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A brilliant, bold, and sensationally produced book on the work of Jennifer Morla, a luminary of contemporary design.
A revision of the bestselling visual guide to becoming a graphic designer Becoming a Graphic Designer provides a comprehensive survey of the graphic design market, including complete coverage of print and electronic media and the evolving digital design disciplines that offer today's most sought-after jobs. Featuring 65 interviews with today's leading designers, this visual guide has more than 600 illustrations and covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. The book offers profiles of major industries and key design disciplines, including all-new coverage of careers in exhibition design and illustration. Steven Heller (New York, NY) is Art Director of the New York Times Book Review and cochair of the MFA/Design program at the School of Visual Arts. He is the author of over 80 books on design and popular culture. Teresa Fernandes (Greenwich, CT) is a publications designer and art director.
In this epic science fiction adventure, an unlikely pair of brilliant researchers team up in Northern Israel to probe the ruins of Tel Hazor. Twenty-three-year-old scholar Hannah Aston has extensively studied Near Eastern History and Biblical Archaeologyher partner, Seijung Ford, is intended to be the next great genius of applied physics and engineering. As they explore the underground passages and tunnels beneath the ruins, their watches suddenly stop as a figure stands in the light in front of them. Without warning, the two researchers are immersed in a world where Val Anna, a displaced girl from the early twentieth century, becomes a scapegoat for travelers from other worlds locked in an ancient war. An heirloom artifact transports her back to the Auriga, a spacecraft buried deep beneath the Canaanite city of Hazor, and Val Anna must confront Kal-Nergal, a Mesopotamian slave-boy who has become a sorcerer. As Kal-Nergal attempts to use his special powers to jeopardize mankinds survival for the sake of revenge, Val Anna must try to thwart his plan and, in the process, may destroy her only way home.
The exiles have returned. Breaking seemingly endless cycles of war, the remnants of the Great Houses of Ancient Syrscian have set aside their differences in an uneasy alliance. Theyve met the criteria to return to their home world against the Ban, but the World of Origins is not quite as they remember. The dying empress has awakened. The prophecy was fulfilled, and the return of their long-dead empress has ignited political strife within the priesthood of a regime that has ruled Syrscian for a thousand years. The scattered people brace for war. The Towers are stirring. Stone artifacts granting powers to rule the World of Origins have been divided among beings called Towers, who fight one another and the empress for rule of her divided realm. The heroes from the Blue World have begun their quest. A power in the north revives after ages of sleep. Scientists Seijung Ford and Hannah Aston race to locate their displaced companions while struggling to survive in a world where the laws of physics are strange, and where dark spiritual beings have raised strongholds against the dominion of mankind. Will the Banner of the Blue World advance to vie with the legendary Destroyer of Kutha, or will humanity fade forever into darkness?
A vicious cross-breed of The X-Files and The Da Vinci Code... Originally known as Department Q, a secret department within the British Ministry of Defence was tasked with investigating the supernatural on behalf of the Government. But times are hard and Department Q has been sold off as a private company - Caballistics, Inc. "SHOW ME YOUR SINS" - the last words heard by the residents of Boswell before incineration by a powerful force in 1944. Old news until a forgotten biblical being is awoken by an apocalyptic cult. Facing explosive ley-lines, Boswell's reanimated dead and a fallen angel intent on bringing about Judgement Day, it's another busy day at the office for Caballistics, Inc.
Through battle, blood and sacrifice — only thus could the world be saved… Or so the bards sing. But at the dawning of the world, Catrione, a gifted Druid, knew only that the realms of Shadowland and Sidhe faced the gravest of danger from the goblin hordes and treacherous mortals. Now wary allies come together to wreak a spell to avert evil magicks, but the cost will be high. For much is needed to make the Silver Caul, and the songs don't speak of the price demanded. There will be duplicity and deceit, battle and blood and sacrifices — willing and unwilling.
This book emphasizes the significance of affects, feelings and emotions in how we think about politics, gender and sexuality in Latin America. Considering the complex and even contradictory social processes that the region is experiencing today, many Latin American authors are turning to affect to find a key to understand our present situation, to revisit our history, and to imagine new possibilities for the future. This tendency has shown such a specificity and sometimes departure from northern productions that it compels us to focus more deeply on its own arguments, methods, and critical contributions. This volume features essays that explore the particularities of Latin American ways of thinking about affect and how they can shed new light into our understanding of, gender, sexuality and politics.
Logo Design Workbook focuses on creating powerful logo designs and answers the question, "What makes a logo work?" In the first half of this book, authors Sean Adams and Noreen Morioka walk readers step-by-step through the entire logo-development process. Topics include developing a concept that communicates the right message and is appropriate for both the client and the market; defining how the client's long-term goals might affect the look and needs of the mark; choosing colors and typefaces; avoiding common mistakes; and deciphering why some logos are successful whereas others are not. The second half of the book comprises in-depth case studies on logos designed for various industries. Each case study explores the design brief, the relationship with the client, the time frame, and the results.