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The step-by-step building and painting guides in this book illustrate figures in scales from 1/150 to 1/32, which equates to wargame figures sizes from 10mm to 54mm. There are painting recipes featured for twenty- five uniforms covering the main branches of the Wehrmacht. These are: Afrika Korps; Fallschirmjager (parachutists); Feldgendarmerie (military police); Gebirgsjager (mountain troops); Heer (army); Panzer (tank crews); Waffen SS and U-boat crew. Preparation and assembly of white metal and plastic figures is covered in detail, and tutorials include techniques for building a wargames army quickly. Foreword by Rick Priestley it will appeal to all historical wargamers, particularly those interested in WWII and those interested in diorama making and figure modelling. Gives painting recipes for twenty-five uniforms covering the main branches of the Wehrmacht. The latest materials and techniques are covered which will benefit beginners as well as experienced modellers. Superbly illsutrated with 291 colour images.
The artist known as “El Mercenario” “shares the secrets of his success in this useful guide to painting miniature figures”—includes photos (Stuart Asquith, author and editor of Practical Wargamer). In this accessible “how-to” guide, Javier Gomez, a highly talented figure painter of long experience and excellent reputation, takes the reader step-by-step through the whole process, from choice of materials (unlike other available guides it is not linked to any specific figure manufacturer) and preparation of the miniatures to basing and even advice on photographing the finished item. Techniques such as dry-brushing, ink-washing, shading and highlighting are all explained clearly with the help of step-by-step photographs and color charts. Specific case studies tackle a variety of useful subjects across all periods, such as mixing realistic flesh tones for different races; painting horses; guns and limbers; Medieval heraldry; Napoleonic uniforms; WW2 and modern camouflage patterns. Javier also clearly explains how these techniques and processes can be applied to all the major wargaming scales, from 40mm down to 6mm. Whatever historical period (or Sci-fi/Fantasy) and whatever scale the reader is interested in, this book is an invaluable source of practical advice and inspiration. “Very soon after we started up Perry Miniatures we managed to acquire Javier’s outstanding painting services for our figure collections. He is a true genius with a brush, with a great sense of color that turns figures into masterpieces. His military and uniform knowledge adds a great deal to his ability to produce little painted gems.”—Michael and Alan Perry, Perry Miniatures “I have used some of the suggestions here as well as the highlights for some of my own figures and they have produced improved results.”—Mataka.org
An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.
This book covers the modelling and painting of US armed forces in the Pacific, on D-Day and during the liberation of Europe in 1/35, 1/56, 1/72 and 1/76 scales. Historical overviews set the scene followed by detailed step-by-step modelling and painting guides for the creation of accurate and realistic models, whether for display or wargaming. With over 250 colour photography, this book includes the following models for Personnel: infantryman, paratrooper, Ranger, Marine, airmen, combat engineers, tank crew and General George S. Patton. For Weapons: small arms and artillery. For Vehicles: tanks, half-tracks, tank destroyers, jeeps, armoured cars and many more.
This is a fully comprehensive guide to painting and constructing miniature models. This book should help to get you started if you're coming to painting with no experience, and encourage you to try out a few new or different methods if you have painted before. Each technique is described in detail along with pictures to illustrate every step as clearly as possible. There’s also a vast array of 'beauty shots' to inspire you to pick up those paint brushes!
Creating a diorama offers modellers a chance to display their figures and vehicles in a realistic setting, often providing a 'snapshot' of a moment in history. This book provides step-by-step instructions on how to plan, design and build a diorama and is suitable for new and more experienced modellers. With over 270 colour photographs, it considers all scales from 1/87 (H0) to 1/32 and their implications for the diorama builder. The importance of research to ensure historical accuracy is emphasized. Advice is given on the creation of dioramas in different scales and sizes. It demonstrates the techniques required to achieve effective results for landscapes, terrain and vegetation. Finally, examples are included from the Napoleonic Wars, American Civil War, World War I and World War II.
Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.