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Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
The complete critical companion to The X-Files, covering every episode and both films and featuring interviews with screenwriters and stars. In Monsters of the Week: The Complete Critical Companion to The X-Files, TV critics Zack Handlen and Emily Todd VanDerWerff look back at exactly what made the long-running cult series so groundbreaking. Packed with insightful reviews of every episode—including the tenth and eleventh seasons and both major motion pictures—Monsters of the Week leaves no mystery unsolved and no monster unexplained. This crucial collection includes a foreword by series creator Chris Carter as well as exclusive interviews with some of show’s stars and screenwriters, including Carter, Vince Gilligan, Mitch Pileggi, James Wong, Robert Patrick, Darin Morgan, and more. Monsters of the Week is the definitive guide to The X-Files—whether you’re a lifelong viewer or a new fan uncovering the conspiracy for the first time. “This rich critical companion provides what evert X-Files fan deserves.” —Entertainment Weekly “The X-Files is my favorite show and Zack and Emily are my favorite reviewers of my favorite show and this is my favorite quote about it.” —Kumail Nanjiani, writer and star of The Big Sick; creator of The X-Files Files podcast “If Mulder and Scully had access to this terrific book, they would’ve solved every mystery of The X-Files in a single season. . . . The truth is in here!” —Damon Lindelof, co-creator of Lost and The Leftovers
Spring semester of Bridger Whitt's senior year of high school is looking great. He has the perfect boyfriend, a stellar best friend, and an acceptance letter to college. He also has this incredible job as an assistant to Pavel Chudinov, an intermediary tasked with helping cryptids navigate the modern world. His days are filled with kisses, laughs, pixies, and the occasional unicorn. Life is awesome. But as graduation draws near, Bridger's perfect life begins to unravel. Uncertainties about his future surface, his estranged dad shows up out of nowhere, and, perhaps worst of all, a monster-hunting television show arrives in town to investigate the series of strange events from last fall. The show's intrepid host will not be deterred, and Bridger finds himself trapped in a game of cat and mouse that could very well put the myth world at risk. Again.
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
The strangest and yuckiest secrets of the galaxy What does the Zillo Beast feast on for breakfast? Does slimy Jabba the Hutt ever have a bath? What are the three yuckiest things he eats? Why are wampas so cuddly? And which monster makes the scariest sound? Take a trip on the wild side and discover the weirdest facts in the Star Wars galaxy! From gross creatures and strange bugs, to disgusting food, dangerous deserts, and sinister Sith, this icky, sticky picture book is the perfect gift for young readers. © and ™ 2020 Lucasfilm LTD.
Set against the tumultuous political backdrop of late ’60s Chicago, My Favorite Thing Is Monsters is the fictional graphic diary of 10-year-old Karen Reyes, filled with B-movie horror and pulp monster magazines iconography. Karen Reyes tries to solve the murder of her enigmatic upstairs neighbor, Anka Silverberg, a holocaust survivor, while the interconnected stories of those around her unfold. When Karen’s investigation takes us back to Anka’s life in Nazi Germany, the reader discovers how the personal, the political, the past, and the present converge.
The third fantasy novel in a sequence of four (after The Legions of Fire and Out of the Waters) set in Carce an alternate ancient Roman Empire. Supernatural forces threaten to destroy the world.
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
The Blair Witch Project meets Imaginary Girls in this story of sisterhood turned toxic, imaginary monsters brought to life, and secrets that won't stay buried. Sixteen-year-old Skye is done playing the knight in shining armor for her insufferable younger sister, Deirdre. And moving across the country seems like the perfect chance to start over as someone different. In their isolated new neighborhood, Skye manages to fit in, but Deirdre withdraws from everyone, becoming fixated on the swampy woods behind their house and building monstrous sculptures out of sticks and bones. Then Deirdre disappears. And when something awful comes scratching at Skye's window in the middle of the night, claiming Skye's the only one who can save Deirdre, Skye knows she will stop at nothing to bring her sister home.
Pig the Pug celebrates Halloween in this picture book from #1 New York Times bestselling author-illustrator Aaron Blabey. Pig was a pug and I'm sorry to say, on Halloween night he'd get carried away... Pig, the world's greediest pug, is on the rampage for TREATS! TREATS! TREATS! But don't even think about being stingy with the goodies, because this candy-fueled glutton has some terrible tricks up his sleeve... Rich with author-illustrator Aaron Blabey's signature rhyming text and unforgettable illustrations, Pig the Monster is a laugh-out-loud story that follows the eight previous books in the series (Pig the Pug, Pig the Winner, Pig the Elf, Pig the Star, Pig the Fibber, Pig the Stinker, Pig the Tourist, and Pig the Slob).