Download Free Monsters Delight Book in PDF and EPUB Free Download. You can read online Monsters Delight and write the review.

The human mind needs monsters. In every culture and in every epoch in human history, from ancient Egypt to modern Hollywood, imaginary beings have haunted dreams and fantasies, provoking in young and old shivers of delight, thrills of terror, and endless fascination. All known folklores brim with visions of looming and ferocious monsters, often in the role as adversaries to great heroes. But while heroes have been closely studied by mythologists, monsters have been neglected, even though they are equally important as pan-human symbols and reveal similar insights into ways the mind works. In Monsters: Evil Beings, Mythical Beasts, and All Manner of Imaginary Terrors, anthropologist David D. Gilmore explores what human traits monsters represent and why they are so ubiquitous in people's imaginations and share so many features across different cultures. Using colorful and absorbing evidence from virtually all times and places, Monsters is the first attempt by an anthropologist to delve into the mysterious, frightful abyss of mythical beasts and to interpret their role in the psyche and in society. After many hair-raising descriptions of monstrous beings in art, folktales, fantasy, literature, and community ritual, including such avatars as Dracula and Frankenstein, Hollywood ghouls, and extraterrestrials, Gilmore identifies many common denominators and proposes some novel interpretations. Monsters, according to Gilmore, are always enormous, man-eating, gratuitously violent, aggressive, sexually sadistic, and superhuman in power, combining our worst nightmares and our most urgent fantasies. We both abhor and worship our monsters: they are our gods as well as our demons. Gilmore argues that the immortal monster of the mind is a complex creation embodying virtually all of the inner conflicts that make us human. Far from being something alien, nonhuman, and outside us, our monsters are our deepest selves.
In this Halloween-themed shaped board book, the monsters on the broom fly “round and round” all through the town to the tune of “The Wheels on the Bus!” Spooky Halloween creatures climb on a broom for an exciting flight. From witches who cackle “hee hee hee” to ghosts who wail “who hoo hooo,” young readers will love acting out the different monster sounds and singing a Halloween version of a song they know well!
Discover the terrifying monsters and fascinating beasts of Dungeons & Dragons with this A-to-Z illustrated guide to all the creatures you might encounter during your adventures. In this single-volume collection of all the creature profiles from the first six books in the Young Adventurer's Guide series, you’ll find the wild and wondrous creatures that populate the world of Dungeons & Dragons. Pore over profiles of dragons (from chromatic to metallic), owlbears, unicorns, and more, each accompanied by vivid illustrations. Narrative encounters and storytelling prompts help you strategize so you can make sure to best these beasts in your own campaigns. With beautiful illustrations and advice on what to do should you come across these magical and terrifying creatures, The Monsters & Creatures Compendium provides the perfect guide for young fans and new players traversing the worlds of D&D.
This engrossing volume studies the poetics of evil in early modern English culture, reconciling the Renaissance belief that literature should uphold morality with the compelling and attractive representations of evil throughout the period’s literature. The chapters explore a variety of texts, including Spenser’s Faerie Queene, Shakespeare’s Richard III, broadside ballads, and sermons, culminating in a new reading of Paradise Lost and a novel understanding of the dynamic interaction between aesthetics and theology in shaping seventeenth century Protestant piety. Through these discussions, the book introduces the concept of “sinister aesthetics”: artistic conventions that can make representations of the villainous, monstrous, or hellish pleasurable.
An Investigator's Guide to Magical Beings that takes you on a harrowing journey into the realm of monsters and the reality of the impossible. Monsters brings together folklore, Western magical philosophy and field experience. This book is required reading for both active and armchair monster hunters. Between these covers you will find a chilling collection of fiendish facts and folklore such as why true vampires are the least attractive, five different kinds of ghosts, the magical origins of the werewolf legends, hidden connections between faery lore and UFOs, and where dragons are found today. This is an essential field guide to monsters from angels to zombies with advice on monster investigation and magical self-defence. This latest edition not only has a new chapter on tulpas, but the chapters on vampires and chimeras are significantly expanded with new material. Plus, the section on monster investigation has been thoroughly updated with details on new technology and the approach of the media to monster hunting.
Packed with foul facts and disgusting drawings, this book will tell you everything you need to know about avoiding the monstrous menace ... almost!
"A superlative, riveting history" (BookPage) of Mary Shelley's creation of Frankenstein and the personal and poetic background behind the story. One murky night in 1816, on the shores of Lake Geneva, Lord Byron, famed English poet, challenged his friends to a contest--to write a ghost story. The assembled group included the poet Percy Bysshe Shelley; his lover (and future wife) Mary Wollstonecraft Godwin; Mary's stepsister Claire Claremont; and Byron's physician, John William Polidori. The famous result was Mary Shelley's Frankenstein, a work that has retained its hold on the popular imagination for almost two centuries. Less well-known was the curious Polidori's contribution: the first vampire novel. And the evening begat a curse, too: Within a few years of Frankenstein's publication, nearly all of those involved met untimely deaths. Drawing upon letters, rarely tapped archives, and their own magisterial rereading of Frankenstein itself, Dorothy and Thomas Hoobler have crafted a rip-roaring tale of obsession and creation.
This comprehensive atlas provides information on supernatural beings from around the world, presented in alphabetical order and including such creatures as changelings, the hydra, and werewolves. Sidebars and boxes highlight interesting facts, glossary, an index, and resources for further study conclude this meticulously illustrated book.
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.