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This comprehensive guide to MIDP 2.O for Java developers seeks to create easy-to-use mobile games for wireless devices. It includes examples of what developers should and should not do when creating complex and interactive mobile applications.
bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform
Hands-on information to help you fully exploit the capabilities of MIDP 2.0 on Symbian OS (including MMA, WMA and Bluetooth). This practical guide will walk you through developing example applications illustrating key functionality and explain how to install these applications onto real devices. Focuses on J2ME MIDP 1.0 and 2.0, as this platform has become the Java standard for phones Covers the optional J2ME APIs that Symbian OS Java is currently supporting Code samples are provided throughout Contains case studies that demonstrate how to develop games and enterprise applications
Annotation "This book is a guide to developing applications with Java Card technology. It introduces you to the Java Card platform and features discussions of programming concepts. It also provides a step-by-step Java Card applet development guide to get you up and running." "Specific topics covered include: smart card basics; Java Card virtual machine; persistent and transient objects; atomicity and transactions; handling APDUs; applet firewall and object sharing; Java Card platform security; a step-by-step applet development guide; applet optimization guidelines; and a comprehensive reference to Java Card APIs."--BOOK JACKET. Title Summary field provided by Blackwell North America, Inc. All Rights Reserved.
Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.
Software -- Programming Languages.
Based on the online version that has become one of the world's most visited programmer documentation sites, this is a remarkably clear, practical, hands-on introduction to the Java 2 Platform. The bonus CD-ROM contains all major versions of the Java Platform.
Master the newest way of creating applications for wireless devices! Mobile Information Device Profile for Java(TM) 2 Micro Edition Professional Developer's Guide As the first Java 2 Micro Edition (J2ME) profile, the Mobile Information Device Profile (MIDP) brings the power of Java to handheld devices like cell phones, interactive pagers, and personal digital assistants (PDAs). With this practical, hands-on reference, you'll learn how to create MIDP applications, with real development scenarios covering user interfaces, database networking, XML, security, and more. This timely book follows on the heels of Giguère's Java 2 Micro Edition to offer you the definitive guide to understanding and using the Mobile Information Device Profile. This complete guide to MIDP programming covers such topics as: * The basics of J2ME * How to build and run MIDP applications * MIDP programming examples * The MIDP user interface model * Persisting data with MIDP * Using HTTP as a way to exchange data with servers on the Internet * The importance of security for wireless devices * Writing MIDP applications that use XML * Future directions of MIDP The companion Web site at www.wiley.com/compbooks/ortiz updates the material in the book and provides additional examples and resources as well as current links to the various specifications and toolkits mentioned throughout the book. Professional Developer's Guides The Professional Developer's Guide series provides the first in-depth look at recent or emerging programming technologies. Experienced programmers and developers will find comprehensive coverage of new programming standards as well as code, sample programs, developer's tools, and applications that will make programming for a new technology much easier. Wiley Computer Publishing Timely. Practical. Reliable. Visit our Web site at www.wiley.com/compbooks/ Visit the companion Web site at www.wiley.com/compbooks/ortiz
Written by a lead writer on the Swing team and bestselling author of "The Java Tutorial," this guidebook--now fully updated and revised--provides a hard copy of Sun's popular online tutorial for JFC/Swing development. Its numerous code examples and clear presentation style make this book a fine choice for mastering the ins and outs of JFC and Swing.
Gain the knowledge and tools to deliver compelling mobile phone applications. Mobile and wireless application design is complex and challenging. Selecting an application technology and designing a mobile application require an understanding of the benefits, costs, context, and restrictions of the development company, end user, target device, and industry structure. Designing the Mobile User Experience provides the experienced product development professional with an understanding of the users, technologies, devices, design principles, techniques and industry players unique to the mobile and wireless space. Barbara Ballard describes the different components affecting the user experience and principles applicable to the mobile environment, enabling the reader to choose effective technologies, platforms, and devices, plan appropriate application features, apply pervasive design patterns, and choose and apply appropriate research techniques. Designing the Mobile User Experience: Provides a comprehensive guide to the mobile user experience, offering guidance to help make appropriate product development and design decisions. Gives product development professionals the tools necessary to understand development in the mobile environment. Clarifies the components affecting the user experience and principles uniquely applicable to the mobile application field. Explores industry structure and power dynamics, providing insight into how mobile technologies and platforms become available on current and future phones. Provides user interface design patterns, design resources, and user research methods for mobile user interface design. Illustrates concepts with example photographs, explanatory tables and charts, and an example application. Designing the Mobile User Experience is an invaluable resource for information architects, user experience planners and designers, interaction designers, human factors specialists, ergonomists, product marketing specialists, and brand managers. Managers and directors within organizations entering the mobile space, advanced students, partnership managers, software architects, solution architects, development managers, graphic designers, visual designers, and interface designers will also find this to be an excellent guide to the topic.