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You can't tell stories without characters and that's where Enemies & Allies comes in. This sourcebook for the Modern AGE RPG is the Game Master's one stop shop for NPCs and creatures, covering genres such as modern fantasy, horror, near future SF, technothrillers, and crime dramas. It also includes rules to help you develop your own creatures and NPCs from scratch and modify those from other Modern AGE resources. The book also includes new game systems for Heat (how much unwanted attention characters are attracting), geomantic places of power, and more. Give your Modern AGE campaign character with Enemies & Allies!
“[A] fun read….Batman and Superman meet in this retro-flavored novel set amid the Cold War sensibilities of the 1950s.” —USA Today The Dark Knight meets the Man of Steel in Enemies & Allies—the thrilling story of the first-ever meeting between Batman and Superman, brilliantly imagined by New York Times bestselling author Kevin J. Anderson. One of today’s most popular writers pits the iconic superheroes against Lex Luthor and the Soviets—and each other—in a spellbinding story of destiny and duty set against the backdrop of America’s Cold War era.
The world is in peril and only you and your fellow Superheroes can save the day! Welcome to QUERP Heroes. Welcome to a world much like your own, where people live out their daily lives, caring for family, going to work and partying with friends. Welcome to a world where crime, war, failing economies and widespread famine influence the lives of millions every day. What is the main difference between this world and yours? You have incredible powers. QUERP Heroes allows you to become one of a rare group of individuals from across the globe that have been gifted with rare and fantastic capabilities; superpowers. Together, you and your super-powered friends will become heroes straight out of the comic books, busting heads, taking names, fighting crime and tracking down evil wherever it lurks. Along the way you will face petty street thugs, giant monsters, supernatural beasts, mighty villains and evil masterminds, growing in strength, reputation and power and earning that title of Superhero.
Presents a history of the ancient world, from 6000 B.C. to 400 A.D.
A Cultural History of Peace presents an authoritative survey from ancient times to the present. The set of six volumes covers over 2500 years of history, charting the evolving nature and role of peace throughout history. This volume, A Cultural History of Peace in the Modern Age, explores peace in the period from 1920 to the present. As with all the volumes in the illustrated Cultural History of Peace set, this volume presents essays on the meaning of peace, peace movements, maintaining peace, peace in relation to gender, religion and war and representations of peace. A Cultural History of Peace in the Modern Age is the most authoritative and comprehensive survey available on peace in the twentieth and twentieth century.
In the preface to this 2000 edition, the authors point out that with the advent of the millennium, it is important to take stock of the 20th century, which has been labelled as the Age of Genocide.