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The biggest name in Japanese science fiction—Gundam—returns with one of its creators retelling its origins 25 years after the series debuted. Caught in the crossfire of a space civil war, teenager Amuro Ray accidentally finds a new mobile weapon—the RX-78 Gundam. In the seventh volume of Gundam: THE ORIGIN, the Zeon have begun to show their might against the Earth Federation. For the longest time there has been a belief that the Zeon have evolved into a new form of man. These Spacenoids have not been forced to the stars; they were destined to them. And while there are still Earth colonies across the solar system, the Zeon were chosen to unify them all. Ultimately, the politics of space and the oppression shown by The Confederation has driven the Zeon to make some brutal choices . . . some of them akin to genocide!
One of the biggest anime/manga properties of all time returns with the release of Mobile Suit Gundam Wing. "Glory of the Losers" retells the original WING story by incorporating elements of the anime and its recent light novel adaptations. Queen Relena is dismissed from her role as Romefeller Foundation representative. Treize, now restored to his position as Commander-in-Chief of OZ, declares all-out war on White Fang, which is being led by Milliardo. Among such tumult, in outer space, where White Fang had expanded its influence, remnants of the defeated OZ space force occupy Colony C-00421. Trowa, who happened to be visiting the colony, climbs into the cockpit of the Gundam Heavyarms to rescue Cathrine and the others, but...
The Gundam creator's own vision of his spectacularly successful cult franchise, in a new edition for hungry fans.
Space colonists fight for freedom against the Earth Federation.
A comical look at the two masterminds behind one of Japan's most influential sci-fi robot anime franchises.
An epic story of war and survival set in the legendary Gundam universe! In the Universal Century year 0079, the space colony known as Side 3 proclaims independence as the Principality of Zeon and declares war on the Earth Federation. One year later, they are locked in a fierce battle for the Thunderbolt Sector, an area of space scarred by the wreckage of destroyed colonies. Into this maelstrom of destruction go two veteran Mobile Suit pilots: the deadly Zeon sniper Daryl Lorenz, and Federation ace Io Fleming. It’s the beginning of a rivalry that can end only when one of them is destroyed. The lightning-streaked debris fields are about to become the stage for an epic duel where death is the only true winner.
The novelization of the hit anime series! The year is 2307 A.D. Although fossil fuels have been depleted, humanity has obtained a new source of energy to replace them in the form of a large-scale solar power generation system based on three huge orbital elevators. However, the benefits of this system are available only to a handful of major powers and their allies. The three orbital elevators belong to three superpower blocs. These are the Union, led by the United States of America; the Human Reform League, led by China, Russia, and India; and the AEU, led by Europe. These superpower blocs continue to play a grand zero-sum game for the sake of their own prestige and prosperity. In this world of never-ending conflict, a private armed organization appears, dedicated to the elimination of war through armed force. Its name is Celestial Being, and it is in possession of "Gundam" mobile suits. With these Gundams, it begins armed intervention into all acts of war.
One of the biggest anime/manga properties of all time returns with the release of Mobile Suit Gundam Wing. A longtime hit of the Cartoon Network, Gundam Wing remains one of the most recognized Japanese titles in recent history spinning off a number of movie, books, and model kit collections. "The Glory of Losers" retells the original WING story by incorporating elements of the anime and its recent light novel adaptations. Following the actions of five fighters and their mobile suits (large robots made for destruction), Gundam Wing is a heavily political, dramatic action work that is centered around a war between Earth and its surrounding colonies in space.
A collaborative book project centering the liberative theopoetics practiced by a new generation of scholars of color What is theopoetics? Once a field dominated by white liberals in the ivory tower, this embodied form of theology has flourished in the work of a new generation of scholars of color. In this groundbreaking book edited by Oluwatomisin Olayinka Oredein and Lakisha R. Lockhart-Rusch, a diverse team of theologians shows how theopoetics can be practiced “in color.” Featuring unconventional and artistic forms of religious reflection, this collection demonstrates how theology can become accessible when it reflects the embodied experiences of marginalized people and communities. These creative contributions defy the limitations of the white, Eurocentric academy, including such works as: • an explanation on the use of experimental theater to express theological theses • a guide to spiritual disciplines for metaphorical cyborgs seeking liberation • a meditation on the theological import of Filipino potlucks • a literary reflection on the meaning of religion to Black boys and men Diverse in scope and radical in perspective, this bold volume reclaims the liberative potential of theopoetics. Scholars and students of theology and the arts will discover inspiring new methodologies and fresh ideas in these pages. Contributors: Brian Bantum, Yara González-Justiniano, James Howard Hill Jr., Carolina Hinojosa-Cisneros, Yohana Agra Junker, Peace Pyunghwa Lee, Lakisha R. Lockhart-Rusch, Oluwatomisin Olayinka Oredein, Patrick B. Reyes, Joyce del Rosario, Tiffany U. Trent, Tamisha A. Tyler, Lis Valle-Ruiz
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.