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Following the worldwide success of his Poemotion trilogy, Takahiro Kurashima's latest book delights the eye with ingenious visual play Kurashima's interactive book objects feature graphic patterns that are animated by the reader/viewer with a special foil contained within the book, so that figures and forms are created out of optical overlays, set in motion and then disappear again. Here, an astonishing panorama of unseen moiré effects (i.e. interference patterns produced when an opaque ruled pattern with gaps is overlaid on another similar pattern) unfolds. Kurashima deploys the digital tools for his creations with tremendous virtuosity, while also evoking and alluding to the rich precedents of kinetic art. Moirémotion offers contemplative recreation for our eyes. Takahiro Kurashima (born 1970) studied at the Musashino Art University and since 1993 has lived in Tokyo, where he works as an artist and designer. He collaborates with artists from various genres such as fashion, design and music. Kurashima's series Poemotion 1-3 is known all over the world.
Volume 1 consists of abstract black and white graphical patterns. Volume 2 has abstract color graphical patterns. Volume 3 has abstract graphic and geometric shapes. All images and patterns are set in motion as the sheet of moire film is moved over them.
By moving the moireacute; screens provided in different ways over these optical designs, artists and illustrators can create an infinite number of fascinating patterns with startling, wavelike effects. Rich source of inspiration and royalty-free material ideal for use in print, film and computer applications. 60 patterns.
The worlds of visual art and mathematics beautifully unite in this spectacular volume by award-winning writer Stephen Ornes. He explores the growing sensation of math art, presenting such pieces as a colorful crocheted representation of non-Euclidian geometry that looks like sea coral and a 65-ton, 28-foot-tall bronze sculpture covered in a space-filling curve. We learn the artist's story for every work, plus the mathematical concepts and equations behind the art.
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
John Shirley takes us on a journey from the mildly bizarre to the downright weird and then some in this, his latest collection of short fiction. The book incorporates some of Shirley's classic stories along with some revised and hard to find material and is highlighted by nine never before published works. A must have for the Shirley reader or collector. Includes art work by Alan M. Clark. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.
In the early 1960s Italian design legend Bruno Munari published his visual case studies on shapes: Circle, Square, and, a decade later, Triangle. Using examples from ancient Greece and Egypt, as well as works by Buckminster Fuller, Le Corbusier, and Alvar Aalto, Munari invests the three shapes with specific qualities: the circle relates to the divine, the square signifies safety and enclosure, and the triangle provides a key connective form for designers. One of the great designers of the twentieth century, Munari contributed to the fields of painting, sculpture, design, and photography while teaching throughout his seventy-year career. After World War II he began to focus on book design, creating children's books known for their simplicity and playfulness.
This book is a tool kit to create new forms. It deals with grid-based design and gives the reader techniques to develop new forms, fonts, logos, and patterns. The concept represents a design process in which individual decisions follow much larger and deeper principles than immediate and spontaneous-intuitive actions. Using a wide variety of examples, each chapter contains a detailed description of the procedure from form analysis to setting up design rules and their application. Both a workbook and a source of inspiration, this publication provides designers and architects with the tool they need to find analytical forms analog, algorithm-based, exploratory but never of arbitrary origin. The procedures described allow an almost infinite number of possibilities. The designer is thus transformed from inventor to interpreter or curator, who assesses individual forms for logos, fonts or patterns on the fly and ensures that the design process is always efficient and goal-oriented. AUTHOR: Christoph Grunberger is a German illustrator and designer. He is active in the fields of corporate, interactive and spatial design, with a strong focus on exploring the limits of interaction and desktop applications. Together with Stefan Gandl he is co-author of the book Neubau Modul and collaborated on the exhibition NeubauIsm at gallery MU (Eindhoven/NL) in 2008, which was opened by Wim Crouwel. For the video installation Wutburger, a co-operation with Andreas Lutz, he received the excellence Award in the Art section at the Japan Media Arts Festival in Toyko in 2015. His works as a freelance designer have been awarded nationally and internationally. 55 images
The world of white, from Muji art director Kenya Hara White not only plays an important role in Japanese cultures in general but also in the work of Kenya Hara, art director for Muji. In 100 Whites, Hara gives 100 examples of white, such as snow, Iceland, rice and wax. On the basis of these examples he discusses the importance of white in design--not only as a color but as a philosophy. Hara describes how he experiments with the different whites he instances, what they mean in the process of his work and how they influence design today. 100 Whites is the extension of Hara's previously published book White. The publication explores the essence of white, which Hara sees as symbolizing simplicity and subtlety. Kenya Hara (born 1958) is a Japanese graphic designer, a professor at the Musashino Art University and, since 2002, the art director for Muji. Hara has been awarded many prizes, such as the Japanese Cultural Design Award.
Produce your own moire effects in motion with this unusual and stimulating book. All you need is included: 80 optical art patterns that are intriguing in themselves, plus and acetate screen with four moire overlays. An almost infinite number of effects is possible. Experiment with the overlays and the patterns, and see what effects you can come up with.