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The world is changing, in ways it shouldn't. Even on the mindscape, things don't just happen. Someone must think them. So monsters of fable, and haunted houses, must be thought into being. Theresa wants to arrest those responsible, for whatever their crime is. Alex is happy to have a mystery. Then things get violent. Can they solve it before the nightmare plague becomes uncontrollable? A 33,000 word sf novella.
Aelik is trapped policing fae activity on Earth, while also a spy within the human military division hunting proof of fae. Both jobs are far too respectable for comfort, with no path to freedom on offer. While Earth is a nice enough place to visit, the natives smell. The situation worsens when he hears odd sounds around the stone circles, and frequent reports of shadowy creatures visiting Earth forces him to work with other Border Guards. Increasingly entangled by the intrigues on both Earth and Faerie, he might be forced to actually make a choice. And running away isn’t one of the options. Book 2 of The Border Guards trilogy.
On the run from both sides of the law after a deal gone wrong leaves most of her crew, and several FBI agents, dead, Charlotte lies low by joining another crew as a last-minute replacement. But everyone on the crew has a secret that might make things worse. Fleeing the authorities, a biker gang, and Russians gangsters, Charlotte finds it hard to trust her own choices, or luck, when they’re all she has to rely on.
Dr. Harriet Marks has advised the British security services on science for too long, when even gathering forensic evidence at a remote science-terrorist safehouse arouses little professional excitement. But as a snowstorm closes in, her team realise they’re not alone. While some dangers might have once been human, there’s also a darkness below that’s less recognisable. A darkness as potentially dangerous as the one already within her. A speculative novella.
Not even half-way into its first century the empire is riven by strife hidden behind a polite facade. With political factions vying for imperial influence, regional politics subverting imperial law, and society still recovering from recent wars, how much is due to mythic beings many no longer believe in? A scholar's death triggers a series of events which could unravel the tenuous empire, drawing into the deadly game a young enforcer searching for his childhood friend; an examiner who desperately wants to avoid politics; a masked woman whose curiosity could cost her everything; and a prince with nothing better to do. This volume collects the fifteen part story.
The Border Guards serve the fae council by covertly policing fae activity on the quarantined Earth. After absolutely not illegally visiting Earth and seeing one murdered, Aelik Swiftthorne is framed for a crime he might have committed, and recruited as a replacement Border Guard. While the indifferent story of science that governs Earth is preferable to the meddling one of Faerie, he’s still at the mercy of narrative winds. And in the sights of the human military. Freedom becomes even more elusive when an invasive story sees Earth, and him, as its playthings. The best he can hope for might be to avoid becoming either a disposable supporting character, or a puppet-like hero. Winner of the SelfPubCon22 First Line Competition.
Alex is a detective in a world that considers them unnecessary. When everyone is a telepath, with their own inner policeman, crimes cannot escape notice. So a murder with no obvious culprit leaves the authorities at a loss. Woken from a virtual sentence, still unrepentantly anti-social, Alex is given the opportunity to finally investigate a mystery. One that puts him in danger, and leads to mysteries of a more personal nature. Exactly how long has he been asleep? And is this really the first mystery he's been awakened to investigate? A 40000 word novella.
The Ghost Gun kills what it hits, its ghost bullets ensnaring the victim’s soul to their killer. Except that nothing is that simple. Certainly not an apparently simple theft that leads detectives into a war between secret societies over artifacts which have been around for millennia, their origin unknown, their abilities inexplicable. Demoted to Vice due to departmental politics, Detective Cassie Kinsala sees an opportunity to restore her career path. But what looks like it might offer a decent arrest soon turns into a quagmire the law might not cover, and might not protect her from. Jimmy Bancroft used to be a cop. Working for the other side lets him avoid paperwork. Investigating rumours of a competitor moving in on his employer’s interests, he becomes entangled in a war between criminals and a secret society. And someone might be trying to set him up.
Samantha Vega is a journalist for a city newspaper. Drawn into investigating a series of assisted suicides, the latest of which might be a murder, she’s contacted by the man who claims to have assisted them. He keeps calling, even as media and police attention moves on to a flashier killer. Increasingly isolated, and beginning to question how similar she is to some of his victims, Samantha has to hunt the caller down alone. Before he decides she’s also suicidal. Content Warning: The story deals with themes of social anxiety, mental health, and suicide.
Glyphs are the technology holding together the kingdoms of the Scarred Sea, and the means by which competing guilds control most of them. For all their benefits, not everyone is content with the world they've created. When the theft of valuable glyphing metal increases tension between the guilds, Thjorn, the glyphpunk responsible for the theft, will ensure that's only the start of their troubles.