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From the award-winning screenwriter-director Darren Aronofsky and his screenwriting partner, Ari Handel, comes Monster Club. Their debut novel is the first book in a thrilling, new adventure series about growing up, letting go, and facing down your monsters. Like almost everything in eleven-year-old Eric “Doodles” King’s life, King’s Wonderland—the amusement park his great-great grandfather founded—was seriously damaged when a hurricane hit his beloved Coney Island neighborhood. Now hungry property developers are circling the wreckage of the once-awesome King’s Wonderland, and Eric’s family is falling apart from the threat of losing it all. If it weren’t for Monster Club—the epic roleplaying game that Eric and his friends created—Eric’s life would be pretty terrible. Drawing his favorite monster battling with his best friends’ creations is the one thing that still gets Eric excited. So when his friends start to think of Monster Club as a kid’s game and get more interested in other things, Eric just can’t deal. But then Eric happens across a long-lost vial of magic ink that brings their monster drawings to life, and suddenly, Monster Club isn’t just for fun anymore. The monsters Eric and his friends created are wreaking havoc across Coney, and it’s on the Monster Club to save their city, the amusement park, and maybe, just maybe, Eric’s family, too. It’s a hilarious, heartfelt adventure from the creative minds of Darren Aronofsky and Ari Handel that fans of Last Kids on Earth and Spy School are sure to love.
A trio of friends set out to catch monsters and foil a nefarious plot in this hilarious adventure by Josh Baxter Levels Up author Gavin Brown. There is only one thing seventh graders Tommy Wainwright, Colleen "Spike" Hernandez, and Karin Khalil want to do -- go on adventures and catch monsters! And in a world where monsters -- big and small -- roam, someone has to keep these creatures in check, right? Luckily, this is the iPhone era, and that means anyone can use the brand-new app, AppVenture ("It's like Uber for monster-slaying!"), to hire their very own adventurer to stop the beasts.So when Tommy, Spike, and Karim find a way to become registered "Independent Adventure Contractors" for the new app, they couldn't be more thrilled. At first, being full-fledged adventurers is a blast. But when the trio embark on their second quest, they stumble upon a secret: It seems AppVenture has been releasing monsters into the wild in order to generate more business. Now the three friends find themselves on the run from a venture-backed startup that will do anything to make sure our heroes don't live to reveal the truth...
Hidden beneath the streets of London is a dark and dreadful establishment known as The Monster Club, where vampires indulge in a rather different kind of Bloody Mary and ghouls tear into their gruesome repasts. Here, along with the usual monsters - vampires, werewolves, ghouls, and some of Dr Frankenstein's more freakish creations - you'll find other, less familiar ones. You'll meet the frightening Fly-by-Night, the hideous shaddy, the horrible mock, and the dreaded shadmock, perhaps the most terrible of all. When Donald McCloud offers a starving man a meal, he unexpectedly discovers that the man is a vampire - and he's the main course! Accompanying the vampire, Eramus, to The Monster Club, Donald encounters a whole host of strange monsters, who, in a series of five linked stories, recount to Donald their monstrous exploits. But as Donald is regaled with these tales of monsters and their unfortunate human victims, it gradually dawns on him that as the only human in a club full of bloodthirsty monsters, he might be in a bit of a predicament. . . . First published as a paperback original in 1976, R. Chetwynd-Hayes's The Monster Club was adapted for a 1981 film starring Vincent Price, John Carradine and Donald Pleasence, and both book and film have gone on to become cult classics. Told in a wry, tongue-in-cheek style, the tales in The Monster Club are simultaneously horrific, comical, and curiously moving. This edition is the first in more than twenty years and features a new introduction by Stephen Jones and a reproduction of John Bolton's painting from the comic book adaptation of the film.
“Fun and engaging. Well-written and with complex characters.”- Author Madeleine Holly-Rosing “Just plain fun.” - Goodreads review “Compelling characters and a satisfying balance of action and mystery.” – Bookbub review “Adventure, intrigue, dark humor and all around fun.”—Goodreads review “A fast, wild read.” –Goodreads review The Dragon and Rose should have been the perfect hideout… For who would search for a disgraced ranger like Digger or his fugitive brother inside a shuttered bar located in Diregloom’s worst neighborhood? But when Digger takes in a thief seeking refuge, he finds his hands full of assassins, mercenaries, and lawmen out to recover a stolen treasure and willing to kill anyone who’s ever laid eyes on it. He’ll have to navigate Diregloom’s streets, catacombs, and the mad queen’s castle to uncover the mystery of the pilfered prize while protecting his brother and the secrets they hoped would stay forever buried. His one advantage? Digger’s always known where to hide the bodies. Midnight Monster Club is a dark fantasy novel for fans of Carnival Row, The Witcher, and the Thieves’ World series, with plenty of action and grim humor. Get your copy now!
Since time began, monsters have filled us with curiosity and fear; for they are the best examples of the human imagination unleashed. They haunt our dreams and nightmares but their stories continue to hold us spellbound. Help your class discover the monsters of myths and legends, the strange, unknown creatures of mystery and the real monsters of today. They'll be tickled to death!
Every time boys and girls fight or call each other names, Big Bad Word Monsters love to gobble up all the bite-sized morsels of nasty words. Word Monsters are everywhere. They're usually harmless, but when the town of Grand Locution faces an infestation of Word Monsters, it's no laughing matter. The town becomes a rude and impolite place to live. The Big Bad Word Monster follows two bright children as they try to get rid of the Big Bad Word Monsters forever. Can two kids really do enough to stop the word pollution in Grand Locution?
Hidden beneath the streets of London is a dark and dreadful establishment known as The Monster Club, where vampires indulge in a rather different kind of Bloody Mary and ghouls tear into their gruesome repasts. Here, along with the usual monsters - vampires, werewolves, ghouls, and some of Dr Frankenstein's more freakish creations - you'll find other, less familiar ones. You'll meet the frightening Fly-by-Night, the hideous shaddy, the horrible mock, and the dreaded shadmock, perhaps the most terrifying of all. When Donald McCloud offers a starving man a meal, he unexpectedly discovers that the man is a vampire - and he's the main course. Accompanying the vampire, Eramus, to The Monster Club, Donald encounters a whole host of strange monsters, who, in a series of five linked stories, recount to Donald their monstrous exploits. But as Donald is regaled with these terrifying tales, he can't help but wonder: as the only human in a club full of bloodthirsty monsters, when the night's entertainment is over, will it spell the end for him as well? First published in 1976, R. Chetwynd-Hayes's The Monster Club was adapted for a 1981 film starring Vincent Price, John Carradine, and Donald Pleasence, and both book and film have gone on to become cult classics. Told in a wry, tongue-in-cheek style, the tales in The Monster Club are simultaneously horrific, comical, and curiously moving. This edition is the first in more than twenty years and features a new introduction by Stephen Jones and a reproduction of John Bolton's painting from the rare comic book adaptation of the film.
It’s an all-new thrilling adventure about growing up and facing your fears in Monsters Take Manhattan, the second novel in the Monster Club series from the creative minds of Darren Aronofsky, Ari Handel, and Lance Rubin. Ever since Eric “Doodles” King and his friends saved Coney Island from Crumple Monster and its minions, Eric’s life has been changing faster than he ever expected. His parents’ divorce has gone through, his mom has moved to a deluxe apartment in Manhattan, and now she’s making him start all over at a fancy new private school. Suddenly, Eric’s trapped between two worlds – his old Coney Island friends and the rich, cool kids at his new school who treat him like a celebrity. At least, Eric thinks, his days of epic monster battles are behind him. But what he doesn’t realize is that the magic mermaid ink that brought his drawings to life hasn’t been destroyed like he thought. Quite the opposite, King Neptune has found a way to take the last remaining drops to create a new class of creatures perfectly designed to put New York City right back where it belongs – underwater. Now it’s up to Eric to rally Monster Club again and find a way to bring back Brickman, Bellybeast, Skelegurl, DecaSpyder, and RoboKillz so they can stop Neptune before it’s too late. Monster Club: Monsters Take Manhattan is the second epic, heart-pounding adventure from award-winning screenwriter, director, and author Darren Aronofsky, Ari Handel, and Lance Rubin.
Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.