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All Kein wanted was to be devoured... Read the first two books in the Monster of Monsters series. 1. Monster of Monsters #1 Part One: Mortem's Opening Type: short story with a word count of about 18,700 words Begin this novella series by reading this short story, Monster of Monsters #1 Part One: Mortem's Opening and enter a world of wonder and monsters. Light and darkness... All Kein wanted was to be devoured. As an orphan, she had been told since joining her school that it was very important that a house or clan devour her so when she met a creature promising to devour her, she was confused at first but then she was consoled that someone wanted her. A world of monsters and a world of humans... Loneliness can be a very strong emotion but it can also be a very strong motivator so even when a creature of the darkness invited her to come to her, innocence heeded the call. Kein began an adventure of heartache and joy as she walked the paths of shadow and light. She would discover what it was to be devoured as a dangerous game drew her into a deadly realm of wishes, revenge, hope, desire, love, and horror. 2. Monster of Monsters #1 Part Two: Mortem's Contestant Type: novella and the word count is about 43,200 words. Join Kein in this novella serial series and explore a realm of terror through the eyes of one who wants nothing more than to find a family of her own. Start this endearing and yet heartbreaking story by reading the short story, Monster of Monsters #1 Part One: Mortem's Opening. Monster of Monsters #1 Part Two: Mortem's Contestant Light and darkness... Love and revenge... All Kein wanted was to be devoured. As an orphan, she had been told since joining her school that it was very important that a house or clan devour her so when she met a creature promising to devour her, she was confused at first, but then she was consoled that someone wanted her. A world of monsters and a world of humans... A world of joy and a world of terror... Loneliness can be a very strong emotion, but it can also be a very strong motivator so even when a creature of the darkness invited her to come to her, innocence heeded the call. Kein began an adventure of heartache and joy as she walked the paths of shadow and light. She would discover what it was to be devoured as a dangerous game drew her into a deadly realm of wishes, revenge, hope, desire, love, and horror. Monster of Monsters Science Fiction Horror Action Adventure Novella Serial Series: 1. Monster of Monsters #1 Part One: Mortem's Opening 2. Monster of Monsters #1 Part Two: Mortem's Contestant 3. Monster of Monsters #1 Part Three: And Let The Real Games Begin 4. Monster of Monsters #1 Part Four: A Bargain Has Been Struck, Too Bad For You
The story of Kein (Kīn) continues in the 11th installment of this horror science fiction novella series. Kein's heartbreaking and yet joyous journey continues as a new deadline has been placed on her within the Mortem. The Mortem is a deadly game where the contestants are monsters, and humans are just fodder. Kein must gain the impossible or face being marked forever. No one has won the Mortem, and now Kein is one. She has no chance of surviving unless she can find some allies in the sadistic game. Her journey started in Monster of Monsters #1 Part One: Mortem's Opening and moves forward at an unrelenting pace. Read the first two ebooks for free. Light and darkness... All Kein wanted was to be devoured. As an orphan, she had been told since joining her school that it was very important that a house or clan devour her so when she met a creature promising to devour her, she was confused at first but then she was consoled that someone wanted her. A world of monsters and vampires and a world of humans... Loneliness can be a very strong emotion but it can also be a very strong motivator so even when a creature of the darkness invited her to come to her, innocence heeded the call. Kein began an adventure of heartache and joy as she walked the paths of shadow and light. She would discover what it was to be devoured as a dangerous game drew her into a deadly realm of wishes, revenge, hope, desire, love, and terror. A new Resident, a werewolf, has joined the once Residents of Basement Level bringing the collection of Resident as follows, the mummy, spider woman, Dr. Jekyll, Mr. Hyde, the Atlantean (a creature similar to the Creature from the Black Lagoon), Frankenstein's monster, and the vampire, Mr. Bayard.
Sarah J. Maas hit the New York Times SERIES list at #1 with A Court of Wings and Ruin!
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Whose truth is the lie? Stay up all night reading the sensational psychological thriller that has readers obsessed, from the #1 New York Times bestselling author of Too Late and It Ends With Us. #1 New York Times Bestseller · USA Today Bestseller · Globe and Mail Bestseller · Publishers Weekly Bestseller Lowen Ashleigh is a struggling writer on the brink of financial ruin when she accepts the job offer of a lifetime. Jeremy Crawford, husband of bestselling author Verity Crawford, has hired Lowen to complete the remaining books in a successful series his injured wife is unable to finish. Lowen arrives at the Crawford home, ready to sort through years of Verity’s notes and outlines, hoping to find enough material to get her started. What Lowen doesn’t expect to uncover in the chaotic office is an unfinished autobiography Verity never intended for anyone to read. Page after page of bone-chilling admissions, including Verity's recollection of the night her family was forever altered. Lowen decides to keep the manuscript hidden from Jeremy, knowing its contents could devastate the already grieving father. But as Lowen’s feelings for Jeremy begin to intensify, she recognizes all the ways she could benefit if he were to read his wife’s words. After all, no matter how devoted Jeremy is to his injured wife, a truth this horrifying would make it impossible for him to continue loving her.
#1 New York Times Bestseller “Funny and smart as hell” (Bill Gates), Allie Brosh’s Hyperbole and a Half showcases her unique voice, leaping wit, and her ability to capture complex emotions with deceptively simple illustrations. FROM THE PUBLISHER: Every time Allie Brosh posts something new on her hugely popular blog Hyperbole and a Half the internet rejoices. This full-color, beautifully illustrated edition features more than fifty percent new content, with ten never-before-seen essays and one wholly revised and expanded piece as well as classics from the website like, “The God of Cake,” “Dogs Don’t Understand Basic Concepts Like Moving,” and her astonishing, “Adventures in Depression,” and “Depression Part Two,” which have been hailed as some of the most insightful meditations on the disease ever written. Brosh’s debut marks the launch of a major new American humorist who will surely make even the biggest scrooge or snob laugh. We dare you not to. FROM THE AUTHOR: This is a book I wrote. Because I wrote it, I had to figure out what to put on the back cover to explain what it is. I tried to write a long, third-person summary that would imply how great the book is and also sound vaguely authoritative—like maybe someone who isn’t me wrote it—but I soon discovered that I’m not sneaky enough to pull it off convincingly. So I decided to just make a list of things that are in the book: Pictures Words Stories about things that happened to me Stories about things that happened to other people because of me Eight billion dollars* Stories about dogs The secret to eternal happiness* *These are lies. Perhaps I have underestimated my sneakiness!
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
The Advocate is a lesbian, gay, bisexual, transgender (LGBT) monthly newsmagazine. Established in 1967, it is the oldest continuing LGBT publication in the United States.
This New York Times bestselling novel from acclaimed author Walter Dean Myers tells the story of Steve Harmon, a teenage boy in juvenile detention and on trial. Presented as a screenplay of Steve's own imagination, and peppered with journal entries, the book shows how one single decision can change our whole lives. Monster is a multi-award-winning, provocative coming-of-age story that was the first-ever Michael L. Printz Award recipient, an ALA Best Book, a Coretta Scott King Honor selection, and a National Book Award finalist. Monster is now a major motion picture called All Rise and starring Jennifer Hudson, Kelvin Harrison, Jr., Nas, and A$AP Rocky. The late Walter Dean Myers was a National Ambassador for Young People’s Literature, who was known for his commitment to realistically depicting kids from his hometown of Harlem.