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MindWarp has been named to Kirkus Reviews' "Best of 2011" list. The Florida Writers Association also awarded the title novella its top prize for short fiction in the 2011 Royal Palm Literary Award competition. In this award-winning collection of short fiction, a deranged author turns a barroom buddy into his fictional foil as he warps his own and the friends reality beyond recognitionan ageless man sits on a rock in the desert on Yom Kippur waiting for a goat to be brought to hima shanty-town child saves and befriends a crippled rabbit hit by a speeding car, only to face the impersonal cruelty of modern lifea woman rides a bus in silence to her family homestead once a year, concealing her personal mystery from the bus attendant, a neighbor who grew up in her sheltering shadowa shell-shocked war veteran waits beside railroad tracks each day for his tormentor to pass Kirkus, which bills itself as "The World's Toughest Book Critic," describes the work as a scintillating collection(that) uses offbeat character studies to wrestle with snaky issues of identity and self-knowledge. Quirky, opaque figures abound. (T)he quality of (Hberts) prose, his deadpan realism, mordant wit and acute powers of description ground his flights of abstraction in the soil of experience. A beguiling blend of high-concept narrative and old-school literary chops. The entire Kirkus review can be accessed at http://www.kirkusreviews.com/book-reviews/indie/richard-hebert/mindwarp/.
In the third book of this middle grade sci-fi series, a teen suddenly fluent in multiple languages discovers he is part alien, and someone wants him dead. At Metier Junior High, Jack Raynes is usually the class clown, but lately he has one problem: mustering up the courage to ask the prettiest girl in school, Jenny Kim, on a date. That is until the day he gets hit in the head with a baseball and wakes up with the mysterious ability to speak and understand any language. Was he suffering from a concussion? Or something more sinister? When his weirdo classmates Ashley and Ethan try to tell him he might be an alien, Jack is ready to shrug them off. But then he overhears someone talking about him in a language he’s never heard before, one that isn’t even human. And that someone is planning to kill him. Suddenly Jack is looking to the last two people he’d ever befriend for help: Ethan and Ashley. After all, aliens need to stick together if they hope to stay alive . . .
In the sixth book of this middle grade sci-fi series, a teen-turned-alien gains high-voltage powers to zap her enemies, if they don’t get her first. Up until her thirteenth birthday, Toni Douglas’s only superpower was shopping. But on the very day she’s celebrating becoming a teenager with a trip to the mall, she gets arrested for shoplifting! As if! Then a gang of kids come after her for no apparent reason. Good thing a bolt of lightning zaps those jerks before they could get their hands on her. It’s like a birthday wish come true—until Toni realizes the bolt didn’t come from the sky, but from her. Toni’s electrifying new life should be exciting, only it’s anything but. Having special powers comes with consequences, like the alien assassins on a mission to kill her. But growing up in Metier, the UFO capital of the north, has prepared Toni for this moment. And with a little creativity, she’s ready to face down an extraterrestrial attack.
When Rick lost the ability to run, he came one step closer to becoming a hero. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick’s life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom—and into the glowing video screen. But Rick’s uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman—before he sends America into chaos. Entering the Realm will give Rick what he thought he’d never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick’s body in reality. Even after Rick agrees to help, he can’t shake the sense that he’s being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? In the tradition of Ender’s Game and The Matrix, MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift—a gift that could make him a hero . . . or cost him everything. "Edgar Award–winning Klavan’s well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." —Booklist
* 2020 Nomo Awards Shortlist for "Best Novel" * A Best Book of 2019 —LitReactor, Entropy Triangulum is an ambitious, often philosophical and genre-bending novel that covers a period of over 40 years in South Africa’s recent past and near future—starting from the collapse of the apartheid homeland system in the early 1990s, to the economic corrosion of the 2010s, and on to the looming, large-scale ecological disasters of the 2040s. In 2040, the South African National Space Agency receives a mysterious package containing a memoir and a set of digital recordings from an unnamed woman who claims the world will end in ten years. Assigned to the case, Dr. Naomi Buthelezi, a retired professor and science-fiction writer, is hired to investigate the veracity of the materials, and whether or not the woman's claim to have heard from a “force more powerful than humankind” is genuine. Thus begins TRIANGULUM, a found manuscript composed of the mysterious woman’s memoir and her recordings. Haunted by visions of a mysterious machine, the narrator is a seemingly adrift 17-year-old girl, whose sick father never recovered from the shock of losing his wife. She struggles to navigate school, sexual experimentation, and friendship across racial barriers in post-apartheid South Africa. When three girls go missing from their town, on her mother's birthday, the narrator is convinced that it has something to do with "the machine" and how her mother also went missing in the '90s. Along with her friends, Litha and Part, she discovers a puzzling book on UFOs at the library, the references and similarities in which lead the friends to believe that the text holds clues to the narrators’s mother's abduction. Drawing upon suggestions in the text, she and her friends set out on an epic journey that takes them from their small town to an underground lab, a criminal network, and finally, a mysterious, dense forest, in search of clues as to what happened to the narrator's mother. With extraordinary aplomb and breathtaking prose, Ntshanga has crafted an inventive and marvelous artistic accomplishment.
In the first book of this middle grade sci-fi series, a teen gains alien superpowers that make him popular at school, but put him in mortal danger. Dweeb . . . Dork . . . These are names Ethan Rogers is used to being called in the halls of Metier Junior High. It’s safe to say that he’s an outcast. Outside of a brainy clique of nerds, Ethan doesn’t have many friends. Still, there are advantages to being from his small Wisconsin town, like Metier’s weird history of UFO sightings. For a comic book geek like Ethan, the possibility of seeing an alien is pretty awesome. Until he looks in the mirror on his thirteenth birthday and discovers he is an alien. At first, it’s not as bad as it seems. Ethan suddenly has powers greater than some of his favorite superheroes. Beating the school bully in a fight is pretty rad. And when Ethan foils a robbery attempt, he becomes a local hero. But being in the spotlight isn’t easy for Ethan, especially when he learns his kind has been targeted for termination . . .
W.C. "Lead" Leadbeater, learning that the entire world is mind-warped by a psionic satellite, transforms into his favorite comic book swamp monster, Slime-thing. Somehow, school continues in spite of nova conditions, and he moves to Nite City, where he begins the use of medical marijuana. He steals a device, the monad, which actually changes him into Slime-thing--but it also changes him in ways he never expected.
“[A] perfectly orchestrated girl-who-cried-wolf thriller.”—The New York Times Book Review A dark, utterly compulsive novel about what happens when the warped imagination of a teenage girl turns into reality… When fifteen-year-old Yasmin—obese, obsessive and deemed a freak by her peers—sees a sinister man watching Alice Taylor from the school fence, she becomes convinced he’s planning to take her. After all, who wouldn’t want the popular and perfect Alice? Then Yasmin realizes if she can find out who he is before he acts, she’ll be the only one who can tell the police, save Alice and become Alice’s heroine. But as Yasmin discovers more about this man, her affections begin to shift. Perhaps she was wrong about him. Perhaps she doesn’t need Alice after all… And then Alice vanishes.
On a gambling trip to Oseon, the wealthy resort star system, Lando discovers that accidents that nearly destroyed his ship were actually murder attempts by an unknown enemy.