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A detective role-playing game in a city of ordinary people and legendary powers
A shadow rises to meet the light and, with it, an evil sorcerer. Dusk must choose between what is right and what is easy. In his hour of need, a new face emerges. But is he friend or foe? Only time will tell. Barely escaping with their lives, Dusk and his companions head south, following the mountains as they search for another way through. That is until they're lost within a misty bog that threatens to consume them. Out of the mist appears a figure who saves Dusk before the monster of the bog can consume him. Grateful and indebted, they head south together toward the port town of Emerald Deep. There's a pass through the mountains there that will lead the party to their freedom at last. But Emerald Deep is filled with mysteries, thieves, and temptation. The moment they arrive, the group begins to crumble, and Dusk is left wondering if his companions ever cared about him at all. And that's the moment the shadow attacks.
Vols. 10-11 include Meteorology of England by James Glaisher as seperately paged section at end.
They knew what was coming. Man and beast knew what lay ahead. After the war cry. Bitter the grave. At long last, the peace King Arthur was born to usher in has settled over the realm. But Arthur was also born to be a warrior... and all true warriors are restless without a fight. Yearning for battle and ever-loyal, Arthur is easily deceived into setting sail for Gaul to defend its territories—leaving his country vulnerable and leaderless. A beacon of hope in a land of desolation, he was to be the Lord of the Summer Land for now and forever. But first, the Pendragon must face the ultimate test, one that will take all his courage, strength of will, and honor to survive. Because once destiny is fulfilled, can you ever truly win again? "Helen Hollick has it all. She tells a great story..." —Bernard Cornwell "Hollick's interpretation is bold, affecting, and well worth fighting to defend." —Publishers Weekly
The epic saga continues in the third installment of this thrilling series! Drew Ferran, Lyssia's last remaining Wolf and the rightful heir to the kingdom's throne, is held prisoner by an evil Lizardlord. But rebellion's always a possibility when Drew's around, and with the help of his cohorts, he overthrows the slavers and embarks on a quest to find the long-lost tribe of Hawklords so they can join his war against the evil Catlords. This third book in the Wereworld series features even more heart-pounding action, wild characters, and epic struggle between good and evil. "Game of Thrones for the tween set." —School Library Journal
The fourth time’s the charm! Saiga has lost three times and promised never to fight Sansui again, but with a reason to fight Sansui again, the two agree to fight in a flashy duel! Mizu Saiga is blessed with the ability to use all types of Rare Arts and has three cute fiances. It had appeared like the start of his Isekai Harem Cheat Life, but he had been brought down three times by the most simple attacks and took serious damage to his pride each time. A little effort isn’t enough to catch up to an Immortal who had trained for five hundred years. In order to fulfill the role expected of him, Saiga resolves to fight the greatest swordsman once again. Meanwhile, with his return to Arcana, Sansui receives news that Blois is giving birth!!! Hey, Papa, when are you marrying Mama Blois?
THIS SYSTEM IS RIGGED... ​Man…whoever thought being a god would make life easy needs a serious reality check. I mean, I offed humanity’s champion, then I hacked into the world’s System to literally erase the pesky Hero title once and for all, but I still can’t catch a break. Now Yamada’s inherited his brother’s title, and it looks like he and the other reincarnations are on their way to the elf village juuust when the demon army is looking to conquer it. Ugh, this is becoming way too big a headache...Time for plan B. I think I’ll have a little “chat” with Sariel.