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Get the hands-on, step-by-step guide to learning the latest enhancements in Microsoft Visual C# 2008. Visual C#, one of the tools in Microsoft Visual Studio 2008, is a modern programming language designed to deliver a productive environment for creating business frameworks and reusable object-oriented components. Whether you’re a beginning programmer or new to the Visual C# programming language, you’ll learn how to use the fundamental features of Visual Studio 2008 and gain a basic understanding of the latest enhancement of the Visual C# language. You’ll work at your own pace through hands-on, learn-by-doing exercises, get started creating components and working Windows applications, and build your knowledge as you start creating your first Visual C#–based applications. You’ll also explore how to create data management and Web-based applications. In each chapter, work through learn-by-doing exercises that demonstrate how, when, and why to use the many features of the Visual C# rapid application development environment. Includes a companion CD with code samples, data sets, and a fully searchable eBook. For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
This is a book that helps you to learn Visual Basic using Visual Studio 2008. Precision, an easy-to-understanding style, real life examples in support of the concepts, and practical approach in presentation are some of the features that make the book unique in itself. The text in the book is presented in such a way that is equally helpful to beginners as well as professionals.The book covers:· Introduction to .NET Framework and Visual Studio 2008· Fundamentals of Visual Basic 2008 programming language· Working with Windows Forms and common windows controls· Windows Workflow foundation (WF)· Working with database in Visual Basic 2008· Language Integrated Query (LINQ)· Deployment of applications in Visual Basic 2008· Windows Communication Foundation (WCF)
This is a book that helps you to learn C# using Visual Studio 2008. Precision, an easy-to-understanding style, real life examples in support of the concepts, and practical approach in presentation are some of the features that make the book unique in itself. The text in the book is presented in such a way that is equally helpful to beginners as well as professionals. Apart from basic concepts of C#, this edition of the book particularly deals with some new and advanced topics, such as WPF, WCF, WF and LINQ.The book covers:· C# programming basics· Object oriented programming concepts· Developing Windows applications· Working with standard controls, dialog boxes and menus· Developing WPF applications· Creating database-driven Windows and WPF applications· LINQ· Deploying Windows applications using Windows Installer and ClickOnce· Developing Workflow applications· Creating and using Web Services and WCF Services
Your hands-on, step-by-step guide to learning Visual Basic 2010. Teach yourself the essential tools and techniques for Visual Basic 2010-one step at a time. No matter what your skill level, you'll find the practical guidance and examples you need to start building professional applications for Windows and the Web. Discover how to: Work in the Microsoft Visual Studio 2010 Integrated Development Environment (IDE) Master essential techniques-from managing data and variables to using inheritance and dialog boxes Create professional-looking Uis; add visual effects and print support Build compelling Web features with the Visual Web Developer tool Use Microsoft ADO.NET and advanced data presentation controls Debug your programs and handle run-time errors Use new features, such as Query Builder, and Microsoft .NET Framework For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.
Part of the new Foundations of Game Development Series! Almost every video game on the market today is powered by a game engine. But, what is a game engine? What does it do? How are they useful to both developers and the game? And how are they made? These, and other important engine related questions, are explored and discussed in this book. In clear and concise language, this book examines through examples and exercises both the design and implementation of a video game engine. Specifically, it focuses on the core components of a game engine, audio and sound systems, file and resource management, graphics and optimization techniques, scripting and physics, and much more. Suitable for students, hobbyists, and independent developers, this no-nonsense book helps fine-tune an understanding of solid engine design and implementation for creating games that sell.
Beginning Microsoft Visual Basic 2008 is designed to teach you how to write useful programs in Visual Basic 2008 as quickly and easily as possible. There are two kinds of beginners for whom this book is ideal: You’re a beginner to programming and you’ve chosen Visual Basic 2008 as the place to start. That’s a great choice! Visual Basic 2008 is not only easy to learn, it’s also fun to use and very powerful. You can program in another language but you’re a beginner to .NET programming. Again, you’ve made a great choice! Whether you’ve come from Fortran or Visual Basic 6, you’ll find that this book quickly gets you up to speed on what you need to know to get the most from Visual Basic 2008. Visual Basic 2008 offers a great deal of functionality in both tools and language. No one book could ever cover Visual Basic 2008 in its entirety—you would need a library of books. What this book aims to do is to get you started as quickly and easily as possible. It shows you the roadmap, so to speak, of what there is and where to go. Once we’ve taught you the basics of creating working applications (creating the windows and controls, how your code should handle unexpected events, what object-oriented programming is, how to use it in your applications, and so on), we’ll show you some of the areas you might want to try your hand at next. To this end, the book is organized as follows: Chapters 1 through 9 provide an introduction to Visual Studio 2008 and Windows programming. Chapter 6 provides an introduction to XAML and Windows Presentation Foundation (WPF) programming. Chapter 10 provides an introduction to application debugging and error handling. Chapters 11 through 13 provide an introduction to object-oriented programming and building objects. Chapter 14 provides an introduction to creating Windows Forms user controls. Chapter 15 provides an introduction to graphics in Windows applications. Chapters 16 and 17 provide an introduction to programming with databases and covers Access, SQL Server, ADO.NET and LINQ. Chapters 18 and 19 provide an introduction to ASP.NET and show you how to write applications for the Web. Chapter 20 provides a brief introduction to XML, a powerful tool for integrating your applications—regardless of the language they were written in. Chapter 21 introduces you to web services and the Windows Communication Foundation (WCF). Chapter 22 introduces you to sequential workflows using the Windows Workflow Foundation (WF). Chapter 23 introduces you to building applications for mobile devices using the Compact Framework classes. Chapter 24 introduces you to deploying applications using ClickOnce technology. Chapter 25 provides some insight on where to go next in your journey to learn about VisualBasic 2008. Appendix A provides the answers to chapter exercises. Appendix B introduces the Microsoft Solution Framework. Appendix C provides some background on security. Appendix D provides insight into Windows CardSpace. Appendix E compares the differences between the latest versions of the .NET Framework.
Refactoring is an effective way to quickly uncover problematic code and fix it. In this first book to provide a hands-on approach to refactoring in C# and ASP.NET, you'll discover to apply refactoring techniques to manage and modify your code. Plus, you'll learn how to build a prototype application from scratch and discover how to refactor the prototype into a properly designed, enterprise-level application. With the help of step-by-step directions, you'll gain a better understanding of different code issues and refactoring transformations. Many of these transformations are developed from real-world scenarios that are the result of key business decisions. In addition, you'll find formal definitions of refactoring techniques that you'll be able to refer to while on the job. This book covers the refactoring techniques that will enable you to become more efficient and productive. You'll be able to use this information to respond to change and improve the design of existing code. What you will learn from this book How to assemble your own refactoring toolkit Techniques for performing unit testing Tips on refactoring to patterns How to use refactoring to upgrade legacy C# and ASP.NET code Ways to take advantage of the method extraction to eliminate duplicated code How to make code simpler, easier to modify, and more understandable All about object oriented theory and design patterns Methods for using LINQ and other C# 3.0 enhancements Who this book is for This book is for C# and ASP.NET developers who want to learn how to effectively manage and modify their code with refactoring tools and features. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.
Get a detailed look at the internal architecture of T-SQL with this comprehensive programming reference. Database developers and administrators get best practices, expert techniques, and code samples to master the intricacies of this programming language—solving complex problems with real-world solutions. Discover how to: Work with T-SQL and CLR user-defined functions, stored procedures, and triggers. Handle transactions, concurrency, and error handling. Efficiently use temporary objects, including temporary tables, table variables, and table expressions. Evaluate when to use set-based programming techniques and when to use cursors. Work with dynamic SQL in an efficient and secure manner. Treat date- and time-related data in a robust manner. Develop CLR user-defined types and learn about temporal support in the relational model. Use XML and XQuery and implement a dynamic schema solution. Work with spatial data using the new geometry and geography types and spatial indexes. Track access and changes to data using extended events, SQL Server Audit, change tracking, and change data capture. Use Service Broker for controlled asynchronous processing in database applications. All the book’s code samples will be available for download from the companion Web site.
Learn real-world C programming as per the latest ANSI standard DESCRIPTION In this heterogeneous world a program that is compiler dependent is simply unacceptable. ANSI C Programming teaches you C language in such a manner that you are able to write truly portable programs. This book doesnÕt assume any programming background. It begins with the basics and steadily builds the pace so that the reader fins it easy to handle complicated topics towards the end. Each chapter has been designed to create a deep and lasting impression on the readerÕs mind. ÒIf taught through examples, any concept becomes easy to gaspÓ. This bok follows this dictum faithfully, Yashavant has crafted well thought out programming examples for every aspects of C programming. KEY FEATURES Learn real-world C programming as per the latest ANSI standard All programs work on DOS, Windows as well as Linux Detailed explanation of difficult concepts like ÒPointersÓ and ÒBitwise operatorsÓ End of chapter exercises drawn from different universities Written by best-selling author of Let Us C WHAT WILL YOU LEARN Algorithms, control instructions, strings, bitwise operators, flowcharts, functions Structures, enumerations, data types, pointers, unions, dynamic memory allocation Storage classes, arrays, File IO, linked list WHO THIS BOOK IS FOR Students, Programmers, researchers, and software developers who wish to learn the basics of ANSI C Programming. Table of Contents 1. Before We Begin 2. Introduction To Programming 3. Algorithms For Problem Solving 4. Introduction To C Language 5. The Decision Control Structure 6. The Loop Control Structure 7. The Case Control Structure 8. Functions & Pointers 9. Data Types Revisited 10. The C Preprocessor 11. Arrays 12. Puppetting On Strings 13. Structures 14. Self Referential Structures and Linked Lists 15. Console Input/Output 16. File Input/Output 17. More Issues In Input/Output 18. Operations On Bits 19. Miscellaneous Features
Microsoft® Visual Studio 2008 Unleashed is an end-to-end, deep dive into the Visual Studio development environment. It’s meant to provide you guidance on how you can squeeze the ultimate productivity out of the many features built into the .NET development tools. Understanding how to use your tools will make you a better developer. This book was written with that premise as its focus. The authors have folded in real-world development experience alongside detailed information about the IDE. The result is practical, easy-to-employ information that will make you a more productive and complete developer. This book also helps to ease your transition from other development environments and former versions of Visual Studio. Finally, this book provides an entire section dedicated to Visual Studio Team System. It will help you understand how the Team Architect, Team Developer, Team Database Developer, and Team Tester work with the Team Foundation Server to increase team collaboration, visibility, and productivity. Microsoft® Visual Studio 2008 Unleashed provides straight, to-the-point answers to common developer questions about the IDE. Detailed Information on... What’s new in Visual Studio 2008 Working with solutions, projects, editors, and designers Writing ASP.NET applications Writing and consuming Web Services using Windows Communication Foundation (WCF) Writing Windows Forms and Windows Presentation Foundation (WPF) applications Creating and hosting workflow-based applications using Windows Workflow Foundation (WF) Working with data and databases Refactoring code Debugging code Automating the IDE Writing macros, add-ins, and wizards Using team collaboration and the Visual Studio Team System products Managing source code changes Tracking projects with Team Foundation Server and work items Modeling applications Performing unit, web, and load testing Working with Team Foundation Build