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Return to the world of the truth-discerning Seekers and their catlike companions, the Ghatti, in the thrilling second installment in The Ghatti's Tale series Mindstealers—that is what the Gleaners—a mutant strain of humans able to destroy the minds and souls of their fellows—are known throughout Canderis. it is a reputation that has been only too well-earned by such Gleaners as Seeker Doyce Marbon's stepson Vesey, who nearly succeeded in bringing down both the Seekers Veritas and the eumedicos, the two organizations primarily responsible for the well-being of the people of Canderis. Having thus been made aware taht the Gleaners are secretly building their power, the Seekers are sworn to find and put an end to this threat. But Doyce's Bondmate, the catlike ghatta called Khar, has a much more personal mission to fulfill, to break through the mind barriers which Doyce created as protection against a terrifying attack by Vesey. For although Vesey was defeated by Doyce and the united minds of eight ghatti, Doyce has remained in shock for months, trapped within her own mind's protective barriers. But now the Seekers Veritas have need of her services once again, and, recovered or not, she and Khar must join a mission to the neighboring realm of Marchmont. For someone seems bent on creating dissension between Canderis and Marchmont. And even the truth-reading skills of the Seekers may not be enough to unravel the twisted threads of a conspiracy that could see Canderis and its neighbor hopelessly caught in a devastating war...
Once Glynn gives his ultimate performance as an actor in the famous Stanislaus Troupe, his life will be forever changed. He’ll be banned from the stage just because he’s turned fifteen, which in the Stanislaus Troupe means the end of the limelight for a man. Only women can continue to build their careers, women like his mother Jerelynn, the Great Lynn, perhaps the finest actress ever to grace the starways. But someone is determined to end the careers of mother and son alike, and when an assassin’s unexpected strike leaves Jerelynn on the brink of death Glynn has no choice. He won’t let his mother die—even if it means using forbidden and highly experimental technology to keep her alive. Yet this may prove but a temporary reprieve, for the assassins will not rest until their destruction is complete. Their only chance for survival lies in tracking down the people behind the killers. And the trail will lead from the satellite colonies down to the mother planet itself—straight into a deadly game of vengeance and conspiracy that will involve some of the most powerful organizations on Earth…
The realm of the Canderis is badly shaken when they learn that a neighboring land is home to the Resonants, a race of telepathic men and women who use their mind-altering abilities to transform innocent people into mindless slaves. Original.
Jenneth and Diccon, the twin offspring of Doyce and Jenret, join their elderly Aunt Mahafny on a desperate winter quest into the wilds of Marchmont in order to prolong the life of the ailing ghatt Saam, but their journey is threatened by unexpected peril that could destroy the entire planet. Original.
The Sunerlies—home to convicts, rebels, and the unwanted refuse of society—or so it has traditional been. Even now it is a land where, for the law-abiding population, the price of safety is eternal vigilance. For Doyce’s and Jenret’s sixteen-year-old twins, Jenneth and her brother Diccon, the very name is a summons to exotic adventure. So when Jenret proposes taking them—and any friends who wish to make the journey—along on a business trip to the Sunerlies, the twins can hardly contain their excitement. The only thing more thrilling is the newfound bond Jenneth has made with the ghatten Pw’eek and Diccon with her sister ghatten Kwee. Yet almost from the start the journey seems overshadowed with bad luck—or evil intent. Though Doyce, newly retired from the position of Seeker General, has come along in the hopes of restrengthening her emotional ties with her husband Jenret, they seem to be caught in a kind of private war neither can control. And before the party even sets sail, “accidents” begin to occur. First Doyce is thrown by her mount. Next a campfire explosion menaces Jenneth, Diccon, and the other children. Yet despite these ill omens, they are determined not to turn back. But the real disaster strikes at sea, when a storm sweeps Jenneth and Pw’eek overboard. Desperate to find his lost twin, Diccon has no way of knowing what the worst of all of them still lies ahead—in the Sunerlies, where a once-vanquished and long-vanished enemy waits—a fanatic determined to eradicate Resonates and Seekers alike…
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Mindstealers—that is what the Gleaners—a mutant strain of humans able to destroy the minds and souls of their fellows—are known throughout Canderis. it is a reputation that has been only too well-earned by such Gleaners as Seeker Doyce Marbon's stepson Vesey, who nearly succeeded in bringing down both the Seekers Veritas and the eumedicos, the two organizations primarily responsible for the well-being of the people of Canderis. Having thus been made aware taht the Gleaners are secretly building their power, the Seekers are sworn to find and put an end to this threat. But Doyce's Bondmate, the catlike ghatta called Khar, has a much more personal mission to fulfill, to break through the mind barriers which Doyce created as protection against a terrifying attack by Vesey. For although Vesey was defeated by Doyce and the united minds of eight ghatti, Doyce has remained in shock for months, trapped within her own mind's protective barriers. But now the Seekers Veritas have need of her services once again, and, recovered or not, she and Khar must join a mission to the neighboring realm of Marchmont. For someone seems bent on creating dissension between Canderis and Marchmont. And even the truth-reading skills of the Seekers may not be enough to unravel the twisted threads of a conspiracy that could see Canderis and its neighbor hopelessly caught in a devestating war...
When the vicious Salik wage war against the V'Dan, the chosen race of an Immortal Goddess, who, for centuries, had interacted peacefully with the other sentient species, Prince Li'eth and a beautiful, yet enigmatic ambassador from the motherworld must employ a strange new technology.