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In this important and controversial new book, William Hirstein argues that it is possible for one person to directly experience the conscious states of another, by way of what he calls mindmelding. Drawing on a range of research from neuroscience, psychology, and philosophy, he presents a highly original new account of consciousness.
In MindMeld, Jon D. Aleckson and Penny Ralston-Berg draw on a great many years of experience in educational technology to describe how the benefits of learning from an accomplished expert (a professor, for instance) can be translated into an online format. Industry professionals know that the online format presents an opportunity for highly interactive pedagogy, a pedagogy by which students synchronize learning with doing, replicating the information-processing habits that come from real-life work in the field. According to Aleckson, the key to creating an ideal eLearning product is to meet the challenge of micro-collaboration. In order to develop sophisticated online learning activities, we must find a way to convey the tacit knowledge of someone with real-life experience using the tools of software design. This requires us to micro-collaborate: individuals with very different backgrounds and very different skills sets have to work in harmony to achieve a common goal. It may sound simple, but anyone who has labored on an eLearning project knows otherwise. In MindMeld, Aleckson and Ralston-Berg take us step by step through the leadership, management, and communication strategies that make effective micro-collaboration possible, using stories of actual projects to illustrate his points. In addition, they provide a collection of documentation tools to assist in keeping an eLearning project on spec, on time, and on budget. This concise, readable volume contextualizes each aspect of eLearning development and highlights the ways in which different team members interact. It will prove invaluable to readers in both the business and academic worlds. As a bonus to readers, the authors have created an exciting set of "tools" for helping conceptualize and implement the process
Teska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities. But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the EnterpriseTM light-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end teska's future before it has even begun.
Teska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities. But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the EnterpriseTMlight-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end teska's future before it has even begun.
This book is a comprehensive guide to buying and developing multimedia in the most cost-effective manner. Focusing on the human factors in producing multimedia, rather than just the software, Buying and Selling Multimedia Services is aimed at both buyers and sellers of multimedia services and draws on real-world anecdotes¦war stories¦from project diaries and first-hand experience, to provide examples of the key ideas delineated within the book. These are true stories culled from 25 years of working on both sides of the desk as a purchaser of creative services for a Fortune 500 company and as a producer and seller for one of the largest multimedia production shops in the country. This book helps the multimedia producer and buyer to recognize flaws in past performances and to anticipate situations in future projects in order to save money and eliminate boardroom confrontations. Accusations, altercations, and recriminations can be avoided and the bottom line enhanced with the production of an effective product targeted to a receptive audience. Souter examines the skills necessary to both the producer and the purchaser of multimedia, allowing each to see the others' problems and viewpoints. Viewing the multimedia project from both sides, as both buyer and seller, Souter highlights the issues which will allow for effective communication between parties, resulting in a better product and a more creative relationship among all involved. In the second part of the book, Souter provides a comprehensive guide to all the digital formats available, to help the buyer and the developer select the most appropriate for a given project.
A scientific approach to the new field of critical infrastructure protection This book offers a unique scientific approach to the new field of critical infrastructure protection: it uses network theory, optimization theory, and simulation software to analyze and understand how infrastructure sectors evolve, where they are vulnerable, and how they can best be protected. The author demonstrates that infrastructure sectors as diverse as water, power, energy, telecommunications, and the Internet have remarkably similar structures. This observation leads to a rigorous approach to vulnerability analysis in all of these sectors. The analyst can then decide the best way to allocate limited funds to minimize risk, regardless of industry sector. The key question addressed in this timely book is: What should be protected and how? The author proposes that the answer lies in allocating a nation's scarce resources to the most critical components of each infra-structure--the so-called critical nodes. Using network theory as a foundation, readers learn how to identifya small handful of critical nodes and then allocate resources to reduce or eliminate risk across the entire sector. A comprehensive set of electronic media is provided on a CD-ROM in the back of the book that supports in-class and self-tutored instruction. Students can copy these professionally produced audio-video lectures onto a PC (Microsoft Windows(r) and Apple Macintosh(r) compatible) for repeated viewing at their own pace. Another unique feature of the book is the open-source software for demonstrating concepts and streamlining the math needed for vulnerability analysis. Updates, as well as a discussion forum, are available from www.CHDS.us. This book is essential for all corporate, government agency, and military professionals tasked with assessingvulnerability and developing and implementing protection systems. In addition, the book is recommended for upper-level undergraduate and graduate students studying national security, computing, and other disciplines where infrastructure security is an issue.
The final novel in the award-winning George Miles Cycle. “A triumphant finale to one of the most intense series of novels ever written” (Mondo). The stunning conclusion to Dennis Cooper’s five-book cycle, Period earned its author the accolade “a disquieting genius” by Vanity Fair and praise for his “elegant prose and literary lawlessness” from The New York Times. Breathtaking and mesmerizing, it is the culmination of Cooper’s explorations into sex and death, youth culture, and the search for the ineffable object of desire. Cooper has taken his familiar themes—strangely irresistible and interchangeable young men, passion that crosses into murder, the lure of drugs, the culpabilities of authorship, and the inexact, haunting communication of feeling—and melded them into a novel of flawless form and immense power. Set in a spare, smoke-and-mirror-filled world of secret websites, Goth bands, Satanism, pornography, and outsider art, Period is a literary disappearing act as mysterious as it is logical. Obsessive, beautiful, and darkly comic, Period is a stunning achievement from one of America’s finest writers. “A fascinating, intricately crafted jewel of a book . . . It’s a book one could read over and over and never exhaust.” —San Francisco Chronicle Book Review “To read Period (a book so intricate, it comes with its own strategy guide) is to witness the idea of the novel itself imploding; to glimpse the end of language; to become aware of literature’s dizzying possibilities.” —The Guardian “An elegy to the nature of obsessive love, the need to feel . . . [Cooper] is a profoundly original American visionary, and the most important transgressive literary artist since Burroughs.” —Salon “Haunting.” —Details
A follow-up to the first, best-selling Nitpicker's guide ferrets out the plot inconsistencies, scientific inaccuracies, and other foul-ups in the seventh, final season of the TV series, Star Trek: The Next Generation.
From experimental subject to enthusiastic assassin The year is 2063 – 27 years after magic returned to our world. Leeth has survived a childhood as the unwitting subject of Dr Harmon’s unethical experiments at the Institute for Paranormal Dysfunction. She is now an eager assassin for a government black ops department. Her missions: seduce and destroy. But Harmon, knowing she’s unprepared for the emotional cost of those missions, sees in that pain the key to her magical development and survival. Magic, however, can be subtle – from shattered remnants, new seeds can grow. And when the artefact of a Death God is added to the mix, it won’t be Leeth alone who is tested.
The difference between helping and selling is just two letters If you're wondering how to make your products seem more exciting online, you're asking the wrong question. You're not competing for attention only against other similar products. You're competing against your customers' friends and family and viral videos and cute puppies. To win attention these days you must ask a different question: "How can we help?" Jay Baer's Youtility offers a new approach that cuts through the clut­ter: marketing that is truly, inherently useful. If you sell something, you make a customer today, but if you genuinely help someone, you create a customer for life.