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A collection of tall tales by Paul and Bil Lepp, two repeat winners of the West Virginia State Liars Contest.
Get out that dusty Abba album and break out your Disco shoes, because you’re headed towards a retro cereal box full of fun. Whether you’re an old-timer who longs for the days of your childhood, or even a brand new collector of General Mills Monster Cereal premiums, this book is sure to please. Filled with over 250 pictures, 45 collectible types, and even a price guide which covers the last ten years worth of auction prices, this is the guide you’ve been waiting for. Keywords: 1970s, collectibles , pop culture , americana , kids toys , premiums
Each of 36 weekly themes is accompanied by a list of materials, patterns, activities, and more.
If you want to know how hypnosis really works (and, no, it has nothing to do with waving of hands or other similar nonsense), you will want to read this book. If you want to know the "magic" behind Ericksonian techniques and Neuro-Linguistic Programming, you have to read this book. From one of the true masters of hypnotherapy, this is one book that can really change your life!!
The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience. This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality). A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.
Ray Harryhausens animated creatures sparkled with predatory alertness and subtle quirks of behavior that stamped each with a distinct and memorable personality. His use of stop-motion animation a method of animating movable models and puppets brought dinosaurs and monsters to life on the silver screen. Many animators and special effects wizards, like Phil Tippett of Jurassic Park and Jim Aupperle of Planet of Dinosaurs who are still working on prehistoric-based films, openly credit Ray Harryhausen as having influenced their careers. His films are famous for being among the very best of the genre. The first chapter of this book chronicles Harryhausens for mative years and work on numerous 16mm experiments, beginning with his viewing of King Kong in 1933. The next four chapters cover his four feature-length dinosaur films, The Beast from 20,000 Fathoms, The Animal World, One Million Years B.C. and The Valley of Gwangi. These chapters provide extensive information about all aspects of the staging of their stop-motion content and many additional facets of the overall production process. The paleontological accuracy of his saurians from a modern perspective is also examined. A chapter on his work and experiences in the 1970s and beyond discusses potential dinosaur projects, as well as The Golden Voyage of Sinbad, which is not a saurian film, but does include the bat-winged homunculus. An appendix covers a number ofdinosaur-related films that Harryhausen had a hand in.
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.