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Two young necromancers agree to assist Victor Mordenheim in his efforts to revive his dead wife, but the doctor's previous creation is determined to stop their work
Terrified by his transformation into a vicious man-beast, a nobleman wages war against his greatest enemy: the darkness that lurks within himself Sir Tristan Hiregaard is a nobleman in the dark land of Nova Vaasa. To all outward appearances, he is a kind lord who would never harm anyone. Yet, Sir Tristan has a sinister secret, one that even he does not understand . . . At times, the nobleman transforms into a brutish creature named Malken, a man-beast who finds no act too base, just as long as it extends the killing grip of his vast criminal empire. No one is safe from Malken, and it seems that no one can break his stranglehold on Nova Vaasa—until Tristan himself takes on a quest to destroy his evil side.
"Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between, and depends entirely upon whom you ask ... Legend tells of the City of the Damned ? a dark and forbidding place destroyed in a previous age by the wrath of Sigmar. Long have its fallen towers remained undisturbed by the people of Ostermark, but now an ancient evil stirs in the depths, gathering its strength once more. Gotrek and Felix are swept up in the crusade of Baron G?tz von Kiel to cleanse the city, and as the ruins are torn from the passage of time itself, the Slayer?s doom appears to be approaching more quickly than either of them would like" --Amazon.com.
In this thrilling tale of fear, a desperate scholar is driven by love into the darkest corners of the world When Aurek Nuiken travels to Richemulot to search for a spellbook that lies buried within the dark bowels of the undercity, little does he know the horrors that await. As two beautiful women vie for the interest of the enigmatic scholar and his handsome younger brother, a family of wererats and a double dose of sibling rivalry conspire to endanger not only Aurek but the object he holds most dear: his wife, who has been attacked and made prisoner by an evil mage. Faced with his own personal torment and the all-too-real monsters of Ravenloft, the scholar is pushed to the edge of madness and a choice no man should ever have to make.
A death knight with a checkered past finally meets his match in this second gothic horror tale set in the dark and menacing world of Ravenloft On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror. Knight of the Black Rose is the second in an open-ended series of Gothic horror tales dealing with the masters and monsters of the Ravenloft dark fantasy setting.
Illustrated by Paul Jeacock, Karl Kopinski, and Mike Perkins, this graphic novel explores Mordheim, City of the Damned, a place where death or glory can be found in equal measure.
Hyper-reality. The area between the thriving mass of humanity known as the Sprawl and the digital refuge of Cyberspace. This is your playground. As a Showrunner, you can see and manipulate the flow of digital data through the real world – for you, reality is limitless. Welcome to Reality's Edge, a skirmish wargame set in a dystopian cyberpunk future, where players take on the roles of Showrunners – mercenary hackers who lead small teams of trusted operatives and disposable freelancers. Funded by shadow backers, the Showrunners accept jobs from faceless clients for profit, glory, and better chrome... always better chrome. Battles take place in the concrete jungle known as the Sprawl, but Showrunners must remain wary of the threat posed by Cyberspace. Hacking is pivotal to the game, with data nodes, robots, machines, and even enemy chrome presenting potential targets for a cunning Console Cowboy. In an ongoing campaign, each skirmish offers you the opportunity to earn experience and equipment, from advanced weaponry and synthetics to cyber-implants, biological enhancements, clones, and much more. This is a world obsessed with whether something can be done, not whether it should.
The mighty Warlord Titans of the Adeptus Titanicus go to war against the forces of Chaos. The Battle Titans of the Adeptus Titanicus are towering war engines, striding to war as holy effigies of the Omnissiah, and the mighty Warlord Titans are the most renowned among all the forces of the Imperium of Man. Their weapons bring righteous death to the alien and the heretic alike, and the merest glimpse of them on the march has stalled entire planetary rebellions. But as the galaxy burns before the rampaging hordes of Chaos, it will take more than any one single Titan Legion to hold the line...
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!