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After winning an Oscar for Spirited Away, the Japanese director Hayao Miyazaki's animated films were dubbed into many languages. Some of the films are saturated with religious themes distinctive to Japanese culture. How were these themes, or what Miyazaki describes as "animism," received abroad, especially considering that they are challenging to translate? This book examines how American and German audiences, grounded on Judeo-Christian traditions, responded to the animism in Miyazaki's Nausicaa of the Valley of the Wind (1984), My Neighbor Totoro (1988), Princess Mononoke (1997), Spirited Away (2001), and Ponyo on the Cliff by the Sea (2008). By a close reading of adaptations and film reviews, and a study of transitions in their verbal and visual approaches to animism, this book demonstrates that the American and German receptions transcended the conventional view of an antagonistic relationship between animism and Christianity. With the ability to change their shapes into forms easily accessible to other cultural arenas, the anime films make a significant contribution to inter-religious dialogue in the age of secularization.
After winning an Oscar for Spirited Away, the Japanese director Hayao Miyazaki's animated films were dubbed into many languages. Some of the films are saturated with religious themes distinctive to Japanese culture. How were these themes, or what Miyazaki describes as "animism," received abroad, especially considering that they are challenging to translate? This book examines how American and German audiences, grounded on Judeo-Christian traditions, responded to the animism in Miyazaki's Nausicaa of the Valley of the Wind (1984), My Neighbor Totoro (1988), Princess Mononoke (1997), Spirited Away (2001), and Ponyo on the Cliff by the Sea (2008). By a close reading of adaptations and film reviews, and a study of transitions in their verbal and visual approaches to animism, this book demonstrates that the American and German receptions transcended the conventional view of an antagonistic relationship between animism and Christianity. With the ability to change their shapes into forms easily accessible to other cultural arenas, the anime films make a significant contribution to inter-religious dialogue in the age of secularization.
A collection of original essays on Hayao Miyazaki's Princess Mononoke, exploring its production, aesthetics, themes, and cultural significance.
The story of filmmaker Hayao Miyazaki's life and work, including his significant impact on Japan and the world--"an essential work in anime scholarship." (Angelica Frey, Hyperallergic) A thirtieth-century toxic jungle, a bathhouse for tired gods, a red-haired fish girl, and a furry woodland spirit--what do these have in common? They all spring from the mind of Hayao Miyazaki, one of the greatest living animators, known worldwide for films such as My Neighbor Totoro, Princess Mononoke, Spirited Away, Howl's Moving Castle, and The Wind Rises. Japanese culture and animation scholar Susan Napier explores the life and art of this extraordinary Japanese filmmaker to provide a definitive account of his oeuvre. Napier insightfully illuminates the multiple themes crisscrossing his work, from empowered women to environmental nightmares to utopian dreams, creating an unforgettable portrait of a man whose art challenged Hollywood dominance and ushered in a new chapter of global popular culture.
This volume brings together scholars based predominantly in Asia to contribute provocative and experimental essays on the dynamic relationship between animation and philosophy. In an inventive and playful philosophical way, they address not only the mainstay of Japanese animation, but also Korean film, picture books and Mickey Mouse to understand what we might call film-philosophy in Asia. In thinking animation with concepts from the technicolour philosophies of Deleuze, Guattari, Stiegler, Benjamin, Kristeva and Heidegger, the book sees animation not as a representation of a philosophical idea per se, but conceptualizes it as a philosophical thinking-device. In the images themselves, what is at work is not just the thinking of a particular director or manga artist, but, rather, thinking as such, through and by the images themselves. The scholars in this collection are committed to thinking images themselves as thought-experiments and thinking machines.
Love in a Time of Slaughters examines a diverse array of contemporary creative narratives in which genocide and extinction blur species lines in order to show how such stories can promote the preservation of biological and cultural diversity in a time of man-made threats to species survival. From indigenous novels and Japanese anime to art installations and truth commission reports, Susan McHugh analyzes source material from a variety of regions and cultures to highlight cases where traditional knowledge works in tandem with modern ways of thinking about human-animal relations. In contrast to success stories of such relationships, the narratives McHugh highlights show the vulnerabilities of affective bonds as well as the kinds of loss shared when interspecific relationships are annihilated. In this thoughtful critique, McHugh explores the potential of these narratives to become a more powerful, urgent strategy of resistance to the forces that work to dehumanize people, eradicate animals, and threaten biodiversity. As we unevenly contribute to the sixth great extinction, this timely, compelling study sheds light on what constitutes an effective response from a humanities-focused, interdisciplinary perspective. McHugh’s work will appeal to scholars working at the crossroads of human-animal studies, literature, and visual culture, as well as artists and activists who are interested in the intersections of animal politics with genocide and indigeneity.
This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
This open access book demonstrates that despite different epistemological starting points, history and speculative fiction perform similar work in “making the strange familiar” and “making the familiar strange” by taking their readers on journeys through space and time. Excellent history, like excellent speculative fiction, should cause readers to reconsider crucial aspects of their society that they normally overlook or lead them to reflect on radically different forms of social organization. Drawing on Gunlög Fur’s postcolonial concept of concurrences, and with contributions that explore diverse examples of speculative fiction and historical encounters using a variety of disciplinary approaches, this volume provides new perspectives on colonialism, ecological destruction, the nature of humanity, and how to envision a better future.
Studio Ghibli: An Industrial History takes us deep into the production world of the animation studio co-founded by Oscar-winning director Hayao Miyazaki. It investigates the production culture at Studio Ghibli and considers how the studio has become one of the world’s most famous animation houses. The book breaks with the usual methods for studying Miyazaki and Ghibli’s films, going beyond textual analysis to unpack the myths that have grown up around the studio during its long history. It looks back at over 35 years of filmmaking by Miyazaki and other Ghibli directors, reconsidering the studio’s reputation for egalitarianism and feminism, re-examining its relationship to the art of cel and CG animation, investigating Studio Ghibli’s work outside of feature filmmaking from advertising to videogames and tackling the studio’s difficulties in finding new generations of directors to follow in the footsteps of Miyazaki and Isao Takahata. By reconstructing the history of Studio Ghibli through its own records, promotional documents and staff interviews, Studio Ghibli: An Industrial History offers a new perspective not just on Ghibli, but on the industrial history of Japanese animation.