentary by Matz and John Major Jenkins provides insights into the perennial philosophy contained in the codex and its relevance to our times.
Although The Tin Drum has often been called one of the great novels of the 20th century, most critics have been baffled in attempting to draw its apparent chaos into a single literary framework. Here is the full-length study to penetrate the brilliance of Gunter Grass's style and uncover the novel's mythopoetic core. In A Mythic Journey: Gunter Grass's Tin Drum, author Edward Diller convincingly demonstrates the still valid relationship between modern and classical literary criticism. By reading The Tin Drum as both modern myth and historical epic, he provides a profound and sensitive interpretation of one of the masterpieces of 20th century literature.
Presents brief entries describing the gods and goddesses from the mythology and religion of a wide variety of cultures throughout history.
“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.