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Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Join Dale Mitchell, your run of the mill truck driver. Until one day, he accidentally runs someone over. Now, through a series of strange and unforeseeable circumstances, he has become anything but normal. A story of magic, of a history that never was, and of a man trying to go through the day to day life while managing the affairs of an entire world. Join Dale Mitchell on his journey. Along with the series World Keeper, Keeper's World follows the various tales that take place within the world itself.
The world has changed, the King of the Gods has revealed himself. Now, follow a young demon as he explores the new system that has overcome the world. Will he be able to master it and himself, earning him the chance to live a better life? Or will he become just another lost soul...
A study of the gruesome game characters we love to beat—and what they tell us about ourselves. Since the early days of video games, monsters have played pivotal roles as dangers to be avoided, level bosses to be defeated, or targets to be destroyed for extra points. But why is the figure of the monster so important in gaming, and how have video games come to shape our culture’s conceptions of monstrosity? To answer these questions, Player vs. Monster explores the past half-century of monsters in games, from the dragons of early tabletop role-playing games and the pixelated aliens of Space Invaders to the malformed mutants of The Last of Us and the bizarre beasts of Bloodborne, and reveals the common threads among them. Covering examples from aliens to zombies, Jaroslav Švelch explores the art of monster design and traces its influences from mythology, visual arts, popular culture, and tabletop role-playing games. At the same time, he shows that video games follow the Cold War–era notion of clearly defined, calculable enemies, portraying monsters as figures that are irredeemably evil yet invariably vulnerable to defeat. He explains the appeal of such simplistic video game monsters, but also explores how the medium could evolve to present more nuanced depictions of monstrosity.
This eBook edition of "The Metal Monster" has been formatted to the highest digital standards and adjusted for readability on all devices. Dr. Goodwin is on a botanical expedition in the Himalayas. There he meets Dick Drake, the son of one of his old science acquaintances. They are witnesses of a strange aurora-like effect, but seemingly a deliberate one. As they go out to investigate, they meet Goodwin's old friends Martin and Ruth Ventnor, brother and sister scientists. The group is saved from death in the mountains by a magnificent woman they get to know as Norhala. They are led to a hidden valley occupied by what they name "The Metal Monster", a strange metal city occupied by the metal animate Things Norhala commands. This city is governed by what they call the Metal Emperor, assisted by the Keeper of the Cones.
You never stop worrying about your kids, even when they're adults. Kate Elliott's action-packed The Keeper's Six features a world-hopping, bad-ass, spell-slinging mother who sets out to rescue her kidnapped adult son from a dragon lord with everything to lose. It’s been a year since Esther set foot in the Beyond, the alien landscape stretching between worlds, crossing boundaries of space and time. She and her magical traveling party—her Hex—haven’t spoken since the Concilium banned them from the Beyond for a decade. But when she wakes in the middle of the night to her grown son’s cry for help, the members of her Hex are the only ones she can trust to help her bring him back from wherever he has been taken. Esther will have to risk everything to find him. Undercover and hidden from the Concilium, she and her Hex will be tested by false dragon lords, a darkness so dense it can suffocate, and the bones of an old crime come back to haunt her. There are terrors that dwell in the space between worlds. Also Available by Kate Elliott: The Crossroads Series 1. Spirit Gate 2. Shadow Gate 3. Traitors' Gate Unconquerable Sun Servant Mage Furious Heaven At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The last day of the final exam that will decide the fate of the Ranger recruits has taken a dark turn at the unexpected appearance of the boss monster, Peltrola. With the sudden intervention of the Blue Keeper, D now finds himself stuck between a Dragon Keeper he despises and one of the bosses who betrayed him! Just what is D fighting for; in the end, who will he fight for? And who will survive the final exam?
Where's the best place to try out the most powerful torch there is? Kipper and Tiger decide it must be in the middle of the woods at the bottom of Big Hill. But just what is that big animal with horns they can see on the other side of the tent? Perhaps it would be safer to camp in Kipper's room.