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The town of Mouston is holding a student ice skating competition, and naturally, being a jock of all sports, Daisy wants to enter. However, the rules require teams of three, and while Minnie is an obvious choice, Daisy still needs to find a third team member. Konnie, the foreign exchange student has a sprained ankle. Leonard is a hockey champion . . . on his Flighty Ducks phone app. So that leaves Nancy, and she is afraid is afraid of ice-skate blades—especially the toe pick! Teaching Nancy to skate is hard—harder than the ice she falls on every thirty seconds! Meanwhile, Abigail and her sidekicks are coming up with a plan to win—no matter what. Will Minnie, Daisy, and Nancy be able to edge out the competition?
Tonight is the Mouston school dance and Minnie can't wait to go! She even designed a special dress to wear. The only problem is, she spent so much time working on her dress that she forgot to find a date, and she doesn't want to go alone! Daisy, on the other hand, wants nothing to do with the dance. She would much rather watch a monster movie with her friend Leonard. So when Mrs. Flamingo gives Daisy two tickets to tonight's Monster Mayhem movie festival, Daisy knows just who to ask to go with her. But when she goes to find Leonard, she overhears him working up a speech. He's planning to ask her to the dance! Daisy doesn't like like Leonard, but she doesn't want to hurt his feelings. Should she agree to go with him? And can she find Minnie a date before it's too late?
Minnie and Daisy's class is going on a field trip to the Moushattan Museum of History. Minnie is really excited because she loves art and history; Daisy thinks it's going to be a snoozefest. When they get to the museum, their history teacher announces that the students will be doing a scavenger hunt. They have a list of questions to solve, and the answers can be found in the museum's exhibits. The first team to finish with correct answers will get extra credit toward their history grade! The hunt is going fine, until Daisy suggests that she and Minnie split up. She thinks they can divide and conquer, and she really wants to win because her history grade is suffering. Minnie sets off in search of a famous painting and Daisy heads out to the Bumblebeegypt room. They are supposed to meet back at the lobby, but when Daisy doesn't show up, Minnie is worried. Is Daisy lost? Will she get back in time--and with the correct answer--so they can win the scavenger hunt?
In this second chapter book in the Minnie & Daisy B.F.F. series, there isn't a sport on the planet that Daisy Duck doesn't like. So when she takes her first surfing lesson, she falls in love with wave-riding immediately and becomes determined to buy her very own surfboard. The only problem is, surfboards are expensive! So when Daisy hears that her neighbor needs a pet-sitter, she volunteers eagerly, thinking that it will be an easy way to jumpstart her surfboard savings fund. But as it turns out, this is no ordinary pet-sitting job. Daisy's furry charge turns out to be a sugar glider, and while the little guy may look adorable, he turns out to be quite the handful. Daisy soon realizes that she is in way over her head, so she calls in her BFF, Minnie, for reinforcements. Can the two of them hold down the fort until Daisy's neighbor gets home?
Before they met Mickey and Donald, Minnie and Daisy were best friends! In this middle-grade chapter book, when Minnie finds out that the drama department at Mouston Central is going to put on a production of Shakespeare's Romeo and Juliet, she is desperate to audition. But then in a "comedy of errors," Daisy gets the part instead! Will their friendship make it through the "tempest"?
The town of Mouston is holding a student ice skating competition, and naturally, being a jock of all sports, Daisy wants to enter. However, the rules require teams of three, and while Minnie is an obvious choice, Daisy still needs to find a third team member. Konnie, the foreign exchange student has a sprained ankle. Leonard is a hockey champion . . . on his Flighty Ducks phone app. So that leaves Nancy, and she is afraid is afraid of ice-skate blades—especially the toe pick! Teaching Nancy to skate is hard—harder than the ice she falls on every thirty seconds! Meanwhile, Abigail and her sidekicks are coming up with a plan to win—no matter what. Will Minnie, Daisy, and Nancy be able to edge out the competition?
Minnie and Daisy are about as different as two best friends could possibly be. Minnie is a fledgling fashion designer who loves to dream and draw. Daisy is a talented tennis player who loves to surf. But there are a few important things that these BFFs have in common: they both love riding their bikes, gossiping about boys, eating ice cream sundaes, and doodling in their notebooks! Following on the heels of the first two BFF chapter books, which featured a notebook page art style and lots of colorful artwork, this doodle book couldn't be a more natural next step! Within its pages, readers will be able to express their creativity by drawing Minnie's dream date with her big crush, designing Daisy's new tennis uniform, and much much, more!
Miles goes on a mission to retrieve a frozen rover on an ice-covered exoplanet. Suddenly, his sister, Loretta, slips and gets swept away down the river. It's up to Miles to save her in this far-out, fast-paced early chapter book filled with super-stellar illustrations!
With the warmth and humor we've come to know, the creator and host of A Prairie Home Companion shares his own remarkable story. In That Time of Year, Garrison Keillor looks back on his life and recounts how a Brethren boy with writerly ambitions grew up in a small town on the Mississippi in the 1950s and, seeing three good friends die young, turned to comedy and radio. Through a series of unreasonable lucky breaks, he founded A Prairie Home Companion and put himself in line for a good life, including mistakes, regrets, and a few medical adventures. PHC lasted forty-two years, 1,557 shows, and enjoyed the freedom to do as it pleased for three or four million listeners every Saturday at 5 p.m. Central. He got to sing with Emmylou Harris and Renée Fleming and once sang two songs to the U.S. Supreme Court. He played a private eye and a cowboy, gave the news from his hometown, Lake Wobegon, and met Somali cabdrivers who’d learned English from listening to the show. He wrote bestselling novels, won a Grammy and a National Humanities Medal, and made a movie with Robert Altman with an alarming amount of improvisation. He says, “I was unemployable and managed to invent work for myself that I loved all my life, and on top of that I married well. That’s the secret, work and love. And I chose the right ancestors, impoverished Scots and Yorkshire farmers, good workers. I’m heading for eighty, and I still get up to write before dawn every day.”
A funny, colorful, fascinating tour through the work and life of one of today’s most influential graphic designers. Esquire. Ford Motors. Burton Snowboards. The Obama Administration. While all of these brands are vastly different, they share at least one thing in com­mon: a teeny little bit of Aaron James Draplin. Draplin is one of the new school of influential graphic designers who combine the power of design, social media, entrepreneurship, and DIY aesthetic to create a successful business and way of life. Pretty Much Everything is a mid-career survey of work, case studies, inspiration, road stories, lists, maps, how-tos, and advice. It includes examples of his work—posters, record covers, logos—and presents the process behind his design with projects like Field Notes and the “Things We Love” State Posters. Draplin also offers valuable advice and hilarious commentary that illustrates how much more goes into design than just what appears on the page. With Draplin’s humor and pointed observations on the contemporary design scene, Pretty Much Everything is the complete package.