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Michael Young shows C programmers (beginners through expert) how to use Microsoft's revolutionary and incredibly difficult 32-bit Visual C++ 2.0 to create professional Windows 4.0 and Windows NT applications. To save readers time and enable programmers to incorporate the book's programs into their own code, a disk is provided that contains all of the source code and executable programs in the book.
Microsoft's new C/C++ compiler for the IBM PC and compatibles is making front-page news throughout the computer industry. Written for beginning and expert programmers alike, this book teaches you everything you need to know to write effective code--including how to master Windows programming with Microsoft and Borland C++ class libraries.
Step-by-step instructions for all C++ features. This is a must-have for all C programmers using C/C++ 7. Bound-in disk features example programs that help readers learn Microsoft C/C++ 7. Extensive tutorials explain how to create DOS and Windows applications using C++, OOP, and the Microsoft Foundation Class (MFC) libraries. Includes a complete reference guide to MFC and the C library.
Object-Oriented Programming in C++ begins with the basic principles of the C++ programming language and systematically introduces increasingly advanced topics while illustrating the OOP methodology. While the structure of this book is similar to that of the previous edition, each chapter reflects the latest ANSI C++ standard and the examples have been thoroughly revised to reflect current practices and standards. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.
Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.
The complete tutorial for beginning to advanced programmers. Provides detailed information on all the features in the most recent version of Microsoft C. Includes numerous programming examples and discusses techniques that will simplify debugging and code optimization.
This manual explains the C++ programming language as it is implemented in Microsoft C++ version 7.0 ... This manual is intended for programmers who have already learned the fundamentals of C++ programming; it is not intended as a learning guide. -Introd.
Master the intricacies of application development with unmanaged C++ code—straight from the experts. Jeffrey Richter’s classic book is now fully revised for Windows XP, Windows Vista, and Windows Server 2008. You get in-depth, comprehensive guidance, advanced techniques, and extensive code samples to help you program Windows–based applications. Discover how to: Architect and implement your applications for both 32-bit and 64-bit Windows Create and manipulate processes and jobs Schedule, manage, synchronize and destroy threads Perform asynchronous and synchronous device I/O operations with the I/O completion port Allocate memory using various techniques including virtual memory, memory-mapped files, and heaps Manipulate the default committed physical storage of thread stacks Build DLLs for delay-loading, API hooking, and process injection Using structured exception handling, Windows Error Recovery, and Application Restart services
Systematically presents the C++ language as Microsoft defines it, from variables and constants to high-level constructs such as distributed classes and templates and explains how code elements are used, from simple 'if' statements to complex COM/DCOM structures.