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Please note this is a Short Discount publication. A new category of product has been developed which needs to be considered by any purchaser of a high performance machine: minisupercomputers. Thoroughly revised and updated this years report compares in–depth, these computers to parallel processors, supercomputers, mainframe, superminicomputers and workstations. With an explosion of manufacturers announcing such computers, the choice and usage of these high performance systems is a key issue for the potential user. As the computer market continues to become more competitive, users continue their search for cost effective solutions to the point that most manufacturers are now providing alternative architectures for consideration by customers. The minisupercomputer technology is an international one with vendors such as BBN, Convex, IPS, AMT, and NCube filling market needs. Thoroughly revised and updated, this year's report is essential reading for any purchaser, or potential purchaser, of a high performance machine. By discussing the rapid increase in the use of minisupercomputers, as well as technology and market size, this report presents all the necessary information for a thorough understanding of these computer systems.
Please note this is a Short Discount publication. Thoroughly revised and updated, this year's report contains invaluable information investigating the impact of supercomputing technology on data processing in the near term and its influence for the next five years. The information and data in this report are critical in supplying: information on the size of each of the technical computing segments, what percentage of each is comprised of vector and parallel systems now, and what that percentage will be by 1995. For each technical computing segments, the report gives dollar volumes, units shipped, user industries, applications, operating system requirements, vector shares of market and installations. Find out which computing segments and vectors show the greatest promise for growth and profitability. The technical aspects influencing the development of supercomputing architectures and the features driving their user acceptance are analyzed. The report also provides immediate market opportunities by discussing types of applications that will benefit most from supercomputing technology.
Offering a carefully reviewed selection of over 50 papers illustrating the breadth and depth of computer architecture, this text includes insightful introductions to guide readers through the primary sources.
How did the computer industry evolve into its present global structure? Why have some Asian countries succeeded more than others? Jason Dedrick and Kenneth L. Kraemer delve into these questions and emerge with an explanation of the rapid rise of the computer industry in the Asia-Pacific region. Asia's Computer Challenge makes a systematic comparison of the historical development of the computer industries of Japan, Hong Kong, Korea, Singapore, and Taiwan and concludes that neither a plan versus market, nor a country versus company dichotomy fully explains the diversity found among these countries. The authors identify a new force--the emergence of a global production network. Reaching beyond specific companies and countries, this book explores the strategic implications for the Asian-Pacific countries and the United states. Now East Asia is faced with a challenge; they must make the move from low margin hardware business to high margin software and information businesses, while Americans must respond by maintaining leadership in standards, design, marketing, and business innovation.
In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.
New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha~ been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K. , in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l~nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.
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This book covers the syllabus of GGSIPU, DU, UPTU, PTU, MDU, Pune University and many other universities. • It is useful for B.Tech(CSE/IT), M.Tech(CSE), MCA(SE) students. • Many solved problems have been added to make this book more fresh. • It has been divided in three parts :Parallel Algorithms, Parallel Programming and Super Computers.
Computer organization and architecture is becoming an increasingly important core subject in the areas of computer science and its applications, and information technology constantly steers the relentless revolution going on in this discipline. This textbook demystifies the state of the art using a simple and step-by-step development from traditional fundamentals to the most advanced concepts entwined with this subject, maintaining a reasonable balance among various theoretical principles, numerous design approaches, and their actual practical implementations. Being driven by the diversified knowledge gained directly from working in the constantly changing environment of the information technology (IT) industry, the author sets the stage by describing the modern issues in different areas of this subject. He then continues to effectively provide a comprehensive source of material with exciting new developments using a wealth of concrete examples related to recent regulatory changes in the modern design and architecture of different categories of computer systems associated with real-life instances as case studies, ranging from micro to mini, supermini, mainframes, cluster architectures, massively parallel processing (MPP) systems, and even supercomputers with commodity processors. Many of the topics that are briefly discussed in this book to conserve space for new materials are elaborately described from the design perspective to their ultimate practical implementations with representative schematic diagrams available on the book’s website. Key Features Microprocessor evolutions and their chronological improvements with illustrations taken from Intel, Motorola, and other leading families Multicore concept and subsequent multicore processors, a new standard in processor design Cluster architecture, a vibrant organizational and architectural development in building up massively distributed/parallel systems InfiniBand, a high-speed link for use in cluster system architecture providing a single-system image FireWire, a high-speed serial bus used for both isochronous real-time data transfer and asynchronous applications, especially needed in multimedia and mobile phones Evolution of embedded systems and their specific characteristics Real-time systems and their major design issues in brief Improved main memory technologies with their recent releases of DDR2, DDR3, Rambus DRAM, and Cache DRAM, widely used in all types of modern systems, including large clusters and high-end servers DVD optical disks and flash drives (pen drives) RAID, a common approach to configuring multiple-disk arrangements used in large server-based systems A good number of problems along with their solutions on different topics after their delivery Exhaustive material with respective figures related to the entire text to illustrate many of the computer design, organization, and architecture issues with examples are available online at http://crcpress.com/9780367255732 This book serves as a textbook for graduate-level courses for computer science engineering, information technology, electrical engineering, electronics engineering, computer science, BCA, MCA, and other similar courses.