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Mobile architecture in all its wonderful variety - a lively collection of mobile, portable, and movable structures of all kinds Celebrate mobile architecture in all its forms with this visual ode to life on the move. Ranging from quirky to sensible and from rustic to deluxe, featured projects include houseboats, huts, and tricked-out caravans, alongside disaster shelters, wearable structures, and futuristic prototypes. This compactly designed package features more than 250 colour photographs and a smart, engaging layout that will appeal to anyone who appreciates the power of good design.
An inspiring, surprising, and fun collection of contemporary design for pets of different shapes, sizes, breeds, and species The perfect book for design-conscious pet owners and animal lovers alike, Pet-tecture presents an irresistible assortment of hundreds of houses and objects by the world's leading designers, created with our furred and feathered friends in mind - from cats and dogs to birds, rabbits, horses, fish, mice, guinea pigs - even kangaroos and turtles! Whether it's playful cat trees, concrete dog homes, luxury chicken coops, 3D-printed fish tanks, or a dog-shaped cat scratcher, Pet-tecture has the incredible range of design for animals covered. This compact and portable book Includes works by some of the biggest names in global architecture and design, including Nendo, Kenya Hara, Sou Fujimoto, MAD Architects, Kengo Kuma, and Shigeru Ban. From the publisher of Nanotecture and Mobitecture.
Following in the footsteps of Nanotecture, Mobitecture, and Pet-tecture, a fascinating and fun guide to everything inflatable Although inflatable objects have been around for more than 200 years, architects, artists, and designers keep rediscovering this deceptively simple – often playful, and occasionally bizarre – technology. Bubbletecture brings together inflatables in every conceivable size, shape, and hue across the realms of architecture, design, art, and fashion. From inflatable dresses and hats to buildings employing cutting-edge technologies, from ingenious chairs, lights, bowls, and even egg cups to children's toys and provocative art installations, Bubbletecture demonstrates that inflatable design is simply irresistible.
This book discusses the forerunners, present context, and technology of portable architecture. It documents numerous international examples, organized by areas of application, and offers a broad array of suggestions for practical design.
The most wide-ranging, comprehensive and inclusive book on small-scale architecture ever published An inspiring, surprising and fun collection of 300 works of small-scale architecture including demountable, portable, transportable and inflatable structures as well as pavilions, installations, sheds, cabins, pods, capsules and tree houses.
The 1960s and 1970s avant-garde has been likened to an ‘architectural Big Bang’, such was the intensity of energy and ambition in which it exploded into the postwar world. Marked out by architectural projects that redefined the discipline, it remains just as influential today. References to the likes of Archizoom, Peter Eisenman, John Hejduk and Superstudio abound. Highly diverse, the avant-garde cannot be defined as a single strand or tendency. It was divergent geographically – reaching from Europe to North America and Japan – and in its political, formal and cultural preoccupations. It was unified, though, as a critical and experimental force, critiquing contemporary society against the backdrop of extreme social and political upheaval: the Paris riots of May 1968, the anti-Vietnam war movement in America and the looming ecological crisis. Re-imagining the Avant-garde outlines how in contemporary architectural practice, avant-garde projects retain their power as historical precedents, as barometers of a particular design ethos, as critiques of society and instigators of new formal techniques. Given the far-reaching impact of the subsequent digital revolution, which has since reshaped every aspect of practice, the issue asks why this historical period continues to retain its undeniable grip on current architecture. Contributors: Pablo Bronstein and Sam Jacob, Sarah Deyong, Stylianos Giamarelos, Damjan Jovanovic, Andrew Kovacs, Perry Kulper, Igor Marjanovic, William Menking, Michael Sorkin, Neil Spiller and Mimi Zeiger. Featured architects: Archizoom, Andrea Branzi, Jimenez Lai, Luis Miguel (Koldo) Lus Arana (Klaus), NEMESTUDIO, Superstudio and UrbanLab.
Performing Home is the first sustained study of the ways in which artists create artworks in, and in response to, domestic dwellings. In the context of growing interest in ideas and practices that cross between architecture, arts practice and performance, it is valuable to understand what happens when artists make work in and about specific buildings. This is particularly important with domestic dwellings, which can be bound up with experiences, issues, practices and understandings of home. The book focuses on a range of recent artistic projects to identify and investigate critical ways by which artists practise domestic dwellings. In doing so, it addresses the ways in which artists enquire into a dwelling, are resident in a dwelling, adapt the form of a dwelling, practise a mobile dwelling, and make a dwelling. By considering these practices together, Andrews demonstrates the breadth and significance of recent artistic engagement in and with domestic dwellings and highlights the contribution that artistic practice can make to the ways in which we understand the form and practice of a building. Performing Home will be of particular relevance to scholars, students and practitioners in architecture, art and performance, to those in geography, material culture and cultural studies, and to anyone seeking to make sense of the place in which they live.
The first monograph on Snarkitecture, a New York-based collaborative and innovative design studio with an introduction by Maria Cristina Didero Fast becoming one of the world's most sought-after studios, Snarkitecture has designed installations, architecture, products, and furniture for a diverse range of clients including COS, Kith, Calvin Klein, the New Museum, Kartell, and Beats by Dr. Dre. This book presents more than 70 of their projects and investigates how its founders, artist Daniel Arsham and architect Alex Mustonen, work at the interface between their disciplines to come up with some of the most beguiling and fascinating designs seen in recent years.
An authoritative - and fascinating - investigation into the spatial and social dynamics of cities at a global scale Shaping Cities in an Urban Age is the third addition to Phaidon's hugely successful Urban Age series, published in collaboration with the London School of Economics (LSE) and the Alfred Herrhausen Gesellschaft (AHG). Generously illustrated with photographs, visual data, and statistics, and featuring a series of essays written by leading people in their fields, Shaping Cities in an Urban Age addresses our most urgent contemporary and future urban issues by examining a set of key forces that have combined to create the city as we know it today. From the publisher of The Endless City and Living in the Endless City.
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.