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The West Wing meets the X menHow does politics deal with people often citizens who are suddenly gifted with special powers, and an extra set of memories. Magic has started working But it's not legitimate magic. Not the magic of Merlin or the powers of psychics. Instead it is the magic of a "silly" game. A Role Playing Game called Warspell and other games like it. The sort of games played with oddly shaped dice and little lead figurines by even odder people. And now not only is this silly sort of magic working, but the oddballs who play the games suddenly have special powers. Some of them are gifted with combat, or other skills. Others can do magic. They're riding magical horses through the sky or healing the sick in the name of false gods. They say they've merged with a character they played in one of their games. But is that really true? Have they merged, or been possessed?To the Merged, things look a bit different. Suddenly, with no warning, they have the memories of a whole other life. Not a game life, a real life with a real mother and father, real friends and enemies. For many, even most, a life filled with violence and pain. Yes, they have skills and abilities, but those skills and abilities were learned and earned in a hard school. Yes, they are changed, but anyone would be when they suddenly had a whole other life added to their own. But they are still themselves. Aren't they?This and many other fine stories are also available at Eric Flint's Ring of Fire Press Website https: //ericflintsringoffire.com/
A WarSpell novel, in a world where war ships are just starting to make the change from ballistas to cannon that use a magically created gunpowder. Tensy Teasdale is forced by financial hardship to give up her studies of magic and join the Kingdom Navy as a midshipman. It's a hard life for her. While women have been serving in the Navy for decades, not everyone accepts them. It's even harder if you're a studious introvert who incurs the ire of a brute of a senior Midshipman who's just failed his Lieutenant's test again. And that's just the first of Miss Midshipman Teasdale's misadventures. After that, she has to deal with a Merged mugger who's learning how to deal with this world, an elven carpenter who's considered worse than a necromancer because he works with the dead bodies of trees-not to mention the shell and shot of battle on the high seas. And if she survives all that, there's the politics of the Admiralty Court to deal with... Hornblower meets Martin Padway in a WarSpell gameworld. Miss Midshipman Tensy Teasdale is a new middy in the kingdom navy. She, like Horatio, doesn't start out well and things go downhill from there. Pete the Cudgel Banyan is a thief and a bully with little thought beyond his next beer, next lay, or how unfair it was that he wasn't born the son of a lord. As a pressed man, his lot may be even worse than Tensy's, because the first officer is a sadist who wants everyone broken to the navy. And Pete's the sort to die in the breaking. Pete's rebellion offers Tensy a chance to-if not win-at least take her tormentors down with her. Tensy makes her play at Pete's Captain's Mast and Pete determines to take his lashes like a man. Enter Peter Bradley, a mechanical engineer who played Pete Banyan years ago in a game of WarSpell. As the 21st lash falls, Pete's heart stutters and would have failed, but Peter Merged with him. Leaving Peter Banyan hail and healthy to take the last three blows of the cat. And that was just the beginning. The Captain wanted them both off his ship ahead of any sort of investigation. The ship they end up on has its own problems and they all get shipped to Amonrai and the Merged Peter with his knowledge of chemistry knows a much cheaper way to make the wizard's powder that is used in the cannon.
The Gallipoli Campaign is generally viewed as a disastrous failure of the First World War, inadequately redeemed by the heroism of the soldiers and sailors who were involved in the fighting. But before the first landings were made, the concept of a strike at the Dardanelles seemed to offer a short cut to victory in a war without prospect of end. The venture, and what was required of the men undertaking it who were enduring heavy casualties, eminently deserve reconsideration in the centenary year of the campaign. What fuelled and what drained morale during the eight months of extraordinary human endeavour? A balanced evaluation of the Gallipoli gamble, and of the political and military leadership, are the challenging tasks which Peter Liddle sets himself in his new study of the campaign and the experience of the men who served in it.
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