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Crime may kill, kidnap, and blackmail, but it DOES pay. Chuck and Mort up the stakes and up the danger as they get tangled up with a crime syndicate. Meanwhile, we see an older Brad Ramsey turning into the man he'll become. Mission 13: Life is a Crime Wave The Rucker Syndicate as a problem, a snitch working with Earth Interstellar, beyond even their reach. Chuck has just the man for the job, a wizard with a particular set of skills. Brad gets a job with the syndicate as both a promising recruit and an insurance policy to keep Mort in line. Mission 14: Same as the Old Boss Mort gets recruited as the key player in a syndicate coup. Chuck's just holding on for dear life, finally seeing Mort for who he truly is. Brad ends up as a bodyguard for a syndicate princess on the run from kidnappers. Mission 15: Unfortunate Son Earth Navy has started a draft. As an Early Data Era devotee, Chuck Ramsey helps his son dodge it on principle. But Brad is on a self-appointed mission of revenge, and no force of magic of deceit will stop him from joining up. Mission 16: And Drift Away It was too good to last. Without Brad around as the lynchpin, the Chuck and Mort alliance breaks down. With one kid off at war and two rebelling at home, the strain on the family boils over into open conflict. As the children grow older, the family splits up, each on their own new path. (and at least one will go on to get his own series) Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
The galaxy isn't ready for Mort and Chuck. A traveling con man poses as a vintage comedian, touring the galaxy with his wife and kids in tow. When he picks up a hitchhiking wizard desperate to flee Earth, they become a hilarious mixed family. Crime, comedy, and magical mayhem are in store. Mission 1: Know When to Run A prominent wizard makes a deadly mistake and runs out his welcome on Earth. A shady comedian with a family and his own starship decides that a wizard hitchhiker is a risk worth taking. Despite bounty hunters, crime syndicates, and magical law enforcement on their trail, he just may be right. Mission 2: Low Flyer Sometimes lying low means flying low. Chuck and Mort head to a dusty colony in border space, hoping to let their pursuers lose their trail. But old debts and the hijinks of Chuck's son Brad make sure this is anything but rest and relaxation. Mission 3: The Good Die Young Chuck books a gig on a missionary ship operating outside ARGO space. Surely they have to be beyond the reach of the Convocation here, right? As it turns out, wizards aren't the only threat in the galaxy, and beyond ARGO's smothering law and order, pirates operate with impunity. ...and missionary ships are unarmed. Mission 4: Lyin' Guys The missionary ship incident caught the attention of the Convocation all the way back on Earth. Now, suspecting they have Mort cornered, a hand-picked team of wizard-killers is sent to collect his skull. Brute force won't save them. There's nowhere to run. There's only one way out: lying like their lives depend on it. Bonus Short Story: Unfamiliar Customs Chuck Ramsey has never been able to say no to easy money. What could be easier than transporting a family of ratatoret to their new home? Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
If crime paid better, they wouldn't have to do so much of it. Chuck, Mort, and their sometimes-accomplice Brad seek to cheat the galaxy out of an honest living. No law goes unscoffed at. No truth gets uttered when a lie might make more money. And if the job involves murder... well, that's wizard's work. Mission 5: Viva Las Vega IX Gambling, betrayal, and a backroom deal to deliver cargo—no questions asked—collide in a seedy casino with its own comedy club. Plus, a fugitive wizard has found shelter among the upper echelons of a major syndicate. Wait, syndicates control Vega IX? I'm shocked! Mission 6: Ventura Starway In a remote section of space, a convoy of ships gathers around a central flagship to buy, sell, and trade. You can find anything if you're willing to pay the price, including more trouble than you bargained for. This goes double if you're looking to rob the place. Mission 7: Fly Like an Ego Summer camp goes horribly wrong. Instead of racing for fun and glory, Brad finds himself fighting for his life. But what if the pirates who take him hostage happen to be hiring? Mission 8: Sixteen Tomes Mort had one job: track down a dark wizard, kill him, and collect any records of his research. Simple. Done it a hundred times before. But this is the first time it's been personal. Bonus Short Story: Dread Poet Society Emily Chisholm has a plan: finish grad school and settle down with her girlfriend. But when her grandmother summons her home to take her rightful place as leader of the Poet Fleet, Emily's well-laid plans start to crumble. Can the heir to the galaxy's most notorious pirate fleet convince the love of her life to embrace a life of piracy? Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
Suckers earn money. Truly epic idiots trick wizards into making it for them. Chuck Ramsey had come up with the best money-making plot of his entire career. His best friend is an unemployed wizard with a resume that would make a contract killer blush. What simpler way to generate income than to hire him out for high-paying jobs? And since there's a good chance he'd balk at being reduced to a simple paid killer, best not to let on how it all works. What could possibly go wrong? [Editor's note: Chuck, are you even listening to yourself anymore? This is a horrible idea! You're playing games with a man who used to barbecue dark wizards for a living! One of these books, I'm staging an intervention...] Mission 9 - Live and Let Kill Down on his luck and struggling to find work, Chuck Ramsey comes up with a crazy scheme: hire himself. Of course, the trick is to hire himself near where a contract killing needs to take place. Then, he has to trick his best friend, former librarian Mordecai The Brown, to track this guy down thinking the Convocation needs him dead. After that, it's just a matter of collecting a huge windfall. Mission 10 - 50 Ways to Leave a Planet When a scheme unravels, Chuck Ramsey panics. He sends word for his kids to scramble, hide, stay away until the coast is clear. Brad gets this message while watching his sister Michelle, and the two of them take off on an epic adventure to evade the law, criminal syndicates, the Convocation, and their own father--just in case. Mission 11 - Blowin' in the Wind On the run. New identities. Brad takes up an alias to hold down a job as his sister's legal guardian. Meanwhile, Chuck and Mort scour the galaxy for clues as to where the all-too-resourceful teen has hidden out. The only way Chuck will locate his son is to do some parenting and understand what makes Brad tick. Mission 12 - We Drink Alone When Mort gets an order to kill a popular trillionaire beer baron, he declines to take the job. For Chuck, a fan of the Milky Way's favorite beer, Earth's Preferred, not taking the job isn't enough. He convinces Mort that they need to go a step further and stop whoever is hired to replace Mort and protect the beer man from assassination. Black Ocean: Mirth & Mayhem follows a mismatched duo of itinerant comedian and outlaw wizard as they roam the galaxy trying to eke out a living and stay ahead of the consequences of their actions. Black Ocean: Mirth & Mayhem looks back at an earlier era in the Black Ocean universe, and returning readers will get to see how some of their favorite characters came to be. Fans of morally gray heroes and slick talking conmen will love this series. Grab your copy before someone else does.
It's impossible to outrun your past, no matter how deep you drop in the astral. With the weight of his conscience growing by the mission and a fiancee who makes him want to be a better man, Carl Ramsey decides to try his hand at being one of the good guys. But there's a long line of enemies who won't forget so easily. Mission 13: Mission Inadvisable The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law. Mission 14: Moral and Orbital Decay Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive. Mission 15: Planet Hustlers Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet. Mission 16: Eternity or Bust When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in. Bonus Short Story: For Old Time's Sake With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals. Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!
Meet the new boss, daughter of the old boss. It was a possibility she'd never considered and a friend she'd thought long gone. But when Tanny Rucker came to Esper for help overthrowing her father's criminal empire, it was an offer she couldn't refuse. Armed with Tanny's loyalists from her father's syndicate and the magical might Esper brings, the pair embark on a course to rewrite galactic history. To win, they might ruin countless innocent lives and even some of their friends. But convinced they're going to do more good, they press forward with their ambitious plan: to rid the galaxy of the Rucker Syndicate. Mission 13: The Girls Are Back in Town Esper and Tanny join forces to topple the Rucker Syndicate. Their first move, rescuing hostages so that no one can be forced to betray them. Mission 14: Stuck in the Astral With You To undermine the financial power of the Rucker Syndicate, Tanny and Esper go after their largest legitimate business front. Mission 15: Lair of the Dog When Tanny is forced to flee from battle, she brings her crew to the harshest, most unforgiving planet with a breathable atmosphere: Kubu's homeworld. Mission 16: Empathy for the Devil It's the final showdown for control of the Rucker Syndicate. What price will Tanny and Esper be forced to pay to realize their vision of a galaxy without its largest criminal empire? Bonus short story: Kubu's First Date When the opportunity arises to travel from his birth planet to his adoptive home, Kubu asks a friend to join him for the trip. But without a common culture to guide them, the two megalodogs fumble their way to a unique and unexpected idea for a first date. Black Ocean: Mercy for Hire follows the exploits of a pair of do-gooder bounty hunters who care more about saving the day than getting a payday. Mercy for Hire builds on the rich Black Ocean universe and introduces a colorful cast for new and returning readers alike. Fans of vigilante justice and heroes who exemplify the word will love this series. Grab your copy and support the cause of justice.
They found a planet where none belonged. They should have left it alone. It is a planet like nothing the galaxy has seen. Found deep in the astral. Inhabited by creatures out of myth and legend. Formerly inhabited by a race far more advanced than anyone could have imagined. And now it's been discovered a bunch of reckless opportunists and enthusiastic amateurs. No one is prepared for what comes next. Mission 1: Shadow Planet Her family's company went bankrupt. With nothing but a failing mining station as severance pay, Director Fujita Hiroko moves to the edge of the galaxy to keep the station afloat. When the nearby planet vanishes with her and her survey team still on the surface, hopes of mining are quickly replaced by a more pressing goal: finding a way back to her station. Mission 2: Wizard Zero When a survey team unearths buildings on prospective mining planet, at first, it’s hailed as an archeological jackpot. But the ancient structures are more advanced than anyone’s seen. And the hedge against technology is a wizard. Mission 3: Shielded Sun With rival factions in orbit around Shadow Planet, the obvious threat was one another. When the defenses of an ancient alien outpost activate, trapping everyone in the star system, it becomes clear that there was more to worry about beneath the planet’s surface than in orbit around it. Mission 4: Prime Guardian The ancient solution to get magic and tech to coexist lies within an alien structure older than any race in the galaxy. Now, the balance of power threatens to tip. As factions reinforce their fleets for a war to claim the ultimate technological prize, Hiroko finds herself trapped between three races—one of them her own—in a quest where even victory promises disaster. Bonus Short Story: Tour of Darkness The galaxy's oldest historical site has become a tourist attraction. It also holds untold secrets that could shift the course of civilization. How far will one lone wizard go to protect the ancient technology that lies within? Black Ocean: Astral Prime hearkens back to location-based space sci-fi classics like Babylon 5 and Star Trek: Deep Space Nine. Astral Prime builds on the rich Black Ocean universe, introducing a colorful cast of characters for new and returning readers alike. Come along for the ride as a minor outpost in the middle of nowhere becomes a key point of interstellar conflict.
Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won't let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship's wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler's Conscience "Don't open the package." It's the smuggler's credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can't go home again. When a job takes the crew to their security chief's homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws?
Science to build a starship. Wizardry to take it past light speed. A crew to give it a soul. The Mobius is a cobbled-together ship with a matching crew. Captain Carl Ramsey is an ex-Earth Navy pilot whose crew won’t let him fly his own ship. The pilot is his ex-wife, the mechanic is a drunk, and the chief of security is from a predatory species. Instead of a star-drive to travel through the astral space between worlds, the ship’s wizard does it by hand. Mission 1: Salvage Trouble A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers. Mission 2: A Smuggler’s Conscience “Don’t open the package.” It’s the smuggler’s credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face. Mission 3: Poets and Piracy The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process). Mission 4: To Err is Azrin Sometimes you can’t go home again. When a job takes the crew to their security chief’s homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong? Bonus Short Story: Guardian of the Plundered Tomes Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws? Black Ocean is a science fantasy series set in the 26th century. Do you wish there had been a second season of Firefly? Do you love the irreverent fun of Guardians of the Galaxy? Have you ever wondered how Star Wars would have turned out if Luke and Obi-wan had ditched the rebellion to become smugglers with Han and Chewie? Then Black Ocean is the series for you! Pick up your copy and aim to misbehave with the crew of the Mobius!