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Written by the best known and most trusted name in the ColdFusion community, Ben Forta, The ColdFusion Web Application Construction Kit is the best-selling ColdFusion series of all time - the books that most ColdFusion developers used to learn the product. This second volume of the series begins by introducing important code organization and management techniques, and then progresses to topics that include integrating with all sorts of other technologies (including PDF, Adobe Flex and Data Services, Ajax, advanced SQL and databases, ORM), debugging, and optimizing performance. From design and planning, to application deployment and troubleshooting, this instructional reference is all you need to successfully work, create, and progress with ColdFusion 9. Complete coverage of ColdFusion 9 is included in "Volume 1, Getting Started" (0-321-66034-X) and "Volume 3, Advanced Application Development" (0-321-67920-2).
The ColdFusion Web Application Construction Kit is the best-selling ColdFusion series of all time—used by more ColdFusion developers to learn the product than any other books. Volume 3, Advanced Application Development introduces advanced ColdFusion features and technologies, including ensuring high availability, security and access control implementations, Java and .NET integration, using feeds and web services, connecting to IM networks, and server OS integration. Complete coverage of ColdFusion 8 starts in Volume 1, Getting Started (ISBN 0-321-51548-X) and Volume 2 Application Development (ISBN 0-321-51546-3).
A very readable introduction to the ancient Middle East, for conlangers and anyone interested in history and languages. The regions covered are Egypt, Canaan/Israel, Mesopotamia, and Persia, from prehistory to the Greek conquest. The book covers literature, history, religion, and everyday life, and contains meaty grammatical sketches of Sumerian, Akkadian, and Biblical Hebrew, including an explanation of how cuneiform evolved and how it worked. This part of history is of particular interest because it's full of firsts- the first agriculturalists, the first cities, the first writing systems. It's also full of colorful characters, from Gilgamesh and Enkidu, to the first named poet Enheduana, to the female pharaoh Hatshepsut, to the surprisingly anti-royalist prophet Samuel.
In our media-saturated environment, how can we teach students to distinguish true statements from those that are false, misleading, or manipulative? How can we help them develop the skills needed to identify biases and stereotypes, determine credibility of sources, and analyze their own thinking and its effect on their perceptions? In Teaching Students to Decode the World, authors Chris Sperry and Cyndy Scheibe tackle these questions as they introduce readers to constructivist media decoding (CMD), a specific way to lead students through a question-based analysis of media materials—including print and digital documents, videos and films, social media posts, advertisements, and other formats—with an emphasis on critical thinking and collaboration. Drawing from their decades of experience as teachers, consultants, and media literacy advocates, the authors explain how to * Develop and facilitate CMD activities in the classroom and in virtual teaching environments; * Implement CMD across the curriculum, at all grade levels; * Connect CMD with educational approaches such as project-based learning, social-emotional learning, and antiracist education; * Incorporate CMD into assessments; and * Promote CMD as a districtwide initiative. This comprehensive guide explains the theoretical foundations for CMD and offers dozens of real-life examples of its implementation and its powerful impact on students and teachers. Equipped with CMD skills, students will be better able to navigate a complex media landscape, participate in a democratic society, and become productive citizens of the world.
A companion volume to the Language Construction Kit, this book explains everything you need to know about creating your own world with its own geology, creatures, cultures, religions, technology, and styles of war- plus how to create maps, illustrations and 3-D models. An essential whether you're writing science fiction or fantasy, designing RPGs, creating movies or video games, or remodeling a spare asteroid.
“Master terrainer Harwood offer[s] advice on 10 projects, from the mosque on the cover to mud-brick buildings to grass huts . . . he knows his stuff.” —Historical Miniatures Gaming Society The Middle East and North Africa have been the backdrop for many conflicts through the centuries, making them a popular setting for miniature wargames. Whether you are fielding your Parthians against invading Roman legions, Crusaders against Saladin’s Saracens, recreating Lawrence’s exploits in Arabia, or trying to halt Rommel at El Alamein, this book will help you set the scene for your games. Expert terrain modeler Tony Harwood takes the reader through a range of projects step by step, from selection of materials to the finished items. Each stage is illustrated with color photographs. The projects have been selected to provide a useful range of features but also to introduce materials and techniques the reader can then apply to further buildings and terrain pieces. Included are a range of traditional mud-brick dwellings/shops, mosque, well, palm trees, rocky outcrop, Bedouin tent, El Alamein railway station, Sudanese huts, colonial river gunboat. They are easily adaptable to different scales. Suited to novice and experienced modelers alike. “Soon your DAK or Desert Rat themed builds will look right at home in their natural setting. No matter your skill level, the information in the book will give you all you need to dive right in and give it a try!” —AMPS “A lavishly illustrated how to book full of full color photographs detail[ing] the construction of 9 buildings and 1 gunboat in a spread of 15mm and 28mm scales . . . full of useful tricks and tips.” —History of War