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They'd discovered an ancient galactic wonder. Then they discovered its owners. By becoming the gateway to the mysterious and incalculably valuable Shadow Planet, Astral Prime had become prime galactic real estate. Poised at a nexus of religious pilgrimage, scientific curiosity, and military obsession, the site could be the key to the future of the Milky Way. Mission 5: Systemic Treachery The syndicate had given her an ultimatum: disappear. Watched and wary, Fujita Hiroko obeyed for years, burying herself in work. Now one of the galaxy's most recognized faces, owner of the universe's must-see tourist trap, she can't hide any longer. And that's going to cost her. Mission 6: Astral Messiah With Astral Prime in chaos, Kendra hatches a desperate attempt to use forbidden alien technology to bring a friend back from the dead. As the struggle for control of the station unfolds, her efforts go horribly awry and plunge everyone into a strange and unfamiliar universe. Mission 7: Parallel Enforcers They toyed with forces they didn't understand. Now, the inhabitants of Astral Prime are going to pay the price. Their foray into an alternate universe has not gone unnoticed. Nor will it go uninvestigated. Mission 8: Multiversal Truth In the aftermath of the station's invasion, Hiroko tries to rally the survivors around a new religion: hers. Combining her knowledge of anthropology with her alien enlightenment, she hopes to bring the galaxy together in spiritual awakening. Meanwhile, Cedric delves into the origins of the stations attackers, seeking a deeper understanding of why they came in the first place. Bonus Short Story: What Kane Did Ever wonder how our favorite crotchety, backstabbing chief engineer got the way he is? The secret lives of Roland Kane unravel in this retrospective short story. Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
Just because every job we pull goes supernova doesn’t mean this one will. Captain Carl Ramsey and the crew of the Mobius are constantly on the run from one bad decision to the next. Every time it looks like they might score big, something goes wrong. But no one ever got ahead by quitting, and the only alternative is honest work. There are always more jobs to pull, more schemes to hatch, and more authorities to evade. Mission 5: Alien Racer A race contest turns into a heist when Carl can’t keep his greed in check. But will he be able to pull it off with billions of holovid viewers watching? Mission 6: Retro Version A relaxing getaway on a nostalgic colony sounds like a nice break for the Mobius crew. But easy living and keeping a low profile aren’t in their DNA. Mission 7: Siege of Mortania Mort’s past catches up with him, and the crew of the Mobius are caught in the wizardly crossfire. Mission 8: Moon of Odysseus One of Carl’s old squadron mates has stumbled onto the location of a salvage prize unlike any the Mobius crew has ever seen: a lost Earth Navy battleship. The only problem is the survivors of the crash aren’t too welcoming of visitors. Bonus Short Story: Pinball Wizardry For Esper Theresa Richelieu, it’s time to graduate from apprentice to wizard. But the final exam isn’t exactly what she had in mind. Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!
Almighty Ra looks down not from one sun but from all! Someone has taken an ancient Earth religion and rebranded it for the 26th Century. Multi-stellar, multi-species, the Cult of Ra has an answer for everything... Except a wizard who's sick of them preying on innocent people. Mission 5: Sunshine of Your Cult Still getting used to life without magic, Esper accepts a mission that seems easy enough on the surface. An actor is searching for a kidnapped co-worker. Just two little problems with that. The actor seems intent on tagging along, offering questionable "help" along the way. And his co-star is in the clutches of a deadly cult. Mission 6: Walk Like a Magician Now on a crusade to pull the Cult of Ra out of the galaxy by the roots, Esper and company find a arms manufacturer secretly funding the cult. But when taking on such a formidable foe without magic proves too much, Esper takes drastic measures to even the odds. Mission 7: Hotel Caledonia This could be the break Esper has been waiting for. A mysterious whistleblower looks to take down the Cult of Ra from the inside. He's willing to tell Esper everything. Her rendezvous aboard a luxury cruise ship goes horribly wrong when she meets her contact—at the scene of his murder. Mission 8: Eye of the Pharaoh The beating heart of the Cult of Ra is its founder, the self-styled pharaoh Ramesses XIII. And Esper knows where to find him. The cult flagship will be in orbit of a planet whose populace has converted to their religion. So, all Esper and her friends have to do it get to a planet full of zealots, sneak about their most powerful warship, and depose the pharaoh amid his most trusted guards and wizards. And they know Esper is coming. Bonus Short Story: Curriculum Vitae A top secret glimpse into Major Wesley Wesley's classified final mission with Omicron Squad. Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Grab your copy and support the cause of justice.
If crime paid better, they wouldn't have to do so much of it. Chuck, Mort, and their sometimes-accomplice Brad seek to cheat the galaxy out of an honest living. No law goes unscoffed at. No truth gets uttered when a lie might make more money. And if the job involves murder... well, that's wizard's work. Mission 5: Viva Las Vega IX Gambling, betrayal, and a backroom deal to deliver cargo—no questions asked—collide in a seedy casino with its own comedy club. Plus, a fugitive wizard has found shelter among the upper echelons of a major syndicate. Wait, syndicates control Vega IX? I'm shocked! Mission 6: Ventura Starway In a remote section of space, a convoy of ships gathers around a central flagship to buy, sell, and trade. You can find anything if you're willing to pay the price, including more trouble than you bargained for. This goes double if you're looking to rob the place. Mission 7: Fly Like an Ego Summer camp goes horribly wrong. Instead of racing for fun and glory, Brad finds himself fighting for his life. But what if the pirates who take him hostage happen to be hiring? Mission 8: Sixteen Tomes Mort had one job: track down a dark wizard, kill him, and collect any records of his research. Simple. Done it a hundred times before. But this is the first time it's been personal. Bonus Short Story: Dread Poet Society Emily Chisholm has a plan: finish grad school and settle down with her girlfriend. But when her grandmother summons her home to take her rightful place as leader of the Poet Fleet, Emily's well-laid plans start to crumble. Can the heir to the galaxy's most notorious pirate fleet convince the love of her life to embrace a life of piracy? Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
The galaxy isn't ready for Mort and Chuck. A traveling con man poses as a vintage comedian, touring the galaxy with his wife and kids in tow. When he picks up a hitchhiking wizard desperate to flee Earth, they become a hilarious mixed family. Crime, comedy, and magical mayhem are in store. Mission 1: Know When to Run A prominent wizard makes a deadly mistake and runs out his welcome on Earth. A shady comedian with a family and his own starship decides that a wizard hitchhiker is a risk worth taking. Despite bounty hunters, crime syndicates, and magical law enforcement on their trail, he just may be right. Mission 2: Low Flyer Sometimes lying low means flying low. Chuck and Mort head to a dusty colony in border space, hoping to let their pursuers lose their trail. But old debts and the hijinks of Chuck's son Brad make sure this is anything but rest and relaxation. Mission 3: The Good Die Young Chuck books a gig on a missionary ship operating outside ARGO space. Surely they have to be beyond the reach of the Convocation here, right? As it turns out, wizards aren't the only threat in the galaxy, and beyond ARGO's smothering law and order, pirates operate with impunity. ...and missionary ships are unarmed. Mission 4: Lyin' Guys The missionary ship incident caught the attention of the Convocation all the way back on Earth. Now, suspecting they have Mort cornered, a hand-picked team of wizard-killers is sent to collect his skull. Brute force won't save them. There's nowhere to run. There's only one way out: lying like their lives depend on it. Bonus Short Story: Unfamiliar Customs Chuck Ramsey has never been able to say no to easy money. What could be easier than transporting a family of ratatoret to their new home? Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won’t let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship’s wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler’s Conscience “Don’t open the package.” It’s the smuggler’s credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can’t go home again. When a job takes the crew to their security chief’s homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws? Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!
The galaxy’s worst bounty hunter just might be its most relentless hero. Esper is a vigilante Samaritan with more moral fiber than business sense. Any bounty hunter worth the title knows three rules: Collect half the money up front. Never get emotionally attached. Don’t ask nosy questions. But with a heart of gold and her companion Kubu by her side, Esper sets out to make the galaxy a better place, preferably making enough money to pay for the fuel to get from one job to the next. But just because she’s not cut out to be ruthless doesn’t mean the galaxy is going to eat her alive. After all, Esper is also a wizard. Mission 1: Wayward Saint A runaway teen needs protection and Esper takes the job. But a simple rescue and recovery turns ugly when Esper finds herself in the middle of a custody battle with a vicious pirate who’s hired a bounty hunter of his own. Mission 2: Behind Blue Skies On the run from troubles of her own, Esper tries to lie low on a suspiciously Utopian colony planet. Unable to keep out of other people’s troubles, Esper gets a terrifying look into justice on a world where truth is a matter of who you know. Mission 3: House of the Orion Sun Esper’s mission to protect the galaxy’s most vulnerable takes a turn for the seedy when she tracks a trafficking victim. How long can she hold out when her morals are tested at every turn? Mission 4: Break the Chain Esper’s own dark past catches up with her when bounty-hunting wizards corner her. Esper has faced down the galaxy’s worst criminals. Now, she’s going to be forced to stand up to one of the galaxy’s most esteemed institutions—Convocation of Arcane Practitioners. Bonus Short Story: Least Dangerous Game Desperate times call for desperate measures. Esper is stranded on a remote colony world with no job, no terras, a starving megalodog, and a bored teen wizard. She can't afford to be picky about the jobs she takes. Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Grab your copy and support the cause of justice.
The title of this book originates from the self-description of Namibian Evangelists in their own words. African evangelists of the Rhenish Mission Society (RMS) played a crucial but mostly overlooked role in shaping the spiritual and social networks that transformed indigenous communities from the early nineteenth century. The author draws from a wide range of German, Namibian and South African archival sources that have been supplemented with a large number of interviews, to explore the history of the indigenous evangelists of the RMS. African supporters were often the first heralds of the new religion at remote villages and cattle posts before the white strangers made an appearance. The Namibian evangelists’ familiarity with the traditional culture and the local vernacular endowed them with a credibility that many of the European newcomers found difficult to acquire. By interweaving mission and church history between 1820 and 1990 with a biographical approach, the author brings a hidden chapter in Namibian history to life.
They found a planet where none belonged. They should have left it alone. It is a planet like nothing the galaxy has seen. Found deep in the astral. Inhabited by creatures out of myth and legend. Formerly inhabited by a race far more advanced than anyone could have imagined. And now it's been discovered a bunch of reckless opportunists and enthusiastic amateurs. No one is prepared for what comes next. Mission 1: Shadow Planet Her family's company went bankrupt. With nothing but a failing mining station as severance pay, Director Fujita Hiroko moves to the edge of the galaxy to keep the station afloat. When the nearby planet vanishes with her and her survey team still on the surface, hopes of mining are quickly replaced by a more pressing goal: finding a way back to her station. Mission 2: Wizard Zero When a survey team unearths buildings on prospective mining planet, at first, it’s hailed as an archeological jackpot. But the ancient structures are more advanced than anyone’s seen. And the hedge against technology is a wizard. Mission 3: Shielded Sun With rival factions in orbit around Shadow Planet, the obvious threat was one another. When the defenses of an ancient alien outpost activate, trapping everyone in the star system, it becomes clear that there was more to worry about beneath the planet’s surface than in orbit around it. Mission 4: Prime Guardian The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Bonus Short Story: Tour of Darkness The galaxy's oldest historical site has become a tourist attraction. It also holds untold secrets that could shift the course of civilization. How far will one lone wizard go to protect the ancient technology that lies within? Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a